Terrorist Takedown 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
City Interactive | |
Engines | |
Lithtech Jupiter EX | |
Release dates | |
Windows | December 4, 2007 |
Warnings
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PUBLIC%\Documents\City Interactive\Terrorist Takedown 2 |
Save game data location
System | Location |
---|---|
Windows | %PUBLIC%\Documents\City Interactive\Terrorist Takedown 2\save |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus |
||
Online play | 16 | Versus Only via Direct IP, as GameSpy servers were shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Slow loading level and aero disabling
- Occurs only on Windows Vista and Windows 7, because of the special graphic stack WDDM.
Fix slow load level and spontaneous shutdown aero interface |
---|
Notes
|
Control key settings are not assigned
- Keyboard settings reset to unassigned when you restart the game
Control key settings are not assigned fix |
---|
|
Soft Shadows not working
- Soft Shadows not working but setting enabled
Soft Shadows fix |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 512 MB | 1024 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce4 Ti AMD Radeon 9000 64 MB of VRAM DirectX 9.0c compatible |
References
- ↑ [1] - last accessed on
- ↑ DirectX 12 & WDDM 2.0: Reworking the Windows Graphics Stack - last accessed on