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Difference between revisions of "Tom Clancy's Splinter Cell"

From PCGamingWiki, the wiki about fixing PC games
(Added a refcheck to "skip into videos".)
(verified fixes, cleaned up and fixed some instructions, AA using dgVoodoo)
Line 43: Line 43:
 
===HD Textures from the PS3 version===
 
===HD Textures from the PS3 version===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Download [https://community.pcgamingwiki.com/files/file/740-splinter-cell-ps3-hd-textures/ here]|ref={{cn|date=August 2017}}}}
+
{{Fixbox/fix|Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=September 21, 2017}}</ref>}}
 +
# Download the archive from [https://community.pcgamingwiki.com/files/file/740-splinter-cell-ps3-hd-textures/ here].
 +
# Extract the archive to the game installation folder and overwrite the existing files.
 
}}
 
}}
  
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Go to <code>{{p|game}}\Videos</code> then delete or rename <code>Logos.bik</code> and <code>videointro.bik</code>|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>}}
+
{{Fixbox/fix|Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>}}
 +
# Go to <code>{{p|game}}\Videos</code>.
 +
# Delete or rename <code>Logos.bik</code> and <code>videointro.bik</code>.
 
}}
 
}}
  
Line 115: Line 119:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{ii}} Use only one of the fixes below. Elsewise, the FOV will be too wide.
+
{{ii}} Use only one of the fixes below or the FOV will be too wide.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Use [https://thirteenag.github.io/wfp#sc ThirteenAG's Widescreen Fix]|ref={{cn|date=August 2017}}}}
+
{{Fixbox/fix|Use [https://thirteenag.github.io/wfp#sc ThirteenAG's Widescreen Fix]|ref=<ref name="refcheck Antrad"/>}}
 
{{++}} FOV is automatically adjusted to resolution.
 
{{++}} FOV is automatically adjusted to resolution.
 
{{++}} Removes HUD stretching and moves HUD elements to the edge of the screen.
 
{{++}} Removes HUD stretching and moves HUD elements to the edge of the screen.
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#* <code>DesiredFOV=75.0</code>
 
#* <code>DesiredFOV=75.0</code>
 
#* <code>DefaultFOV=75.0</code>
 
#* <code>DefaultFOV=75.0</code>
 
 
'''Notes'''
 
'''Notes'''
{{ii}} If you want {{term|hor+}} gameplay, you must create a new profile '''after''' you have applied this solution. Otherwise, previously made profiles will still use the old FOV setting.
+
{{ii}} If you want {{term|Hor+}} gameplay, you must create a new profile '''after''' you have applied this solution. Otherwise, previously made profiles will still use the old FOV setting.
 
}}
 
}}
  
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## Set Setting to desired AA (e.g. Multisampling).
 
## Set Setting to desired AA (e.g. Multisampling).
 
# Apply changes.
 
# Apply changes.
 +
}}
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>}}
 +
# Read the [[#Use dgVoodoo2 with default buffer shadows|instructions below]] to properly setup dgVoodoo 2 for this game.
 +
# Open {{File|dgVoodooCpl.exe}}.
 +
# Click on the <code>DirectX</code> tab.
 +
# Set <code>Antialiasing(MSAA)</code> to 2x, 4x or 8x.
 +
'''Notes'''
 +
{{ii}} With 8x AA in some areas the framerate can be reduced by up to 75% compared to when it is off. Using 2x or 4x AA is recommended.
 +
{{ii}} When using ''ThirteenAG's Widescreen Fix'' the included <code>{{p|game}}\system\dgVoodoo.conf</code> file overrides the dgVoodoo settings. Delete or rename that file for the new settings to be applied.
 
}}
 
}}
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Edit SplinterCell.ini|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Edit SplinterCell.ini|ref=<ref name="refcheck Antrad"/>}}
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell.ini}}.
 
# Open {{file|SplinterCell.ini}}.
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{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Ambient, voice, music and SFX.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = false
 
|subtitles                = false
|subtitles notes          =  
+
|subtitles notes          =
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 266: Line 280:
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell.ini}}.
 
