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Skylar & Plux: Adventure on Clover Island

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Revision as of 15:24, 22 December 2017 by Tuty4amxx (talk | contribs) (→‎Video settings: --added screenshot)
Skylar & Plux: Adventure on Clover Island
Skylar & Plux: Adventure on Clover Island cover
Developers
Right Nice Games
Publishers
Grip Digital
Engines
Unreal Engine 4
Release dates
Windows May 19, 2017
Skylar & Plux: Adventure on Clover Island on Wikipedia

General information

Official website
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Prevent camera from twitching vertically

Disable Auto adjust camera[1]

With Auto adjust camera turned off, the camera will not twitch where it will rapidly face fully downward or upward, when moving the camera vertically.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/452540/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game graphics settings 1
In-game graphics settings 1
In-game graphics settings 2
In-game graphics settings 2
In-game graphics settings 3
In-game graphics settings 3
In-game triple monitor resolution (See Ultra-widescreen)
In-game triple monitor resolution (See Ultra-widescreen)

Template:Video settings

Ultra-widescreen

Change FOV scaling to Hor+[2]
  1. Go to the configuration files location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file and save it.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

No further FOV adjustment possible and some parts of the UI get slightly squashed.

Anisotropic filtering (AF)

Set sample rate manually[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following lines to the end of the file. Replace 16 to desired anisotropic filter samples, then save the file.
[SystemSettings]
r.MaxAnisotropy=16

Input settings

In-game control settings 1
In-game control settings 1
In-game control settings 2
In-game control settings 2
In-game controller layout menu
In-game controller layout menu

Template:Input settings

Remapping

Edit Input.ini[2]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Paste the code from this Pastebin into the file.
  4. Edit the various actions, which are described by the *Name attribute, by changing the value behind Key=. A list of possible input names can be found on the UnrealEngine Wiki.
  5. Save the file and set it to read-only before launching the game.

Notes

Every action is listed twice in the file, one for the keyboard/mouse and one for the gamepad input.
In-game prompts will still show the default buttons.

Example of rebinding "Move Forward" from W to :

axisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)

Replace the W next to Key= with Up.

axisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)

Audio settings

In-game audio settings
In-game audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

VR support

Issues fixed

Broken/disturbing static-like noise

A fix from an official update is planned.
This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[3]
Edit the configuration file[4]
  1. Go to %LOCALAPPDATA%\CloverIsland\Saved\Config\WindowsNoEditor.
  2. Open GameUserSettings config file.
  3. Change AudioQualityLevel to 1, then save.
  4. Right click the config file, then open Properties.
  5. Tick the read-only checkbox, then click OK.

Notes

With config file set as read-only, any future changes to options cannot be saved.

Other information

In-game eye tracking settings.
In-game eye tracking settings.

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

Other

Supports Tobii eye tracking.

System requirements

64-bit OS only.
Windows
Minimum
Operating system (OS) 7 (64-bit)
Processor (CPU) Intel Core i5-2500
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GTX 570
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/452540/ in addition to or instead of this directory. The app ID (452540) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Cruzher on 2017-05-22
  2. 2.0 2.1 2.2 Verified by User:Waschbär on 2017-06-22
  3. Unreal Engine 4.9 Release Notes - last accessed on 2017-05-25
    "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."
  4. Sound broken :: Skylar & Plux: Adventure On Clover Island General Discussions - last accessed on 2017-05-25