Talk:Silent Hill 2: Director's Cut
- (cur prev topic) 21:56, 27 November 2022 . . Arhummk (talk | contribs) commented on "Remove Steam006's Fix from Essential Improvements?" (I've moved it below SH2 HD collection audio for archive purposes, but it would be better if it was removed.) . . +107
- (cur prev topic) 21:51, 27 November 2022 . . Arhummk (talk | contribs) commented on "Remove Steam006's Fix from Essential Improvements?" (As the title says, SH2 Enhanced Edition has pretty much made every other existing patches redundant as such fixes are already included in...) . . +305
- (cur prev topic) 15:14, 21 April 2021 . . Markie (talk | contribs) edited a post on "Anti-Aliasing not working (Nvidia)" . . 0
- (cur prev topic) 19:57, 20 April 2021 . . Markie (talk | contribs) edited a post on "Anti-Aliasing not working (Nvidia)" . . +3
- (cur prev topic) 19:43, 20 April 2021 . . Markie (talk | contribs) edited a post on "Anti-Aliasing not working (Nvidia)" . . +117
- (cur prev topic) 19:32, 20 April 2021 . . Markie (talk | contribs) edited a post on "Anti-Aliasing not working (Nvidia)" . . +276
- (cur prev topic) 18:54, 20 April 2021 . . Markie (talk | contribs) edited a post on "Anti-Aliasing not working (Nvidia)" . . +28
- (cur prev topic) 18:53, 20 April 2021 . . Markie (talk | contribs) edited a post on "Anti-Aliasing not working (Nvidia)" . . +14
- (cur prev topic) 18:50, 20 April 2021 . . Markie (talk | contribs) commented on "Anti-Aliasing not working (Nvidia)" (MSAA doesn't seem to be working by setting it with NVCP according to the instructions in the linked webpage and Nvidia Inspector doesn't...) . . +469
- (cur prev topic) 02:59, 3 September 2020 . . Pawgliacci (talk | contribs) edited a post on "Remove esssential improvements?" . . +10
- (cur prev topic) 16:22, 29 July 2020 . . Pawgliacci (talk | contribs) edited a post on "Remove esssential improvements?" . . -3
- (cur prev topic) 15:51, 20 July 2020 . . Pawgliacci (talk | contribs) edited a post on "Remove esssential improvements?" . . +292
- (cur prev topic) 15:44, 20 July 2020 . . Pawgliacci (talk | contribs) commented on "Remove esssential improvements?" (I think we should just remove points 2-4 from the "Essential Improvements" section because it's all included in the Enhanced Edition, and...) . . +643
- (cur prev topic) 01:43, 24 March 2020 . . Redsugar (talk | contribs) commented on "Game Crash" (Thank you for responding. I tried to play again and bingo: it worked. Right after the door there was a cutscene, I think that because mos...) . . +421
- (cur prev topic) 23:37, 21 March 2020 . . Jigen123 (talk | contribs) commented on "Game Crash" (You should definitely install the Enhanced Edition mod: http://www.enhanced.townofsilenthill.com/SH2/) . . +101
- (cur prev topic) 21:55, 20 March 2020 . . Redsugar (talk | contribs) commented on "Game Crash" (Hello, the game was working fine with minor problems (music in loop, cutscenes Don't play) but it was alright until i got to a door that...) . . +273
- (cur prev topic) 11:47, 3 February 2019 . . Mars icecream (talk | contribs) commented on "Issues with audio when using Widescreen Fix" (The comment has been deleted, see it here: https://removeddit.com/r/silenthill/comments/7dq329/audio_issue_in_the_pc_port_of_silent_hill_2/) . . +139
- (cur prev topic) 01:46, 1 February 2019 . . SirYodaJedi (talk | contribs) commented on "The article isn't as informative as it used to be due to moved or deleted keypoints" (Especially if you need mods. The key points should link to the further fixes (they do). I would go ahead and modify the first key point t...) . . +315
- (cur prev topic) 22:43, 31 January 2019 . . Mars icecream (talk | contribs) edited a post on "The article isn't as informative as it used to be due to moved or deleted keypoints" . . +10
- (cur prev topic) 22:42, 31 January 2019 . . Mars icecream (talk | contribs) edited a post on "The article isn't as informative as it used to be due to moved or deleted keypoints" . . -3
