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Difference between revisions of "Silent Hill 2: Director's Cut"

From PCGamingWiki, the wiki about fixing PC games
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==Issues fixed==
 
==Issues fixed==
 +
{{ii}} The [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix] is recommended to avoid several issues in the game.
 +
 
==="Maria" ending has buggy shadows and no fog===
 
==="Maria" ending has buggy shadows and no fog===
 
{{ii}} The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.<ref>[https://www.youtube.com/watch?v=DWHNwntB29w Silent Hill 2 PC Maria Ending Shadow Bug]</ref>
 
{{ii}} The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.<ref>[https://www.youtube.com/watch?v=DWHNwntB29w Silent Hill 2 PC Maria Ending Shadow Bug]</ref>
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref=<ref>[https://github.com/ThirteenAG/WidescreenFixesPack/issues/224#issuecomment-296398344 Silent Hill 2 Various Widescreen Anamolies]</ref>}}
+
{{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref=<ref name="LightingFix">[https://www.youtube.com/watch?v=JTKaWGpZg14 Silent Hill 2 Lighting Bug Fix - YouTube]</ref>}}
 
}}
 
}}
  
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{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref={{cn|date=April 2017}}}}
+
{{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref=<ref name="LightingFix"/>}}
 
}}
 
}}
 +
 +
===Slow screen transition speeds at higher resolutions===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Disable vertex shaders|ref=<ref name="white textures">[https://github.com/emoose/sh2proxy/issues/4 White texture issue + fog · Issue #4 · emoose/sh2proxy]</ref>}}
+
{{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref={{cn|date=October 2016}}}}
 +
}}
  
{{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use the above fix first.
+
===Graphic settings are reverted after force closing===
 
+
{{Fixbox|1=
# Go to the installation folder.
+
{{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref={{cn|date=October 2016}}}}
# Edit <code>local.fix</code> with a text editor. If it does not already exist, create it manually first.
 
# Add <code>HACK DX_CONFIG_USE_VERTEX_SHADERS 0</code> to the file and save.
 
 
}}
 
}}
  
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# Open <code>d3d8.ini</code>.
 
# Open <code>d3d8.ini</code>.
 
# Set <code>Direct3D8DisableMaximizedWindowedModeShim = 1</code>.
 
# Set <code>Direct3D8DisableMaximizedWindowedModeShim = 1</code>.
}}
 
 
===Slow screen transition speeds at higher resolutions===
 
{{Fixbox|1=
 
{{Fixbox/fix|Use fast transitions|ref={{cn|date=October 2016}}}}
 
* Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix].
 
}}
 
 
===Graphic settings are reverted after force closing===
 
{{Fixbox|1=
 
{{Fixbox/fix|Disable safe mode|ref={{cn|date=October 2016}}}}
 
* Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix].
 
}}
 
 
===Weird lines across the screen===
 
{{Fixbox|1=
 
{{Fixbox/fix|Disable triple buffering|ref={{cn|date=September 2016}}}}
 
}}
 
 
==="Insert a disc" message in the ending===
 
{{Fixbox|1=
 
{{Fixbox/fix|Rename ending.bik|ref=<ref>[https://www.reddit.com/r/silenthill/comments/3p88a5/silent_hill_2_directors_cut_pc_ending_troubles/ Silent Hill 2 Director's Cut PC Ending Troubles : silenthill]</ref>}}
 
# Go to <code>{{p|game}}\data\movie\</code>.
 
# Rename <code>ending.bik</code> to <code>end.bik</code>.
 
}}
 
 
===Game hangs at startup===
 
{{Fixbox|1=
 
{{Fixbox/fix|Install [https://files.servx.ru/shfix/sh2/ sh2fix]|ref={{cn|date=March 2017}}}}
 
 
'''Notes'''
 
{{ii}} On some systems it still doesn't fix the "hangs at startup" issue (WIP).
 
 
}}
 
}}
  
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Use Widescreen Fix with WineD3D|ref=<ref>[https://github.com/ThirteenAG/WidescreenFixesPack/issues/236#issuecomment-302788354 Comments · Issue #236 · ThirteenAG/WidescreenFixesPack]</ref>}}
 
{{Fixbox/fix|Use Widescreen Fix with WineD3D|ref=<ref>[https://github.com/ThirteenAG/WidescreenFixesPack/issues/236#issuecomment-302788354 Comments · Issue #236 · ThirteenAG/WidescreenFixesPack]</ref>}}
# Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix].
+
<ol>
# Create a <code>global.ini</code> file in the <code>\scripts</code> folder with a text editor.  
+
<li>Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix].</li>
# Add the following lines to the <code>global.ini</code> file: <code>[GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 ForceEntryPointHook=1 UseD3D8to9=1 </code>
+
<li>Create a <code>global.ini</code> file in the <code>\scripts</code> folder with a text editor.</li>
# [http://downloads.fdossena.com/Projects/WineD3D/Builds/WineD3DForWindows_1.6.2.zip Download WineD3D version 1.6.2]
+
<li>Add the following lines to the <code>global.ini</code> file:
# Paste the files <code>d3d9.dll</code>, <code>libwine.dll</code> and <code>wined3d.dll</code> into the installation folder.
+
<pre>
 +
[GlobalSets]
 +
UseD3D8to9=1
 +
</pre>
 +
</li>
 +
<li>Download [http://downloads.fdossena.com/Projects/WineD3D/Builds/WineD3DForWindows_1.6.2.zip WineD3D 1.6.2]</li>
 +
<li>Paste the files <code>d3d9.dll</code>, <code>libwine.dll</code> and <code>wined3d.dll</code> into the installation folder.</li>
 +
</ol>
  
 
'''Notes'''
 
'''Notes'''
{{ii}} This won't disable depth of field, motion blur or the lighting effects.
+
{{ii}} Forcing MSAA from graphics card control panel will no longer work.
 
}}
 
}}
  
 
===White textures, missing fog, slow transitions, crashes and loop sound===
 
===White textures, missing fog, slow transitions, crashes and loop sound===
{{ii}} This patch fixes several issues using WineD3D for Windows and a new patched <code>sh2pc.exe</code> file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, [[#.28Using_a_Widescreen_Solution.29_White_textures.2C_missing_fog.2C_black_lines_on_models.2C_and_chunks_of_environments_missing_when_a_camera_is_fixed_close_to_a_wall|please use this fix instead]].
+
{{ii}} This patch fixes several issues using WineD3D for Windows and a new patched <code>sh2pc.exe</code> file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, [[#.28Using Widescreen Fix.29 White textures.2C missing fog.2C black lines on models.2C and chunks of environments missing when a camera is fixed close to a wall|please use this fix instead]].
  
 
{{Fixbox|1=
 
{{Fixbox|1=
Line 340: Line 318:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} This won't disable depth of field, motion blur or the lighting effects. The only new issue is that some strange black lines may appear on the character's face and some other textures from time to time.
+
{{ii}} Some strange black lines may appear on the character's face and some other textures from time to time. You can also use [https://reshade.me/d3d8to9 d3d8to9] to avoid the black lines issue, but it won't fix the white textures issue. WineD3D is the best option for now.
{{ii}} You can also use "ReShade d3d8to9" to avoid the black lines issue, but it won't fix the white textures issue. WineD3D is the best option for now.
 
 
}}
 
}}
  
 
===Solid white textures===
 
===Solid white textures===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disable vertex shaders|ref=<ref>[https://github.com/emoose/sh2proxy/issues/4 White texture issue + fog · Issue #4 · emoose/sh2proxy]</ref>}}
 +
# Go to the installation folder.
 +
# Edit <code>local.fix</code> with a text editor. If it does not already exist, create it manually first.
 +
# Add <code>HACK DX_CONFIG_USE_VERTEX_SHADERS 0</code> to the file and save.
 +
 +
'''Notes'''
 +
{{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use one of the above fixes that also addresses the Solid White Texture issue first.
 +
}}
 +
 +
===Weird lines across the screen===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Disable triple buffering|ref={{cn|date=September 2016}}}}
 +
}}
  
 +
==="Insert a disc" message in the ending===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Disable vertex shaders|ref=<ref name="white textures"/>}}
+
{{Fixbox/fix|Rename ending.bik|ref=<ref>[https://www.reddit.com/r/silenthill/comments/3p88a5/silent_hill_2_directors_cut_pc_ending_troubles/ Silent Hill 2 Director's Cut PC Ending Troubles : silenthill]</ref>}}
 +
# Go to <code>{{p|game}}\data\movie\</code>.
 +
# Rename <code>ending.bik</code> to <code>end.bik</code>.
 +
}}
  
{{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use one of the above fixes that also addresses the Solid White Texture issue first.
+
===Game hangs at startup===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Install [https://files.servx.ru/shfix/sh2/ sh2fix]|ref={{cn|date=March 2017}}}}
  
# Go to the installation folder.
+
'''Notes'''
# Edit <code>local.fix</code> with a text editor. If it does not already exist, create it manually first.
+
{{ii}} On some systems it still doesn't fix the "hangs at startup" issue (WIP).
# Add <code>HACK DX_CONFIG_USE_VERTEX_SHADERS 0</code> to the file and save.
 
