Topic on User talk:Yuuyatails
This page shows the changes between two versions of a post by Aemony in the topic "No Steam hook input in some in Atelier games" on User talk:Yuuyatails.
You can see other versions of this post at its history page.
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The only guaranteed way of testing whether Steam can hook input is to actually test it, as mentioned in the guide: | The only guaranteed way of testing whether Steam can hook input is to actually test it, as mentioned in the guide: | ||
− | : Having a controller configured in Steam's Controller settings, launch the game and make sure that the settings profile for the controller propagates from Steam Big Picture into the game. | + | : ''Having a controller configured in Steam's Controller settings, launch the game and make sure that the settings profile for the controller propagates from Steam Big Picture into the game.'' |
What this means in practice is that it requires a customized controller profile set up, e.g. one that disables a button, remaps a button, maps the analog stick to the mouse cursor, or something random like that. Once that's done, the game needs to be launched and checked if the custom controller profile is actually active and being used. | What this means in practice is that it requires a customized controller profile set up, e.g. one that disables a button, remaps a button, maps the analog stick to the mouse cursor, or something random like that. Once that's done, the game needs to be launched and checked if the custom controller profile is actually active and being used. |