- (cur prev topic) 22:41, 31 January 2019 . . Mars icecream (talk | contribs) commented on "The article isn't as informative as it used to be due to moved or deleted keypoints" (the current keypoints: Unofficial mods enhance the game and make it more playable on modern systems. Silent Hill 2 PC comes with improved...) . . +1,115
- (cur prev topic) 23:44, 15 July 2018 . . Mars icecream (talk | contribs) commented on "All negative keypoints have been changed to informative" (https://pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Key_points_and_General_information) . . +91
- (cur prev topic) 23:36, 15 July 2018 . . Mars icecream (talk | contribs) commented on "All negative keypoints have been changed to informative" (I see that the information keypoint should be used for neutral information, not as a middle-ground between positive and negative. The art...) . . +258
- (cur prev topic) 10:28, 10 July 2018 . . Mirh (talk | contribs) commented on "All negative keypoints have been changed to informative" (Indeed. I mean, I can see why one would want to change minor issues to just informative, after they have been fixed. But seriously, just...) . . +330
- (cur prev topic) 21:49, 9 July 2018 . . Mars icecream (talk | contribs) commented on "All negative keypoints have been changed to informative" (Can only run stably on a single core: both the North American and European Director's Cut version are compatible to use with the Silent H...) . . +1,017
- (cur prev topic) 02:03, 9 July 2018 . . Keith (talk | contribs) commented on "Why was lower quality audio keypoint removed?" (Someone probably removed it because it was fixed by a mod, but I'll revert that.) . . +80
- (cur prev topic) 17:58, 8 July 2018 . . Mars icecream (talk | contribs) commented on "Why was lower quality audio keypoint removed?" (example revision: https://pcgamingwiki.com/w/index.php?title=Silent_Hill_2:_Director%27s_Cut&oldid=322383 Audio is compressed and lacks d...) . . +303
- (cur prev topic) 14:38, 19 February 2018 . . Mirh (talk | contribs) commented on "Issues with audio when using Widescreen Fix" (Let's not forget about these crazy dudes) . . +93
- (cur prev) 10:34, 16 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 10:30, 16 February 2018 . . Vetle (talk | contribs) commented on "Issues with audio when using Widescreen Fix" (https://www.reddit.com/r/silenthill/comments/7dq329/audio_issue_in_the_pc_port_of_silent_hill_2/duaf6wz/?context=3) . . +114
- (cur prev topic) 17:00, 27 November 2016 . . Mirh (talk | contribs) commented on "sh2fix does not work at all for me" (Yes, of course it's not going to work if your AV interferes But tbh, it wouldn't be bad if you could reach that guy and tell him it sucks...) . . +186
- (cur prev topic) 21:09, 18 November 2016 . . AmethystViper (talk | contribs) commented on "Can the creators of sh2proxy and the Widescreen Fix make a single superior version?" (It looks like Widescreen Fix now has support for the Widescreen FMV Pack. The page for shows the SH2 Widescreen Fix was updated some time...) . . +237
- (cur prev topic) 20:53, 18 November 2016 . . AmethystViper (talk | contribs) commented on "sh2fix does not work at all for me" (I tried to use sh2fix but the game hangs and does not start at all or the compatible *exe gets delete before the game can even be launche...) . . +523
- (cur prev topic) 14:55, 1 July 2016 . . Mirh (talk | contribs) commented on "Can the creators of sh2proxy and the Widescreen Fix make a single superior version?" (Indeed, just hours after your comment, "activity" basically moved to WS fix.) . . +161
- (cur prev topic) 15:27, 31 May 2016 . . Mirh (talk | contribs) commented on "Vanilla cutscenes doesn't appear to be letterboxed on purpose." (Oh, sorry. In this case, why don't you just ask him? Either github or gtaforums.) . . +82
