Talk:Grand Theft Auto V
- (cur prev topic) 12:04, 31 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" (Hey, very nice of you that you added it. Nice instructions and good layout. Love you man! :P) . . +92
- (cur prev topic) 01:07, 31 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . +140
- (cur prev topic) 23:11, 30 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . -48
- (cur prev topic) 22:58, 30 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . +43
- (cur prev topic) 22:29, 30 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . +49
- (cur prev topic) 22:28, 30 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . 0
- (cur prev topic) 10:43, 25 August 2022 . . Mrtnptrs (talk | contribs) edited a post on "Information on forced post-processing effects" . . +4
- (cur prev topic) 10:43, 25 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" ("You're right. I'll add an explanation for those when I can and also only add things in the future once I'm done writing full instruction...) . . +1,886
- (cur prev topic) 22:49, 24 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . +3
- (cur prev topic) 22:48, 24 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . +2
- (cur prev topic) 22:48, 24 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . -2
- (cur prev topic) 22:47, 24 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . -6
- (cur prev topic) 22:45, 24 August 2022 . . Markie (talk | contribs) commented on "Information on forced post-processing effects" (You're right. I'll add an explanation for those when I can and also only add things in the future once I'm done writing full instructions...) . . +993
- (cur prev topic) 22:21, 24 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" ("I could provide instructions to edit each thing manually, I just didn't want to bother doing it now. I might do it sometime." and "I tho...) . . +1,867
- (cur prev topic) 21:33, 24 August 2022 . . Markie (talk | contribs) edited a post on "Information on forced post-processing effects" . . -4
- (cur prev topic) 21:09, 24 August 2022 . . Markie (talk | contribs) commented on "Information on forced post-processing effects" (When I said that I had personally confirmed it for all three effects I meant I did it recently (and thus on the lastest version of the ga...) . . +1,588
- (cur prev topic) 20:38, 24 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" (Btw, some of these mods disable more than just DoF, motion blur or chromatic abberration, but also things like edge blur, far DoF, lens d...) . . +295
- (cur prev topic) 20:28, 24 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" (Also, regarding the mod "No Far DOF / No Edge Blur / No Chromatic Aberration", someone in the comments there mentioned that he had issues...) . . +606
- (cur prev topic) 20:23, 24 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" (And use a talk-page as reference is also not that good honestly; these talk pages are used to discuss pages and info about them, not to p...) . . +360
- (cur prev topic) 20:19, 24 August 2022 . . Mrtnptrs (talk | contribs) commented on "Information on forced post-processing effects" (Ow wait, you already did. Did you test the mods to make sure they still work with the latest version? Couldn't you just provide the steps...) . . +350