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TowerFall Ascension

From PCGamingWiki, the wiki about fixing PC games
Revision as of 07:48, 15 December 2018 by Garrbot (talk | contribs) (→‎top: updated GOG.com ID format)
TowerFall Ascension
TowerFall Ascension cover
Developers
Matt Makes Games
macOS (OS X) Ethan Lee
Linux Ethan Lee
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows March 11, 2014
macOS (OS X) May 29, 2014
Linux May 29, 2014
TowerFall Ascension on Wikipedia

General information

Official site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

DLC and expansion packs

Name Notes
Dark World Expansion
Windows
macOS (OS X)
Linux

Game data

Save game data location

System Location
Windows <path-to-game>\tf_saveData[Note 1]
macOS (OS X) ~/Library/Application Support/TowerFall/tf_saveData
Linux $XDG_DATA_HOME/TowerFall/tf_saveData
Steam <path-to-game>/tf_saveData
This game follows the XDG Base Directory Specification on Linux.
For Steam Cloud saves on OS X/Linux, tf_saveData is stored in both the appropriate game save directory in addition to the game install directory. The newest file between the two is given higher priority.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

General settings.
General settings.
Keyboard rebinding.
Keyboard rebinding.

Template:Input settings

Controller Icon Support

TowerFall Ascension provides the ability to display proper button icons for recognized controller hardware. The following files will be found in the same location as the save data, and can be edited by the user.

GamepadIcon_Config.xml

Use this file to map a button list name to a series of sprites that will be used for the button icons. For example, the name "XB360" is bound to the icons in "xb360/" within the game's texture atlas. The list name can be whatever you like, as you will be using this in the next file.

GamepadName_Config.xml

Use this file to map a GUID to a button list name from the previous file and a readable controller name, which will be displayed at the character select screen. For the GUID, refer to the docs at Engine:FNA#About GUIDs.

DualShock 4 Light Bar

TowerFall for Linux supports the DualShock 4 light bar. The light bar will sync with the player's current archer color.

To access this feature, refer to the FNA user documentation.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
8-player through an Official mod
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Interface SharpDX

System requirements

Windows
Minimum
Operating system (OS) Vista
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) Intel HD 4400
DirectX 10 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible
Linux
Minimum
Operating system (OS)
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible
Other glibc 2.15+. S3TC support is NOT required.

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References