- (cur prev topic) 23:56, 30 May 2016 . . AmethystViper (talk | contribs) commented on "Vanilla cutscenes doesn't appear to be letterboxed on purpose." (Is that the widescreen pack or an updated 4:3 version of the FMVs? The issue I was referring was how the Widescreen Fix by ThirteenAG kee...) . . +272
- (cur prev topic) 23:52, 30 May 2016 . . AmethystViper (talk | contribs) commented on "Vanilla cutscenes doesn't appear to be letterboxed on purpose." (I looked at the original FMV files in Director's Cut and it looks like most of the video files are in a different resolution than the PC...) . . +452
- (cur prev topic) 19:07, 30 May 2016 . . Mirh (talk | contribs) commented on "Vanilla cutscenes doesn't appear to be letterboxed on purpose." (https://www.reddit.com/r/silenthill/comments/34ycvr/sh2_pc_cant_find_the_widescreen_fmv_pack/cr0bfdl This, as always, may help. And I'm s...) . . +205
- (cur prev topic) 20:46, 12 May 2016 . . AmethystViper (talk | contribs) commented on "Can the creators of sh2proxy and the Widescreen Fix make a single superior version?" (Widescreen Fix does have windowed mode, and you can use a program like Borderless Gaming to make it borderless fullscreen. The windowed m...) . . +207
- (cur prev topic) 01:12, 11 May 2016 . . Devina (talk | contribs) commented on "Can the creators of sh2proxy and the Widescreen Fix make a single superior version?" (Currently, the Widescreen Fix is essentially superior, but it doesn't allow for windowed mode or borderless windowed mode, nor does it ha...) . . +343
- (cur prev topic) 01:29, 9 May 2016 . . Jigen123 (talk | contribs) commented on "Silent Hill 2 at 60 FPS" (Does the new fix work or is just like the old one that prevent the player from doing some in-game actions if playing at 60 frames per sec...) . . +141
- (cur prev topic) 15:21, 29 November 2015 . . Mirh (talk | contribs) commented on "Stub/Cleanup templates" (Basic uploader returns: Error No file was selected for upload Advanced uploader returns: No file was selected for upload No dice yet.) . . +165
- (cur prev topic) 21:47, 19 November 2015 . . Devina (talk | contribs) commented on "Stub/Cleanup templates" (Can we please do something about this? If I remember, they're ONLY on here because the remastered FMVs need to be hosted on this site. An...) . . +158
- (cur prev topic) 22:55, 23 September 2015 . . Mirh (talk | contribs) commented on "Has anyone tried anisotropic filtering with this game?" (If it works for you, then I guess you may just put "hackable" in that field and mention the graphics card control panel) . . +119
- (cur prev topic) 05:47, 18 September 2015 . . AmethystViper (talk | contribs) commented on "Has anyone tried anisotropic filtering with this game?" (Recently I've been dabbing my hands on the European PC version of Silent Hill 2: Director's with sh2proxy so I can run this game on Windo...) . . +596
- (cur prev topic) 14:01, 16 May 2015 . . RaTcHeT302 (talk | contribs) commented on "Awkward controls" (I just added the reason in my edit history thing.) . . +49
- (cur prev topic) 13:59, 16 May 2015 . . Mirh (talk | contribs) commented on "Awkward controls" (Sure, still I don't know why you removed some points. And besides, soeb still hasn't managed to do anything.) . . +110
- (cur prev topic) 13:43, 16 May 2015 . . RaTcHeT302 (talk | contribs) commented on "Awkward controls" (I mean, whoever will end up cleaning the page will have to test everything again, but from what I've seen maybe someone made some confusi...) . . +167
- (cur prev topic) 13:27, 16 May 2015 . . RaTcHeT302 (talk | contribs) commented on "Awkward controls" (This page is a mess, there isn't much point in talking about the fixes themselves until the page is given a cleanup.) . . +116
- (cur prev topic) 13:14, 16 May 2015 . . Mirh (talk | contribs) commented on "Awkward controls" (If controls can be remapped (at least it seems by reading input table), what's the problem? And why crap xpadder is suggested instead?) . . +136