Talk:Resident Evil 2 (2019)
- (cur prev topic) 17:32, 26 March 2022 . . Poperigby (talk | contribs) commented on "New offset for unlocking distant zombie framerate?" (The old offset of `4EA8C9` doesn't seem to work with the latest update.) . . +71
- (cur prev topic) 23:10, 4 January 2020 . . Beckett (talk | contribs) commented on "On stuttering with mobile devices connected by USB tether" (Thank you so much for posting this fix! Those instructions worked perfectly, and it fixed frame-rate issues for me in Resident Evil 2, Sh...) . . +200
- (cur prev topic) 14:48, 23 December 2019 . . 79.71.35.156 (talk) commented on "On stuttering with mobile devices connected by USB tether" (This is actually a Windows problem. To fix it, you need to go into Device Manager, open Network Adapters, and right-click > update driver...) . . +691
- (cur prev topic) 08:31, 25 February 2019 . . Aemony (talk | contribs) commented on "Can we restore the hex values for disabling vignette?" (I've added it as an option, and labeled the rest as DX11: https://pcgamingwiki.com/wiki/Resident_Evil_2_(2019)#Disable_vignette Feel free...) . . +209
- (cur prev topic) 02:34, 25 February 2019 . . Amuro (talk | contribs) commented on "Can we restore the hex values for disabling vignette?" (It's the only way to get disabled vignette working in DX12. The other solutions are for specifically for DX11 only, or seem to crash for...) . . +347
- (cur prev topic) 00:28, 30 January 2019 . . Devina (talk | contribs) edited a post on ""Game becomes too dark/bright at times"" . . -58
- (cur prev topic) 00:26, 30 January 2019 . . Devina (talk | contribs) commented on ""Game becomes too dark/bright at times"" (How are WE supposed to know? Capcom has not commented on this bug and why it occurs, leaving us to speculate. We're not "bonkers" for spe...) . . +744
- (cur prev topic) 23:43, 28 January 2019 . . BONKERS (talk | contribs) commented on ""Game becomes too dark/bright at times"" (Is this section serious? You guys realize this game just has a crazy aggressive Eye Adaptation rate right? Every HDR lighting implementat...) . . +437