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Topic on Glossary talk:High dynamic range (HDR)

> "High Dynamic Range output or High Dynamic Range is a technology that first and foremost enables a screen to display an image at a much greater range of contrast. In practice this usually goes hand in hand with an increased color bit depth from standard 8-bits per color to 10-bits per color or more. In any case, both the software, graphics card (incl. driver), connection and display need to support this technology in order to actually be able to put a HDR image onto a HDR display."

The above is more than enough to explain the basics. People don't have to read the "HDR rendering" section to understand the "HDR output on a HDR display" section, which is what most people care about.

We should preferably list the two sections in order of importance and relevance, and the HDR rendering section is not as relevant or important today.

This ties into the "High dynamic range display (HDR)" option in the video settings template as well, which links to this glossary page. Listing "HDR rendering" first can incorrectly make new editors or readers believe that any and all games that supports HDR rendering should be treated as true, e.g. even older games like Half-Life 2 and the like should be set to true.

Nobody cares about the technicalities behind the feature. Everyone cares about what's relevant to them >right now< and what's required of them, and that's covered in the "HDR output on a HDR display" section.

Further on, "HDR rendering" only discusses HDR from a game and rendering perspective. It is not relevant to e.g. video content that have been recorded in HDR, which is also of interest today and should be at least partially accounted for.

All in all, we don't gain anything by listing "HDR rendering" first, and only introduces potential for misunderstandings.