Difference between revisions of "The Suffering"
From PCGamingWiki, the wiki about fixing PC games
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==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} [https://community.pcgamingwiki.com/files/file/774-the-suffering-v10-to-v11-patch/ Patch 1.1 | + | {{ii}} [https://community.pcgamingwiki.com/files/file/774-the-suffering-v10-to-v11-patch/ Patch 1.1]. |
==Game data== | ==Game data== | ||
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|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Set in launcher. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming]. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = Texture filtering setting only affects close-up texture quality. Cannot be forced. | |anisotropic notes = Texture filtering setting only affects close-up texture quality. Cannot be forced. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Set in launcher. Up to 6x [[MSAA]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = Frame rates above 60 FPS | + | |120 fps notes = Frame rates above 60 FPS causes [[#Glitchy enemies and NPCs AI|glitches and AI problems]].{{cn|date=May 2016}} |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Use IndirectSound|ref={{cn|date=September 2016}}}} | {{Fixbox/fix|Use IndirectSound|ref={{cn|date=September 2016}}}} | ||
− | # Install [http://www.indirectsound.com/downloads | + | # Install [http://www.indirectsound.com/downloads IndirectSound sound library] in game installation folder. |
# Untick box in "Sounds" page called "Use 3D Sound Buffers" in game launcher. | # Untick box in "Sounds" page called "Use 3D Sound Buffers" in game launcher. | ||
}} | }} | ||
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}} | }} | ||
− | ===Glitchy | + | ===Glitchy enemies and NPCs AI=== |
{{ii}} With a frame rate higher than 60, there are many problems with the AI of both monster and human characters. The game is possibly un-finishable due to the risk of certain NPCs not triggering key cutscenes.{{cn|date=May 2016}} | {{ii}} With a frame rate higher than 60, there are many problems with the AI of both monster and human characters. The game is possibly un-finishable due to the risk of certain NPCs not triggering key cutscenes.{{cn|date=May 2016}} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Revision as of 22:13, 22 May 2017
Developers | |
---|---|
Surreal Software | |
Midway Home Entertainment | |
Next Level Games | |
Publishers | |
Midway Games | |
Engines | |
Riot Engine | |
Release dates | |
Windows | June 8, 2004 |
The Suffering | |
---|---|
The Suffering | 2004 |
The Suffering: Ties That Bind | 2005 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc 3 DRM[Note 1] disc check. | |||
Official website | Free release. Ad-supported. PCGamingWiki mirror |
Essential improvements
Patches
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Missing sound effects
Instructions |
---|
Instructions |
---|
Glitchy enemies and NPCs AI
- With a frame rate higher than 60, there are many problems with the AI of both monster and human characters. The game is possibly un-finishable due to the risk of certain NPCs not triggering key cutscenes.[citation needed]
Instructions |
---|
Re-opening the launcher
- After the first time launching the game, the launcher won't show up again and you will be unable to configure the settings.
Instructions |
---|
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE, ME, 2000, XP | 98SE, ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | 2 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.0 compatible | 64 MB of VRAM DirectX 9.0c compatible |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16