Difference between revisions of "Skylar & Plux: Adventure on Clover Island"
From PCGamingWiki, the wiki about fixing PC games
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|winehq = | |winehq = | ||
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+ | '''Key points''' | ||
+ | {{--}} No control remapping for both keyboard and controller. | ||
'''General information''' | '''General information''' | ||
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|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = Camera FOV zoomed in excessively.<ref>{{Refurl|url=http://steamcommunity.com/app/452540/discussions/0/1290690669225376147/|title=21:9 support? :: Skylar & Plux: Adventure On Clover Island General Discussions|date=22-05-2017}}</ref> | |ultrawidescreen notes = Camera FOV zoomed in excessively.<ref>{{Refurl|url=http://steamcommunity.com/app/452540/discussions/0/1290690669225376147/|title=21:9 support? :: Skylar & Plux: Adventure On Clover Island General Discussions|date=22-05-2017}}</ref> | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
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|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = Borderless option renders game at display resolution. | |borderless windowed notes = Borderless option renders game at display resolution. | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
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==Issues fixed== | ==Issues fixed== | ||
===Broken/disturbing static-like noise=== | ===Broken/disturbing static-like noise=== | ||
+ | {{ii}} A fix from an official update is planned. | ||
{{ii}} Adjust game options to your preferences before performing this fix, as the config file will need to be set as Read-Only. | {{ii}} Adjust game options to your preferences before performing this fix, as the config file will need to be set as Read-Only. | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Edit the configuration file|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/452540/discussions/0/1290690669224638017/|title=Sound broken :: Skylar & Plux: Adventure On Clover Island General Discussions|date= | + | {{Fixbox/fix|Edit the configuration file|ref=<ref>{{Refurl|url=http://steamcommunity.com/app/452540/discussions/0/1290690669224638017/|title=Sound broken :: Skylar & Plux: Adventure On Clover Island General Discussions|date=25-05-2017}}</ref>}} |
# Go to {{P|localappdata}}\CloverIsland\Saved\Config\WindowsNoEditor | # Go to {{P|localappdata}}\CloverIsland\Saved\Config\WindowsNoEditor | ||
# Open <code>GameUserSettings</code> config file | # Open <code>GameUserSettings</code> config file | ||
# Change <code>AudioQualityLevel</code> to <code>1</code>, then save | # Change <code>AudioQualityLevel</code> to <code>1</code>, then save | ||
# Right click the config file, then set the file as Read-Only | # Right click the config file, then set the file as Read-Only | ||
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− | |||
− | |||
− | |||
}} | }} | ||
+ | {{ii}} This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.<ref>{{Refsnip|url=https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_9/index.html|title=Unreal Engine 4.9 Release Notes | Unreal Engine|date=25-05-2017|snippet=When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory.}}</ref> | ||
==Other information== | ==Other information== | ||
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|physics = PhysX | |physics = PhysX | ||
|physics notes = | |physics notes = | ||
− | |audio = FMOD | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
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==System requirements== | ==System requirements== | ||
+ | {{ii}} 64-bit OS only. | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows |
Revision as of 03:50, 25 May 2017
Developers | |
---|---|
Right Nice Games | |
Publishers | |
Grip Digital | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 19, 2017 |
Key points
- No control remapping for both keyboard and controller.
General information
Availability
Essential improvements
Prevent camera from twitching vertically
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/452540/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/452540/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Broken/disturbing static-like noise
- A fix from an official update is planned.
- Adjust game options to your preferences before performing this fix, as the config file will need to be set as Read-Only.
Instructions |
---|
- This fix is meant to lower the quality of the audio, eliminating crackling noise that is caused by limited processing power.[1]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
- 64-bit OS only.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 (64-bit) | |
Processor (CPU) | Intel Core i5-2500 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 570 DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/452540/
in addition to or instead of this directory. The app ID (452540) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Unreal Engine 4.9 Release Notes - last accessed on 25-05-2017
- "When playing a standalone game, the Quality Level is specified via the Game User Settings and only the Sound Waves that are needed for that Quality Level will be loaded in to memory."