 
}}
 
}}
  

Revision as of 06:02, 24 May 2017

Template:Infobox game/row/winporter
Silent Hill 2: Director's Cut
Silent Hill 2: Director's Cut cover
Developers
Team Silent
Publishers
Konami
Release dates
Windows December 2, 2002
Silent Hill 2: Director's Cut guide on StrategyWiki
Silent Hill 2: Director's Cut on Wikipedia
Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

Can only run stably on a single core: for European Director's Cut version (superior version), use Silent Hill 2 Widescreen Fix. For North American version (inferior version), use Modern Compatibility Fix.
The PC version adds improved flashlight lighting, the ability to save at any time during the game, swap weapons without opening the menu, and a movie gallery.
Atmospheric fog and the shadowing are much simpler and less refined than the PlayStation 2 version.[1]
Audio is compressed and lacks detail in comparison to the PlayStation 2 version.[2]
FMVs suffer significantly in quality compared to the other versions.[3]
Frame rate is capped at 30 FPS. See Frame rate (FPS) to raise frame rate cap.

General information

Silent Hill Wiki - A wiki for the series
Silent Hill Memories - Informative site

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Released on 3 CDs.
Windows
There are two versions, the North American version and European Director's Cut version. If the title screen lacks "Director's Cut" on it, it's the North American version. Both versions include the extra scenario Born from a Wish along with an extra UFO ending.

Essential improvements

Silent Hill 2 running at 1920x1080
Silent Hill 2 running at 1920x1080

Silent Hill 2 Widescreen Fix

A D3D8 wrapper for the European Director's Cut version which adds some fixes and new features.

Silent Hill 2 Fog Fix

A fix that improves fog quality and allows for custom fog settings.
For Widescreen Fix compatibility, see Install Fog Fix alongside Widescreen Fix.

Silent Hill 2 FMV Enhancement Pack

A widescreen FMV enhancement pack with improved quality and upscaled resolution over the original PC version's FMVs.[1]

Silent Hill 2 Modern Compatibility Fix

A fix that allows higher resolutions (excluding 4K) and easier anti-aliasing application (at the cost of some glitches). Only use this for the North American version.

Game data

Configuration file(s) location

Template:Game data/row
System Location
settings.ini stores video and audio settings, options.ini stores gameplay and volume settings, and language.ini stores language settings.

Save game data location

Template:Game data/row
System Location

Video settings

Video settings
Video settings

Template:Video settings

It is highly recommended to set the Brightness Level in-game to 3 to get the most contrast.

Windowed

Instructions

Anti-aliasing (AA)

Instructions

Frame rate (FPS)

Changing the frame rate may cause sound bugs when shooting and reloading some weapons.
Instructions

Input settings

Template:Input settings

Controller support

A fix is required for the game to recognize XInput LT/RT and D-pad when assigning controls.
Instructions

Audio settings

Template:Audio settings

May require DirectSound3D restoration software to restore hardware-accelerated 3D sound functionality on Windows Vista and later.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Russian

Issues fixed

The Silent Hill 2 Widescreen Fix is recommended to avoid several issues in the game.

"Maria" ending has buggy shadows and no fog

The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.[4]
Instructions

Flashlight illuminates objects and monsters behind James

There is a minor flashlight glitch where the flashlight will illuminate objects and monsters behind James.
Instructions

Slow screen transition speeds at higher resolutions

Instructions

Graphic settings are reverted after force closing

Instructions

Windows 10 fullscreen with borders

Instructions

(Using Widescreen Fix) White textures, missing fog, black lines on models, and chunks of environments missing when a camera is fixed close to a wall

This patch fixes several issues using WineD3D for Windows.
Instructions

White textures, missing fog, slow transitions, crashes and loop sound

This patch fixes several issues using WineD3D for Windows and a new patched sh2pc.exe file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, please use this fix instead.
Instructions

Solid white textures

Instructions

Weird lines across the screen

Instructions

"Insert a disc" message in the ending

Instructions

Game hangs at startup

Instructions

Other information

Make James run without slowing down

Instructions
Instructions

Install Fog Fix alongside Widescreen Fix

Instructions

Add icon to executable file

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) AMD Athlon - 700 MHz
Intel Pentium - 700 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 1.8 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible

References