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Difference between revisions of "Sonic the Hedgehog 4: Episode II"

From PCGamingWiki, the wiki about fixing PC games
Line 82: Line 82:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              = High FPS speeds up gameplay (see [[#Game runs too fast|Game runs too fast]]). Run in 60Hz.
+
|120 fps notes              = High FPS speeds up gameplay (see [[#Game runs too fast|Game runs too fast]]).
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Change FOV with hex edit|ref={{cn|date=May 2017}}}}
 +
# Download [https://community.pcgamingwiki.com/files/file/889-sonic-4-episode-2-adjustable-fov/ Sonic 4 Episode 2 Adjustable FOV].
 +
# Extract <code>D3DX9_43.dll</code> to the installation folder.
 +
# Open <code>D3DX9_43.dll</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Go to offset <code>0x1B057A</code> and replace the bytes <code>00 00 80 3F</code> with bytes representing your float value multiplier (the default multiplier is 1.0). Remember to invert the byte order to Little Endian.
 +
 +
'''Notes'''
 +
{{ii}} There's also a Cheat Engine table to change the game's FOV anytime while running (requires <code>D3DX9_43.dll</code>).
 
}}
 
}}
  
Line 96: Line 108:
 
# Set Antialiasing Setting to 8x Multisampling or your desired level of MSAA.
 
# Set Antialiasing Setting to 8x Multisampling or your desired level of MSAA.
 
# Set Antialiasing Transparency Supersampling to 8x Sparse Grid Supersampling or your desired level of SGSSAA.
 
# Set Antialiasing Transparency Supersampling to 8x Sparse Grid Supersampling or your desired level of SGSSAA.
# Apply changes and run the game in '''fullscreen''' mode only.
+
# Apply changes and run the game in fullscreen mode.
}}
 
 
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
{{Fixbox|1=
 
{{Fixbox/fix|Change FOV with hex edit|ref={{cn|date=May 2017}}}}
 
#Download the modified <code>d3dx9_43.dll</code> in the attachment [https://community.pcgamingwiki.com/files/file/889-sonic-4-episode-2-adjustable-fov/ here].
 
#Extract the DLL file to <code>{{p|game}}\sonic the hedgehog 4 - ep 2</code>
 
#Open the DLL file in a hex editor
 
#Go to offset <code>0x1B057A</code> and replace the bytes <code>00 00 80 3F</code> with your representing your float value multiplier (the default multiplier is 1.0). Remember to invert the byte order to Little Endian.
 
 
}}
 
}}
  
Line 273: Line 276:
 
{{Fixbox/fix|Lock frame rate with Dxtory (resolutions higher than 60 Hz)|ref={{cn|date=October 2016}}}}
 
{{Fixbox/fix|Lock frame rate with Dxtory (resolutions higher than 60 Hz)|ref={{cn|date=October 2016}}}}
 
Use [[Dxtory]] to lock frame rate to 59 FPS.
 
Use [[Dxtory]] to lock frame rate to 59 FPS.
 +
}}
 +
 +
===Run the game at screen refresh rate===
 +
{{ii}} Fullscreen mode is limited to 60&nbsp;Hz, even if the screen refresh rate is set higher than that.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Set screen refresh rate|ref={{cn|date=May 2017}}}}
 +
# Download [https://gitlab.com/Kaldaien/SpecialK/tags Special K].
 +
# Copy <code>SpecialK32.dll</code> to the installation folder.
 +
# Rename <code>SpecialK32.dll</code> to <code>d3d9.dll</code>.
 +
# Start the game and exit.
 +
# Open <code>d3d9.ini</code> in the installation folder.
 +
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>.
 +
 +
'''Notes'''
 +
{{ii}} Make sure to [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] at 60 FPS to avoid speedup issue.
 
}}
 
}}
  
Line 278: Line 297:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 298: Line 317:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable      = unknown
+
|64-bit executable      = false
 
|64-bit executable notes=  
 
|64-bit executable notes=  
 
}}
 
}}

Revision as of 00:27, 25 May 2017

Sonic the Hedgehog 4: Episode II
Sonic the Hedgehog 4: Episode II cover
Developers
Dimps
Sonic Team
Publishers
Sega
Release dates
Windows May 15, 2012
Sonic the Hedgehog 4: Episode II on Wikipedia
Sonic the Hedgehog fangames (series)
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast (series)
Sonic & Knuckles Collection 1997
Sonic R (series)
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022
The Murder of Sonic the Hedgehog 2023
Sonic Superstars 2023
Sonic Dream Team 2023
Sonic X Shadow Generations 2024

Key points

High frame rate (more than 60 FPS) breaks the game speed.

General information

Steam Community Discussions
Steam Users' Forums for both Sonic the Hedgehog 4: Episode I and Episode II

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/203650/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/203650/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Launcher video settings.
Launcher video settings.

Template:Video settings

Field of view (FOV)

Instructions

Anti-aliasing (AA)

Instructions

Input settings

Launcher keyboard mapping menu.
Launcher keyboard mapping menu.
Launcher controller mapping menu.
Launcher controller mapping menu.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Spanish
French
German
Italian
Japanese

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play
2 Co-op

Issues fixed

Windows 8 compatibility problems

Instructions

Game runs too fast

Game may run at a very high speed.[1] Use one of the following methods.
Instructions
Instructions

Run the game at screen refresh rate

Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) Intel Pentium 4 @ 3.2 GHz
AMD Athlon 64 3000+
System memory (RAM) 1 GB (2 GB on Vista)
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce 8600
ATI Radeon HD3650
256 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References