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Unreal

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Revision as of 02:47, 15 December 2018 by Garrbot (talk | contribs) (→‎top: updated GOG.com ID format)
Unreal
Unreal cover
Developers
Epic MegaGames
Digital Extremes
Return to Na Pali Legend Entertainment
Mac OS (Classic) Westlake Interactive
Linux Ryan C. Gordon
Publishers
GT Interactive
Mac OS MacSoft
Engines
Unreal Engine 1
Release dates
Windows May 22, 1998
Mac OS (Classic) 1999
Linux 2002
Unreal on Wikipedia

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
GameSpy online services have been shut down (see Network for solutions).
Unreal
Unreal 1998
Unreal Tournament 1999
Unreal Tournament 2003 2002
Unreal II: The Awakening 2003
Unreal Tournament 2004 2004
Unreal Tournament 3 2007
Unreal Tournament 4 Cancelled

General information

Official game site (Archived)
OldUnreal.com - A site for all classic Unreal games
Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
Unreal SP - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia.
Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Some early versions of the retail game used disc checks.
Windows
Mac OS
GOG.com
DRM-free
Unreal Gold. Prepackaged with nGlide v1.02.
Windows
Steam
Icon overlay.png
Unreal Gold.
Windows
Unreal Gold includes the Return to Na Pali expansion.
The Linux installer is available for Unreal Gold, Unreal, Return To Na Pali, they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation.
The complete soundtrack is found in <path-to-game>\Music in UMX format. These can be converted into standard lossless audio files using a tracker player such as XMPlay or a tracker editor such as OpenMPT.

DLC and expansion packs

Name Notes
Unreal Mission Pack 1: Return to Na Pali Included with Unreal Gold.
Windows
Unreal Fusion Map Pack Available for free.
Windows
Mac OS

Essential improvements

In-game general settings.
In-game general settings.
In-game HUD settings.
In-game HUD settings.

Patches

Official

A list of all official patches can be found here.

Unofficial

OldUnreal 227 Patch

A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine to get the files.

Removes DRM from Steam version and disables GOG Galaxy integration.
If on Mac, try Unreal Gold OS X instead.

Bonus Content

Fusion Map Pack - Adds 6 multiplayer maps to the game and is the only official bonus content for Unreal.

Graphical Tweaks

Instructions[citation needed]

The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files.

With 'Unreal gold' Steam version edit <path-to-game>/System/Unreal.ini. To obtain 1920x1080 replace the current values for x/y.

[WinDrv.WindowsClient]
FullscreenViewportX=x
FullscreenViewportY=x

D3D10/High Res/Widescreen Fix

Installing the Direct3D 10 renderer allows you to play the game in high-resolution, widescreen, and Direct3D 10. There's also a Direct3D 11 renderer, but currently no significant changes from D3D10 renderer. It is also worth noting that the DX10/11 renderer will not work with the 227 Old Unreal Patches.

High Resolution Textures

Replace the original textures with S3TC Textures and get amazing detail. Do not use these server-side.

High Resolution Skins

Replace the original skins with lore faithful High Resolution Skins

Mods

Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like Oldunreal.

Maps

Maps are custom levels that are created using mod tools or editors.

  • Unreal User Maps is a website hosted by Oldunreal. They host not only maps but the tools you'll need to make them.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System[Note 1]
Mac OS (Classic)
Linux <path-to-game>\System
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13250/pfx/[Note 2]
This game does not follow the XDG Base Directory Specification on Linux.
Linux version uses a separate INI file called UnrealLinux.ini

Save game data location

System Location
Windows <path-to-game>\Save[Note 1]
Mac OS (Classic)
Linux
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13250/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Input settings

In-game key map settings.
In-game key map settings.
In-game general control settings.
In-game general control settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
16 Versus
Online play
16 Versus
GameSpy services have been shut down;[1] see GameSpy for workarounds.
All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed externally by the user

Issues fixed

Game crashes with a General Protection Fault upon start-up

Add Unreal.exe to your DEP exceptions list[citation needed]

GUI scaling issues

Use Peixoto's patch (OpenGL only)[citation needed]
Use nGlide (Glide only)
nGlide lets the user set a separate rendering resolution for 3D elements, while 2D elements are upscaled from the application-reported resolution.
Doesn't natively support widescreen.

Restore 3D sound

Use OpenAL Soft[2]
  1. Download and install the OldUnreal 227 Patch.
  2. Download the ALAudio for Unreal 227i mod, and copy its contents (not the folder) to <path-to-game>\System.
  3. Open Unreal.ini and search for [ALAudio.ALAudioSubsystem]. Replace everything under that section with the new settings at the bottom of the post here. Replace UseHRTF=Autodetect with UseHRTF=Enable.
  4. Follow the instructions on this guide. Set the Period Count to 2.

Other information

API

Technical specs Supported Notes
Direct3D 6, 7, 8, 9, 10, 11 Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the OldUnreal 227 Patch is required. For Direct3D 10 and 11 support, see D3D10/High Res/Widescreen Fix.
OpenGL 1.2 Since patch v216. OldUnreal 227 Patch adds OpenGL 2.0 support.
Glide 2.4
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

Middleware

Middleware Notes
Audio Galaxy Audio, FMOD, OpenAL The OldUnreal 227 Patch is required for FMOD and OpenAL. FMOD is used for music, while OpenAL for sound effects.
Interface SDL SDL is for Linux only. It uses the V1 series.
Multiplayer GameSpy Not used with OldUnreal 227 Patch.[citation needed]

Running native Linux version

The fastest way possible to run the game on Linux natively is to use one of the Lutris scripts along with Arch Fix one, which fixes the audio issue and for open source GPU drivers it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.

However, as the description notes, you must change the FMODDevices to 27 in [ALAudio.ALAudioSubsystem] section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or download one, run esd in Terminal once, then change FMODOutput to ESD in the same section.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium/MMX 200 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) 2 MB of VRAM
DirectX 5 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13250/ in addition to or instead of this directory. The app ID (13250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References