# Open {{file|SplinterCell.ini}}.
# Find <code>[D3DDrv.D3DRenderDevice]</code> section
+
# Find <code>[D3DDrv.D3DRenderDevice]</code> section.
# Uncomment <code>;ForceShadowMode=0</code> line (remove the semicolon)
+
# Uncomment <code>;ForceShadowMode=0</code> line (remove the semicolon).
 
}}
 
}}
  
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# Download dgVoodoo2 from the [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html official website].
 
# Download dgVoodoo2 from the [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html official website].
 
# Extract the contents to the folder of your choice.
 
# Extract the contents to the folder of your choice.
# Open {{File|dgVoodooSetup}}.
+
# Open {{File|dgVoodooCpl.exe}}.
# Click on the <code>DirectX</code> tab.
+
# Click the <code>DirectX</code> tab.
 
# Under <code>Videocard</code>, select <code>GeForce 4 Ti 4800</code> from the first drop-down menu.
 
# Under <code>Videocard</code>, select <code>GeForce 4 Ti 4800</code> from the first drop-down menu.
 
# Select <code>256 MB</code> from the <code>VRAM</code> drop-down menu.
 
# Select <code>256 MB</code> from the <code>VRAM</code> drop-down menu.
 
# Click the <code>Apply</code> button at the bottom of the dgVoodoo2 application window.
 
# Click the <code>Apply</code> button at the bottom of the dgVoodoo2 application window.
 
# Click <code>OK</code>.
 
# Click <code>OK</code>.
# Copy .dll files from <code>dgVoodoo2\MS\</code> folder next to the game's executable <code>{{p|game}}\system</code>.
+
# Copy <code>D3D8.dll</code> file from <code>dgVoodoo2\MS\</code> folder to <code>{{p|game}}\system</code> folder.
  
 
'''Notes'''
 
'''Notes'''
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{{ii}} If everything works fine you will see dgVoodoo watermark in the lower right corner of your screen.
 
{{ii}} If everything works fine you will see dgVoodoo watermark in the lower right corner of your screen.
 
{{ii}} Included in the newest version of ThirteenAG's widescreen patch.
 
{{ii}} Included in the newest version of ThirteenAG's widescreen patch.
{{--}} May introduces some other issues, such as overbright lighting.
+
{{--}} May introduce some other issues, such as overbright lighting.
 
}}
 
}}
  

Revision as of 01:16, 21 September 2017

Template:Infobox game/row/osxporter
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell cover
Developers
Ubisoft Montreal
Publishers
Ubisoft
OS X Aspyr Media
Engines
Unreal Engine 2
Release dates
Windows February 19, 2003
macOS (OS X) September 29, 2004
Tom Clancy's Splinter Cell guide on StrategyWiki
Tom Clancy's Splinter Cell on Wikipedia

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

General information

Official Forums
Splinter Cell Wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 2 DRM[Note 1].
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
The game was redeemable for free during the month of July 2016 and from December 15–18 on Uplay, but is otherwise not available on Uplay.

Essential improvements

Patches

The latest patch is 1.3. Digital distribution versions are already patched.

HD Textures from the PS3 version

Instructions

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 2]

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Ubisoft Connect

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Field of view (FOV)

Use only one of the fixes below or the FOV will be too wide.
Instructions
Instructions

Anti-aliasing (AA)

Instructions
Instructions

Vertical sync (Vsync)

Instructions

Input settings

In-game general control settings.
In-game general control settings.
In-game mouse settings.
In-game mouse settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
Russian

Issues fixed

Broken shadows

Due to relying on now-obsolete functionality in NVIDIA GPUs, the default "buffer" shadows are broken on modern hardware.

Force projector shadows

The game, when tweaked, supports projection shadows, which work on modern hardware.
Instructions
Instructions

Use dgVoodoo2 with default buffer shadows

Instructions

Stuttering during gameplay

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 8
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Dolby Digital
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible
Supported ATI chipsets: Radeon 7500, 8500, 9000, 9500, 9700
Supported Nvidia chipsets: GeForce 256, GeForce2 Ti/Ultra/Pro/GTS/MX400/MX, GeForce3 series, GeForce4 series
The Matrox Parhelia is also supported

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References