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Thief: Deadly Shadows

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Revision as of 13:02, 18 June 2012 by MattyFTM (talk | contribs) (→‎Availability: Retail version does not activate on Steam. Noted that GoG version is DRM free.)

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Windows

Availability

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Video Settings

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Widescreen Resolution

Obtainable by using a patcher called T3FovPatch.exe. Automatically sets games' resolution to standard resolution of primary display. Available on Mugon.org, Widescreen Thief.

Input Settings

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Mods

Thief 3: Minimalist Age

Probably one of the most popular mods is Thief 3 Minimalist, which aims to provide an experience more like Thief 1 and 2 or more difficult in general. This is achieved by various game changes, such as fatigue, removal of 3rd person camera, choice of mission play style and various others. For more details visit ttlg forums. The mod is available at shack news.

Issues And Fixes

Game has bugs, yo.

Lock picking and ladder stuck bug

One of the most game breaking and annoying bugs is this one. Normally, Garret will move closer to the lock, as soon as you interact with it and when he reaches a certain position, the lock picking UI will appear. The same is true for ladders. However, when experiencing this bug, Garret will not move closer in a smoother fashion. Either Garret will appear to be stuck in the air or move closer to his destination in a frame by frame like fashion. However, this is no frame rate issue, because environmental effects will still be displayed, actors will still move and the movement head bob is also active. This makes is very hard and sometimes impossible to interact with ladders and locks, thus this bug can even make a playthrough impossible.

The only known solution is to force a low frame rate. 60 fps seems to be ideal. If you have a 60hz display, you can go ahead and activate VSync. If you have a display with a higher refresh rate, you may have to reduce the refresh rate of the monitor to 60hz via your operation systems' options. One person also reported that the ingame VSync option didn't work for him, so he successfully forced VSync via the NVidia control panel. More information at the eidos games forum: http://forums.eidosgames.com/showthread.php?t=66716. The known solution was also posted in this thread, by Berry's message.