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Topic on Glossary talk:Sound card

I3DL2, what a funny name

3
Mirh (talkcontribs)

Interactive 3D Audio Level 2 as the name suggest is the successor of the 3D Audio Rendering and Evaluation Guidelines 1.0.
Both of them are a kind of cross-vendor "advices" for a proper 3D sound experience, with a special attention on reverberations and occlusions (example).

Although first version had been mostly independently developed, the second one was mainly based on the just opened EAX 2 specification.
The final proposal nevertheless was backed by every major sound cards producer of the time (as can be seen in the Acknowledgments paragraph of pdf).
In turn it eventually ended on all their sound APIs: A3D 2.0, DS3D (since DirectX8), Sensaura.. all but one.

EAX in fact was that with a closer relationship to I3DL2 yes..
but even after Creative's wide claims about own openness and for its effor to "convert EAX calls to IA-SIG calls when the platform does not support the full EAX functionality" ...
...after 3 years was still missing the support for the no-longer-new standard (it is also true it quickly fall by the wayside)

The only game supporting this should be Slave Zero, ironically DirectX 7.

EDIT: this is still kind of relevant even today

RaTcHeT302 (talkcontribs)

I swear you look like a spam bot sometimes.

Mirh (talkcontribs)

I feel like indiana jones sometimes when I venture inside the archive.org jungle.
And I feel like jesus when everybody look at my posts and can't understand a damn because I'm the only one caring of the sound of old old games :P

ps: stay tuned I have even worse things coming