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Topic on Talk:Alien Rage - Unlimited

  • (cur prev topic) 13:51, 2 December 2014 . . Mirh (talk | contribs) commented on "Why you SHOULDN'T disable "BackgroundLevelStreaming="" (Hard drives are already more than enough to stream levels. As long you are not using PATA 10-years-old 40GB models... and your drive is d...) . . +754
  • (cur prev topic) 03:30, 2 December 2014 . . BONKERS (talk | contribs) commented on "Why you SHOULDN'T disable "BackgroundLevelStreaming="" (I don't know. But I am inclined to doubt this. The game is streaming a lot of data from hard drive to the GPU, I would think an SSD would...) . . +350
  • (cur prev topic) 14:37, 1 December 2014 . . Mirh (talk | contribs) commented on "Why you SHOULDN'T disable "BackgroundLevelStreaming="" (U.u I didn't think that the problems could be so odd. I mean.. I expected bad textures or something similar.. but it seems like even came...) . . +550
  • (cur prev topic) 10:44, 1 December 2014 . . BONKERS (talk | contribs) commented on "Why you SHOULDN'T disable "BackgroundLevelStreaming="" (Here is a video! https://mega.co.nz/#!nMJAnJpT!ezxnmnlf4XPUZ-gYsLigDdFcCd16rmgmhGyGtibUUmc Notice that in the 2nd run through, the cutsce...) . . +227
  • (cur prev topic) 10:16, 1 December 2014 . . BONKERS (talk | contribs) commented on "Why you SHOULDN'T disable "BackgroundLevelStreaming="" (Setting this to false, causes a lot of bugs to happen, especially upon reloading a checkpoint. Such as disappearing items like destructab...) . . +213