Topic on Talk:Sonic Heroes
- (cur prev topic) 07:57, 23 May 2016 . . Brandondorf9999 (talk | contribs) commented on "Field of View Section" (I have used HxD hex editor to edit the questionable float. It's because all field of view floats are hard-coded into the executable for t...) . . +147
- (cur prev topic) 16:09, 14 February 2016 . . Suicide machine (talk | contribs) commented on "Field of View Section" (So it was offsets in exe file. Theoretically I could easily write a tool for changing the multiplier, but I don't see many people using i...) . . +151
- (cur prev topic) 15:11, 14 February 2016 . . Marioysikax (talk | contribs) commented on "Field of View Section" (There's nobody to stop you :p) . . +29
- (cur prev topic) 13:57, 14 February 2016 . . Suicide machine (talk | contribs) commented on "Field of View Section" (Want me to have a look? :3) . . +26
- (cur prev topic) 13:31, 14 February 2016 . . Marioysikax (talk | contribs) commented on "Field of View Section" (That wall of text seems to be by Brandondorf9999 so I guess only he knows at this point. I'm guessing those are values to search for with...) . . +278
- (cur prev topic) 10:49, 14 February 2016 . . RaTcHeT302 (talk | contribs) commented on "Field of View Section" (wat like, what am I even supposed to do, what does all that mean? help) . . +71