User talk:AmethystViper
- (cur prev topic) 15:24, 6 April 2022 . . Dandelion Sprout (talk | contribs) edited a post on "Problems with your DualShock 4 connection edits" . . +7
- (cur prev topic) 15:24, 6 April 2022 . . Dandelion Sprout (talk | contribs) edited a post on "Problems with your DualShock 4 connection edits" . . +3
- (cur prev topic) 15:23, 6 April 2022 . . Dandelion Sprout (talk | contribs) edited a post on "Problems with your DualShock 4 connection edits" . . +1
- (cur prev topic) 15:23, 6 April 2022 . . Dandelion Sprout (talk | contribs) edited a post on "Problems with your DualShock 4 connection edits" . . 0
- (cur prev topic) 15:23, 6 April 2022 . . Dandelion Sprout (talk | contribs) edited a post on "Problems with your DualShock 4 connection edits" . . +11
- (cur prev topic) 15:22, 6 April 2022 . . Dandelion Sprout (talk | contribs) commented on "Problems with your DualShock 4 connection edits" (Hello. I notice that there's a problem with some of your edits to the "dualshock 4 modes" rows on various pages; and although the problem...) . . +782
- (cur prev topic) 22:13, 3 November 2021 . . SixelAlexiS (talk | contribs) commented on "Exclusive Fullscreen on Quake 2021" (Hi. After talking with someone else that had access with both Steam and Bethesda Launcher version (the one I tested) we saw that was an i...) . . +821
- (cur prev topic) 22:03, 3 November 2021 . . AmethystViper (talk | contribs) commented on "Exclusive Fullscreen on Quake 2021" (I don't use G-Sync on my PC and I don't it's even possible with my current setup.) . . +81
- (cur prev topic) 20:05, 3 November 2021 . . SixelAlexiS (talk | contribs) commented on "Exclusive Fullscreen on Quake 2021" (Hi, I saw your removed my edit by stating that Vulkan on Quake remaster support Exclusive Fullscreen but this is false, and you can easil...) . . +471
- (cur prev topic) 10:12, 21 December 2020 . . The lost (talk | contribs) commented on "Resident Evil 4 SSAO change" (Oh that's interesting. I'll have another try and see if it works on my machine, wonder if there is a driver issue that causes it to fail...) . . +141
- (cur prev topic) 04:25, 21 December 2020 . . AmethystViper (talk | contribs) commented on "Resident Evil 4 SSAO change" (I tried putting in where the game's executable was, didn't work. I tried fixing the config file, which has it pointing to an E:\ drive fo...) . . +459
- (cur prev topic) 10:49, 20 December 2020 . . The lost (talk | contribs) commented on "Resident Evil 4 SSAO change" (Right, was this with the file paths correctly set in the configuration file? If so I'm not sure what's going on as it works fine on my PC...) . . +191
- (cur prev topic) 06:10, 20 December 2020 . . AmethystViper (talk | contribs) commented on "Resident Evil 4 SSAO change" (For me I mentioned it crashed my game even with AA disabled.) . . +60
- (cur prev topic) 00:27, 20 December 2020 . . The lost (talk | contribs) commented on "Resident Evil 4 SSAO change" (Just noticed that you removed the SSAO mod from this page with a comment that it doesn't work; I have tested it on my machine and it work...) . . +279
- (cur prev) 19:00, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . +264