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Topic on User talk:Vlad 54rus

Investigated further - this doesn't have anything to do with 3D audio capability, but with system timer resolution, which IndirectSound raises to 1 ms (the default is 15.625 ms) within the game' process. The game applies some additional logic when enabling Vsync (like calling a Sleep() or some other function which delays code execution). Using SpecialK and ticking Sleepless Render Thread option help removes all such delays.