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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
Line 88: Line 88:
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          = Can't be forced.
 
|anisotropic notes          = Can't be forced.
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        = Can't be forced.
+
|antialiasing notes        = Forced post-process AA only (FXAA, MLAA)
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = Disabled by default. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]].
 
|vsync notes                = Disabled by default. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]].
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===Forcing anti-aliasing===
 
===Forcing anti-aliasing===
 
{{--}} If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).{{cn|Check if workarounds exist|date=September 2016}}
 
{{--}} If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).{{cn|Check if workarounds exist|date=September 2016}}
 +
{{ii}} Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).
  
 
==Issues fixed==
 
==Issues fixed==
 +
===Motion trails===
 +
{{ii}} The light sources affected by bloom leaves ugly motion trails on screen when camera is moving.
 +
{{--}} Disabling the smoothing filter leads to more pronounced aliasing.
 +
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Turn off the fullscreen smoothing filter}}
 +
* Go to the ingame "Extra Optons" (second options tab) and set the "Display Mode" to "Sharp".
 +
}}
 +
 
===Frame rate fluctuation===
 
===Frame rate fluctuation===
 
{{--}} Frame rate may fluctuate between 30 and 60 FPS.
 
{{--}} Frame rate may fluctuate between 30 and 60 FPS.

Revision as of 10:48, 22 September 2017

Silent Hill 3
Silent Hill 3 cover
Developers
Team Silent
Publishers
Konami
Release dates
Windows October 31, 2003
Silent Hill 3 on Wikipedia
Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

The PC version adds improved flashlight lighting and the ability to save at any time during the game.
Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
Depth of Field effect has a low resolution. See Issues fixed for a solution.
Heather has a pixelated real-time shadow. See Issues fixed for a solution.
Fourteen of Heather's outfits from the PlayStation 2 version were removed.

General information

Silent Hill Wiki - A wiki for the series
Silent Hill Memories - Informative site

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
This game is not available digitally.

Essential improvements

Silent Hill 3 with corrected FoV
Silent Hill 3 with corrected FoV

Silent Hill 3 Widescreen Fix

Simple widescreen fix with proper FOV for wide resolutions.

sh3proxy

A D3D8 wrapper which adds some fixes and new features.

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.

Field of view (FOV)

Instructions

Input settings

Template:Input settings

Controller support

A fix is required for the game to recognize XInput LT/RT, LS/RS and D-pad when assigning controls.
Force feedback emulation can also be enabled for XInput controllers.
Instructions

Audio settings

Template:Audio settings

Mute on focus lost

Instructions

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Korean
Simplified Chinese
Japanese

Issues unresolved

Forcing anti-aliasing

If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).

Issues fixed

Motion trails

The light sources affected by bloom leaves ugly motion trails on screen when camera is moving.
Disabling the smoothing filter leads to more pronounced aliasing.
Instructions

Frame rate fluctuation

Frame rate may fluctuate between 30 and 60 FPS.
Both solutions won't work properly with a low FPS. Minimal FPS must be at least 50+.[1]
Instructions

Game freezes on options menu

Instructions

Low resolution Depth of Field

Instructions

Low resolution Shadows

Instructions

Windows 10 white border

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Intel Pentium III or AMD Athlon 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.7 GB
Video card (GPU) Nvidia GeForce3 Ti
AMD Radeon 8500
Sound (audio device) DirectX compatible sound card

References