Topic on Glossary talk:Controller
- (cur prev topic) 16:53, 13 January 2018 . . Mirh (talk | contribs) commented on "DirectInput or Xinput?" (How to check? There are 2 methods: Log game loaded dlls with tools such as process monitor (then check if the game is loading dinput8.dll...) . . +324
- (cur prev topic) 20:58, 14 July 2015 . . Mirh (talk | contribs) commented on "DirectInput or Xinput?" (After much, very much philosophical thinking I came out with this. What do you think?) . . +162
- (cur prev topic) 20:54, 14 July 2015 . . Mirh (talk | contribs) commented on "DirectInput or Xinput?" (Funnily, even DirectInput only games can have xinput imports. And I guess viceversa too.) . . +88
- (cur prev topic) 02:59, 8 December 2014 . . Cyanic (talk | contribs) commented on "DirectInput or Xinput?" (Perhaps checking imports is better. I use CFF Explorer. See whether xinput*.dll or dinput*.dll is being imported.) . . +113
- (cur prev topic) 22:53, 7 December 2014 . . Garrett (talk | contribs) commented on "DirectInput or Xinput?" (Games using the XInput API have to call one of its DLLs. Some games/engines use other methods, e.g. Raw Input (as with the Unity engine),...) . . +161