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Difference between revisions of "Star Wars: Jedi Knight - Jedi Academy"

From PCGamingWiki, the wiki about fixing PC games
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===Enabling full dismemberment===
 
===Enabling full dismemberment===
 
{{Fixbox|description=Configuration Files|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Configuration Files|ref={{cn|date=July 2016}}|fix=
:1 Navigate to <code>{{p|game}}/GameData/base</code> and open {{file|jaconfig.cfg}} with a text editor.
+
:1 Navigate to <code>{{p|game}}/GameData/base</code>.
:2 Change the following lines to these values.
+
:2. Create a file called {{file|autoexec.cfg}} in the same folder.
<pre>
+
:3. Add the following lines.  
seta g_saberRealisticCombat "3"
 
seta g_dismemberment "3"
 
seta g_dismemberProbabilities "3"
 
</pre>
 
:3. Create a file called {{file|autoexec.cfg}} in the same folder.
 
:4. Add the following lines.  
 
 
<pre>
 
<pre>
 
helpusobi 1
 
helpusobi 1
Line 76: Line 70:
 
seta g_saberRealisticCombat "1"
 
seta g_saberRealisticCombat "1"
 
</pre>
 
</pre>
}}
+
 
 +
{{++}} Works for both single player, as well as multiplayer.
 +
{{ii}} "broadsword" sets "soft bodies" (rag-doll physics).
 +
0 (disabled), 1 (enabled), 2 (enabled and skips death animation)
 +
{{ii}} "g_sabermorerealistic" sets the "sharpness" of the lightsaber.
 +
0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)
 +
}}  
  
 
===Higher quality music and sound effects===
 
===Higher quality music and sound effects===

Revision as of 00:16, 16 January 2018

Template:Infobox game/row/osxporter
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Jedi Knight - Jedi Academy cover
Developers
Raven Software
Publishers
LucasArts
Activision
Disney Interactive Studios
Engines
id Tech 3
Release dates
Windows September 17, 2003
macOS (OS X) September 17, 2003
Star Wars: Jedi Knight - Jedi Academy guide on StrategyWiki
Star Wars: Jedi Knight - Jedi Academy on Wikipedia

Warnings

The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi Academy 2003
Star Wars: Dark Forces Remaster 2024

Key points

Jedi Academy's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.
Active modding community.

General information

Wookieepedia - A huge wiki dedicated to the Star Wars universe
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires CD#1 in disk drive to run Singleplayer
Windows
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
The Steam release does not include a manual; digital scans can be downloaded from ReplacementDocs.
A demo is available for both Windows and OS X.

Essential improvements

Patches

  • The most recent patch for the Windows version is 1.01. It can be downloaded from Star Wars Support. It is already included in the GOG.com and Steam versions.
  • The most recent patch for the OS X version is 1.03 Rev F (currently in beta). It can be downloaded from Aspyr.

Skip intro videos

Use intro skip

Use the Jedi Academy intro skip.

Enabling full dismemberment

Configuration Files[citation needed]
1 Navigate to <path-to-game>/GameData/base.
2. Create a file called autoexec.cfg in the same folder.
3. Add the following lines.
helpusobi 1
seta g_sabermorerealistic 3
seta g_dismemberment 3
seta g_dismemberprobabilities 100
seta g_corpseRemovalTime 0
seta broadsword 1
seta g_dismember 100
seta cg_dismember 2
seta g_saberRealisticCombat "1"
Works for both single player, as well as multiplayer.
"broadsword" sets "soft bodies" (rag-doll physics).

0 (disabled), 1 (enabled), 2 (enabled and skips death animation)

"g_sabermorerealistic" sets the "sharpness" of the lightsaber.

0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)

Higher quality music and sound effects

Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[citation needed]
  1. Start the console with Shift+~.
  2. Type s_kHz 44 to restore full playback quality.
  3. Type snd_restart to reset the sound engine.

--or--
Add this line to autoexec.cfg:

seta s_kHz "44"

OpenJK

Alternative open-source engine.
Aims to improve stability and availability on other platforms such as OS X and Linux.
Fixes a memory leak which causes the game to crash if you load the game too often.[1]
OpenJK is in development so bugs should be expected, do not use if official version works.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 1]
jaconfig.cfg contains single player settings.
jampconfig.cfg contains multiplayer settings.

Save game data location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/6020/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Template:Video settings

Widescreen resolution

Running the game in widescreen resolution[2]
  1. Go to <path-to-game>\GameData\base\.
  2. Create and open autoexec.cfg.
  3. Add seta r_customwidth X where X is width of your desired resolution (e.g. seta r_customwidth 1680).
  4. Add seta r_customheight Y where Y is height of your desired resolution (e.g. seta r_customheight 1050).
  5. Add seta cg_fov Z to set the FOV. For 16:9 screens use a value of 97, and for 16:10 screens use a value of 90.
  6. Add seta r_mode -1 to make the game use custom resolutions.
  7. See the WSGF entry to fix the weapon FOV.
  8. For multiplayer, use the replacement jamp.exe (otherwise the game will crash) Scroll down till you find "JAMP.zip" Direct link.

Notes

The Elegance HUD is a good HUD for widescreen resolutions.
Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched.
Your arms may occasionally appear to be floating in midair when using the lightsaber or force powers in first-person view.

High frame rate

Set FPS and refresh rate[3]
  1. Open the console with Shift+~
  2. Enter /com_maxfps "120"
  3. Enter /r_displayRefresh "120"
  4. Close the console.
  5. The game is now capped at 120 FPS (instead of the default of 85 FPS) and uses 120Hz for the resolution.
The new FPS cap has a minor effect on physics calculations, e.g. characters jump slightly higher.

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Template:Input settings

Mouse acceleration

Both Mouse Acceleration and Mouse Smoothing are disabled by default. There is an option in Controls Menu to enable Mouse Smoothing. Mouse Acceleration can be activated using console command cl_mouseAccel 1.

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated Server software is available for Windows and Linux.
Self-hosting
Direct IP
Via New Favorite option in server browser.

Ports

Protocol Port(s) and/or port range(s)
UDP 28060-28062, 28070-28081
Universal Plug and Play (UPnP) support status is unknown.

VR support

Issues fixed

Multiplayer crash to desktop when using custom resolutions

Use replacement EXE[4]

Use the replacement jamp.exe.

Other information

API

Technical specs Supported Notes
OpenGL 1.4 [citation needed]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio OpenAL
Input Immersion Foundation Classes (IFC)

Modding

Total conversions

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000
Processor (CPU) Intel Pentium III 450 MHz
AMD Athlon 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.3 GB
Video card (GPU) 32 MB of VRAM
OpenGL 1.4 compatible
DirectX 9.0a compatible
macOS (OS X)
Minimum
Operating system (OS) 10.7.5, 10.8.2
Processor (CPU) Intel Core 2 Duo 2.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 8800
ATI Radeon HD 2600
256 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References