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Difference between revisions of "Template:Input"

From PCGamingWiki, the wiki about fixing PC games
(corrected tracked motion controller visibility (only VR games show false state when basic controller support is false/unknown); removed unused vardefine)
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<tr class="template-infotable-body" style="background-color:#ffffff;">
 
<tr class="template-infotable-body" style="background-color:#ffffff;">
 
<th scope="col" style="width: 230px;">[[Glossary:Tracked motion controllers|Tracked motion controllers]]</th>
 
<th scope="col" style="width: 230px;">[[Glossary:Tracked motion controllers|Tracked motion controllers]]</th>
<td scope="col" style="width: 50px;">{{Tickcross|{{{tracked motion controllers|}}}|Tracked motion controllers|section=Input}}</td>
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<td scope="col" style="width: 50px;">{{Tickcross|{{{tracked motion controllers|}}}|Tracked motion controllers|section=Input}}{{#vardefine:tracked motion controllers|{{{tracked motion controllers|}}}}}</td>
 
<td scope="col" style="width: 540px;">{{{tracked motion controllers notes|}}}</td>
 
<td scope="col" style="width: 540px;">{{{tracked motion controllers notes|}}}</td>
 
</tr>
 
</tr>

Revision as of 11:26, 20 August 2018

Documentation for the above template (sometimes hidden from view).
Description

This table is meant to contain all information relating to input settings and features. If a setting is hackable or requires additional notes, add the information below the table in a header like so:

=== [[Controller support]] ===
Fixbox here
...

and make note of it in the table in the following fashion See [[#Controller support|Controller support]]. Any smaller notes can and should be included directly in the table.

Below is a more thorough explanation of each of the possible arguments. Each can be appended with  notes to fill in the information in the Notes column.

Arguments
  • key remap - Whether the keyboard and mouse buttons are rebindable.
  • acceleration option - Whether the game uses mouse acceleration/smooting. Clarify which in the notes.
  • mouse sensitivity - Whether the sensitivity of mouse movement can be adjusted. This only applies to games with some sort of camera control.
  • mouse menu - Whether the mouse can be used to navigate the menu.
  • invert mouse y-axis - Whether the mouse Y-axis can be inverted. This only applies to games with some sort of camera control.
  • touchscreen - Whether the game is optimized for touchscreens.
  • controller support - Whether the game supports controllers.
  • full controller - Whether the game supports using just the controller, aka "Big Picture".
  • controller remap - Whether the controller buttons are rebindable.
  • controller sensitivity - Whether the sensitivity of the controller's analog stick inputs can be adjusted. This only applies to games with some sort of camera control.
  • invert controller y-axis - Whether the controller Y-axis can be inverted. This only applies to games with some sort of camera control.
  • xinput controllers - Whether the game supports XInput controllers.
  • xbox prompts - Whether Xbox button prompts are available in-game.
  • impulse triggers - Whether the game supports the Xbox Wireless Controller Impulse Triggers.
  • playstation controllers - Whether the game supports DualShock 4 and/or DualSense controllers.
    • dualshock 4 - The deprecated argument for this information.
  • playstation controller models - What models and revisions of the DualShock 3, DualShock 4 or DualSense are supported (comma-separated).
  • playstation prompts - Whether DualShock and/or DualSense button prompts are available in-game.
    • dualshock prompts - The deprecated argument for this information.
  • light bar support - Whether the game supports the light bar.
  • dualsense adaptive trigger support - Whether the game supports the DualSense adaptive triggers.
  • dualsense haptics support - Whether the game supports DualSense haptic feedback.
  • playstation connection modes - What DualShock 4 and/or DualSense connection modes are supported by the game (comma-separated).
    • See {{Input/ps connections}} for acceptable values.
    • dualshock 4 modes - The deprecated argument for this information.
  • tracked motion controllers - Tracked motion controllers support.
  • tracked motion prompts - Whether the game supports Tracked motion controllers button/gesture prompts.
  • other controllers - Whether the game supports generic/other controllers.
  • other button prompts - Whether generic/other button prompts are available in-game (comma-separated).
  • controller hotplug - Whether the game supports controller hotplugging.
  • haptic feedback - Whether the game has haptic feedback.
  • digital movement supported - Whether the game is completely playable using digital movement controls (such as a D-pad, arcade joystick, or WASD keys), as opposed to analog.
  • simultaneous input - Whether supports using controller and keyboard/mouse inputs at the same time.
  • steam input api - Whether supports the Steam Input API.
  • steam hook input - Whether Steam manages to hook input using legacy mode (only when not using Steam Input API).
  • steam input presets - Whether the game supports official Steam Input presets.
  • steam controller prompts - Whether Steam Controller button prompts are available in-game.
  • steam cursor detection - Whether Steam manages to differentiate between elements of the game where cursor is visible and where its hidden (only for Legacy mode).


Syntax
{{Input
|key remap                 = 
|key remap notes           = 
|acceleration option       = 
|acceleration option notes = 
|mouse sensitivity         = 
|mouse sensitivity notes   = 
|mouse menu                = 
|mouse menu notes          = 
|invert mouse y-axis       = 
|invert mouse y-axis notes = 
|touchscreen               = 
|touchscreen notes         = 
|controller support        = 
|controller support notes  = 
|full controller           = 
|full controller notes     = 
|controller remap          = 
|controller remap notes    = 
|controller sensitivity    = 
|controller sensitivity notes = 
|invert controller y-axis  = 
|invert controller y-axis notes = 
|xinput controllers        = 
|xinput controllers notes  = 
|xbox prompts              = 
|xbox prompts notes        = 
|impulse triggers          = 
|impulse triggers notes    = 
|playstation controllers   = 
|playstation controller models = 
|playstation controllers notes = 
|playstation prompts       = 
|playstation prompts notes = 
|light bar support         = 
|light bar support notes   = 
|dualsense adaptive trigger support =
|dualsense adaptive trigger support notes =
|dualsense haptics support  =
|dualsense haptics support notes =
|playstation connection modes = 
|playstation connection modes notes = 
|tracked motion controllers = 
|tracked motion controllers notes = 
|tracked motion prompts    = 
|tracked motion prompts notes = 
|other controllers         = 
|other controllers notes   = 
|other button prompts      = 
|other button prompts notes= 
|controller hotplug        = 
|controller hotplug notes  = 
|haptic feedback           = 
|haptic feedback notes     = 
|digital movement supported = 
|digital movement supported notes= 
|simultaneous input        = 
|simultaneous input notes  = 
|steam input api           = 
|steam input api notes     = 
|steam hook input          = 
|steam hook input notes    = 
|steam input presets       = 
|steam input presets notes = 
|steam controller prompts  = 
|steam controller prompts notes = 
|steam cursor detection    = 
|steam cursor detection notes = 
}}
See also