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Topic on User talk:Mirh

GTA San Andreas frame limiter.

7
Shortcat (talkcontribs)

Well, there is even option in-game for unlimited fps, you consider this isn't even an option? I think one can beat the game with 60 fps lock. I did it even without limiter not knowing it causes bugs. And 30 is painful, yes (even 25 without patch which is still in beta and bugged).

Blackbird (talkcontribs)

It's definitely possible to beat the game with 60 FPS, because I did, but the Amphibious Assault mission is flatout impossible unless you don't mind losing a big chunk of health due to slow swimming causing you to drown. Also I did all schools with all gold medals with 60 FPS.

Mirh (talkcontribs)

I'm not stopping anyone from playing even at 200FPS, I beat myself half of the campaign without even knowing why something so amiss as a frame limiter was included.
Though (after hundreds of hours on the PS2 version) I always felt.. something was weird in the PC version. And I lost an entire week trying to find the right exes, the right versions.. without results

Now, after having read dozens of discussions on gtaforums, I realize everything revolves around the number of frames.
You may call it diving bug, driving school bug, airplane floating bug and so on... like if.. they weren't major *gamebreaking* problems

But this also means mad car drivers, moon-like physics (including dampened car breaks).. and list of messed up things just get longer.
So my question is.. really? You are willing to trade all this?

It's not like I'm one of those kiddies that believe to the "30 frame per second are more cinematic" fairy story...
but considering I played for tens of hours then with framerate capped at 25 (SilentPatch didn't exist) without, really, any issue -finally-.. I believe that's what should be endorsed.

RaTcHeT302 (talkcontribs)

Honestly some people simply might not care and even I personaly would rather play the game at 60 FPS instead of torturing myself with the 25 FPS cap, I honestly never really bothered playing with it activated considering the game simply becomes tedious to play, even if the physics clearly go a bit ape shit, sadly. It would probably be best not to force people into playing with the cap turned on, instead any issues should be pointed out.

HF should probably be set to true, even if it actualy sucks balls.

Mirh (talkcontribs)

As I said, who is forcing who?
I'd just like to point out the most fixed solution. (besides, I just needed 10 miuntes to get used to 25FPS cap. Considering now we have "proper" 30FPS cap.. I found this should be the fine point)
And clearly, common sense itself should be enough to figure out that if somebody really desire uncapped frames.. well, it just needs to disable frame limiter..
I think everybody would be able to understand that

Shortcat (talkcontribs)

But not everyone know that you can limit frame rate by use of external tools and that San Andreas doesn't use vsync. Why not offer another solution? Which, by the way, some people find the best one.

Mirh (talkcontribs)

First, please, never use vsync as a frame limiter. The only thing it can properly do is remove tearing.
Said this, I understand yours is a good point.

My personal theory is that people think problems are just limited to selected situations... while instead they are actually spread all over the game and the sum of every one of these little nuisances, is bigger, in the long time, than the immediately noticeable frame limit major annoyance, imo. I even did some tests.

I first tried to cap the game to 60 (with MSI afterburner).. but when I tried to go down (w/o thrust, just by gravitation) from one of the san fierro's hills... car was already rockingly nailed to the road. So I tried a much more conservative 35FPS limit and you know what? Yes, car went ahead this time.. but distance was already less than half (in comparison to normal cap) :\
Then I tried to measure the time needed to swim across 2 point and this time results were already more consistent: this ~17% increase in framerate lead to exactly a ~17% decrease in swimming speed (i.e. ~17% longer times).
Lastly, I tried to clock time needed for spontaneous emerging from a given underwater point and well, it didn't change (although as you know the more the frames the higher the effort required to dive downward)

So, in the end, I hope the little line I wrote will be the best compromise between our views

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