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Two Worlds II

From PCGamingWiki, the wiki about fixing PC games
Revision as of 12:13, 1 September 2019 by VetleBot (talk | contribs) (Update template usage.)
Two Worlds II
Two Worlds II cover
Developers
Reality Pump Studios
Publishers
TopWare Interactive
Engines
GRACE Engine
Release dates
Windows November 9, 2010
macOS (OS X) November 9, 2010
Linux June 15, 2017[1]
Two Worlds II on Wikipedia
Two Worlds
Two Worlds 2007
Two Worlds II 2010
Two Worlds II Castle Defense 2011
Two Worlds II HD: Call of the Tenebrae 2017
Two Worlds III TBA

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Official forums
Official site

Availability

Source DRM Notes Keys OS
Retail
Requires online activation
For Royal and Premium on OS X use the OS X Installer.
Windows
macOS (OS X)
GOG.com
DRM-free
Epic Edition. Includes the Pirates of the Flying Fortress DLC and Two Worlds II Castle Defense.
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
DRM-free
Icon overlay.png
Windows
Mac App Store
Icon overlay.png
Game of the Year Edition also available.
macOS (OS X)
Steam
Icon overlay.png
No machine activation limit.
Velvet Edition also available.
Windows
macOS (OS X)
All versions except GOG.com require Reality Pump DRM.

Version differences

Two Worlds II: Velvet Edition includes the Pirates of the Flying Fortress DLC.
The GOG.com version is the only DRM-free version and includes Two Worlds II Castle Defense in addition to the Velvet Edition content but does not include OS X support.

DLC and expansion packs

Essential improvements

Patches

The latest retail patch is v1.3 for both Windows and OS X. Digital distribution versions are already fully patched.

OS X version download (Royal and Premium retail versions)

Owners of Windows-only retail special editions can download the OS X Installer. The Windows install DVD is required.

Worldmerge mod

Worldmerge combines the originally separate world areas of the main campaign, multiplayer maps and Pirates of the Flying Fortress DLC into a unified world with many additions and balance changes. This mod requires the Pirates of the Flying Fortress DLC.

Skip intro videos

Skip intro videos[citation needed]
  1. Go to <path-to-game>\Video
  2. Delete or rename intro1.wmv, intro1.ogg, intro3.wmv, intro3.ogg, intro5.wmv, and intro5.ogg.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Reality Pump\TwoWorlds2\
macOS (OS X) ~/Library/Application Support/TW2ConfigFolder/conf.xml
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Two Worlds II\
macOS (OS X) ~/Documents/TW2Profile/
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/7520/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Approx. 954 MB available.

Video settings

Video settings.
Video settings.

Template:Video settings

Field of view (FOV)

Set FOV value[2]
  1. In the installation folder make a folder called parameters.
  2. In that new folder make a file called autoexecGame2.con.
  3. Edit that file and add the following:
    engine.fov 60
  4. Save your changes.
If you want a different value use that instead of 60.

Input settings

Mouse is unusable if controller is present.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
French
German
Italian
Polish
Russian
Spanish

Network

Online features require registering an account in-game with the product key.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
8 Co-op, Versus

Connection types

Issues fixed

"Two Worlds II has stopped working" crash at launch

Install the NVIDIA PhysX System Software[citation needed]

Interface elements go beyond the screen edges

Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
Use safe area in interface[citation needed]
  1. Go to Settings, Graphics.
  2. Choose Use safe area in interface.
  3. Adjust the edges as directed until the box shown fits the correct area.
  4. Resume play and confirm that the changes are sufficient; if not adjust again until it is correct.

VR support

3D modes State Notes
Native 3D
AMD HD3D or frame packed stereoscopic. Launch with supplied shortcut or use -adapter parameter.
Nvidia 3D Vision
Launch with supplied shortcut or use -adapter parameter. See also Helix Mod: Two Worlds 2 (DX9).
TriDef 3D
[3]
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9, 10
Shader Model support 3, 4
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Dual-Core 2.0 GHz
AMD Dual-Core 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) 512 MB of VRAM
DirectX 10 compatible
Shader model 3.0 support
Sound (audio device) DirectX comp. Stereo Sound Card
Other Internet connection
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.3
Processor (CPU) Intel Mac 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) 512 MB of VRAM
Shader model 4.0 support
Other Internet connection

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References