Difference between revisions of "Sonic the Hedgehog 4: Episode II"
From PCGamingWiki, the wiki about fixing PC games
m (→[[Glossary:Field of view (FOV)|Field of view (FOV)]]: updated template usage) |
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Line 82: | Line 82: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = High FPS speeds up gameplay (see [[#Game runs too fast|Game runs too fast]]) | + | |120 fps notes = High FPS speeds up gameplay (see [[#Game runs too fast|Game runs too fast]]). |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Change FOV with hex edit|ref={{cn|date=May 2017}}}} | ||
+ | # Download [https://community.pcgamingwiki.com/files/file/889-sonic-4-episode-2-adjustable-fov/ Sonic 4 Episode 2 Adjustable FOV]. | ||
+ | # Extract <code>D3DX9_43.dll</code> to the installation folder. | ||
+ | # Open <code>D3DX9_43.dll</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD]. | ||
+ | # Go to offset <code>0x1B057A</code> and replace the bytes <code>00 00 80 3F</code> with bytes representing your float value multiplier (the default multiplier is 1.0). Remember to invert the byte order to Little Endian. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} There's also a Cheat Engine table to change the game's FOV anytime while running (requires <code>D3DX9_43.dll</code>). | ||
}} | }} | ||
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# Set Antialiasing Setting to 8x Multisampling or your desired level of MSAA. | # Set Antialiasing Setting to 8x Multisampling or your desired level of MSAA. | ||
# Set Antialiasing Transparency Supersampling to 8x Sparse Grid Supersampling or your desired level of SGSSAA. | # Set Antialiasing Transparency Supersampling to 8x Sparse Grid Supersampling or your desired level of SGSSAA. | ||
− | # Apply changes and run the game in | + | # Apply changes and run the game in fullscreen mode. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
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{{Fixbox/fix|Lock frame rate with Dxtory (resolutions higher than 60 Hz)|ref={{cn|date=October 2016}}}} | {{Fixbox/fix|Lock frame rate with Dxtory (resolutions higher than 60 Hz)|ref={{cn|date=October 2016}}}} | ||
Use [[Dxtory]] to lock frame rate to 59 FPS. | Use [[Dxtory]] to lock frame rate to 59 FPS. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{ii}} Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set screen refresh rate|ref={{cn|date=May 2017}}}} | ||
+ | # Download [https://gitlab.com/Kaldaien/SpecialK/tags Special K]. | ||
+ | # Copy <code>SpecialK32.dll</code> to the installation folder. | ||
+ | # Rename <code>SpecialK32.dll</code> to <code>d3d9.dll</code>. | ||
+ | # Start the game and exit. | ||
+ | # Open <code>d3d9.ini</code> in the installation folder. | ||
+ | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Make sure to [[Glossary:Frame rate (FPS)#Frame rate capping|cap the frame rate]] at 60 FPS to avoid speedup issue. | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 298: | Line 317: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 00:27, 25 May 2017
Developers | |
---|---|
Dimps | |
Sonic Team | |
Publishers | |
Sega | |
Release dates | |
Windows | May 15, 2012 |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- High frame rate (more than 60 FPS) breaks the game speed.
General information
- Steam Community Discussions
- Steam Users' Forums for both Sonic the Hedgehog 4: Episode I and Episode II
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/203650/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/203650/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Anti-aliasing (AA)
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op |
Issues fixed
Windows 8 compatibility problems
Instructions |
---|
Game runs too fast
- Game may run at a very high speed.[1] Use one of the following methods.
Instructions |
---|
Instructions |
---|
Run the game at screen refresh rate
- Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | 7 |
Processor (CPU) | Intel Pentium 4 @ 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo @ 2.4 GHz AMD Athlon 64 X2 4200+ & above |
System memory (RAM) | 1 GB (2 GB on Vista) | 2 GB+ |
Hard disk drive (HDD) | 6 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD3650 256 MB of VRAM | Nvidia GeForce 8800 ATI Radeon HD 3800 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (203650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.