Difference between revisions of "Silent Hill 2: Director's Cut"
From PCGamingWiki, the wiki about fixing PC games
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==Issues fixed== | ==Issues fixed== | ||
+ | {{ii}} The [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix] is recommended to avoid several issues in the game. | ||
+ | |||
==="Maria" ending has buggy shadows and no fog=== | ==="Maria" ending has buggy shadows and no fog=== | ||
{{ii}} The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.<ref>[https://www.youtube.com/watch?v=DWHNwntB29w Silent Hill 2 PC Maria Ending Shadow Bug]</ref> | {{ii}} The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.<ref>[https://www.youtube.com/watch?v=DWHNwntB29w Silent Hill 2 PC Maria Ending Shadow Bug]</ref> | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref=<ref>[https:// | + | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref=<ref name="LightingFix">[https://www.youtube.com/watch?v=JTKaWGpZg14 Silent Hill 2 Lighting Bug Fix - YouTube]</ref>}} |
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref= | + | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref=<ref name="LightingFix"/>}} |
}} | }} | ||
+ | |||
+ | ===Slow screen transition speeds at higher resolutions=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref={{cn|date=October 2016}}}} |
+ | }} | ||
− | {{ | + | ===Graphic settings are reverted after force closing=== |
− | + | {{Fixbox|1= | |
− | + | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref={{cn|date=October 2016}}}} | |
− | |||
− | # | ||
}} | }} | ||
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# Open <code>d3d8.ini</code>. | # Open <code>d3d8.ini</code>. | ||
# Set <code>Direct3D8DisableMaximizedWindowedModeShim = 1</code>. | # Set <code>Direct3D8DisableMaximizedWindowedModeShim = 1</code>. | ||
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}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Use Widescreen Fix with WineD3D|ref=<ref>[https://github.com/ThirteenAG/WidescreenFixesPack/issues/236#issuecomment-302788354 Comments · Issue #236 · ThirteenAG/WidescreenFixesPack]</ref>}} | {{Fixbox/fix|Use Widescreen Fix with WineD3D|ref=<ref>[https://github.com/ThirteenAG/WidescreenFixesPack/issues/236#issuecomment-302788354 Comments · Issue #236 · ThirteenAG/WidescreenFixesPack]</ref>}} | ||
− | + | <ol> | |
− | + | <li>Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix].</li> | |
− | + | <li>Create a <code>global.ini</code> file in the <code>\scripts</code> folder with a text editor.</li> | |
− | + | <li>Add the following lines to the <code>global.ini</code> file: | |
− | + | <pre> | |
+ | [GlobalSets] | ||
+ | UseD3D8to9=1 | ||
+ | </pre> | ||
+ | </li> | ||
+ | <li>Download [http://downloads.fdossena.com/Projects/WineD3D/Builds/WineD3DForWindows_1.6.2.zip WineD3D 1.6.2]</li> | ||
+ | <li>Paste the files <code>d3d9.dll</code>, <code>libwine.dll</code> and <code>wined3d.dll</code> into the installation folder.</li> | ||
+ | </ol> | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} Forcing MSAA from graphics card control panel will no longer work. |
}} | }} | ||
===White textures, missing fog, slow transitions, crashes and loop sound=== | ===White textures, missing fog, slow transitions, crashes and loop sound=== | ||
− | {{ii}} This patch fixes several issues using WineD3D for Windows and a new patched <code>sh2pc.exe</code> file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, [[#. | + | {{ii}} This patch fixes several issues using WineD3D for Windows and a new patched <code>sh2pc.exe</code> file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, [[#.28Using Widescreen Fix.29 White textures.2C missing fog.2C black lines on models.2C and chunks of environments missing when a camera is fixed close to a wall|please use this fix instead]]. |
{{Fixbox|1= | {{Fixbox|1= | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} Some strange black lines may appear on the character's face and some other textures from time to time. You can also use [https://reshade.me/d3d8to9 d3d8to9] to avoid the black lines issue, but it won't fix the white textures issue. WineD3D is the best option for now. |
− | |||
}} | }} | ||
===Solid white textures=== | ===Solid white textures=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Disable vertex shaders|ref=<ref>[https://github.com/emoose/sh2proxy/issues/4 White texture issue + fog · Issue #4 · emoose/sh2proxy]</ref>}} | ||
+ | # Go to the installation folder. | ||
+ | # Edit <code>local.fix</code> with a text editor. If it does not already exist, create it manually first. | ||
+ | # Add <code>HACK DX_CONFIG_USE_VERTEX_SHADERS 0</code> to the file and save. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use one of the above fixes that also addresses the Solid White Texture issue first. | ||
+ | }} | ||
+ | |||
+ | ===Weird lines across the screen=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Disable triple buffering|ref={{cn|date=September 2016}}}} | ||
+ | }} | ||
+ | ==="Insert a disc" message in the ending=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Rename ending.bik|ref=<ref>[https://www.reddit.com/r/silenthill/comments/3p88a5/silent_hill_2_directors_cut_pc_ending_troubles/ Silent Hill 2 Director's Cut PC Ending Troubles : silenthill]</ref>}} |
+ | # Go to <code>{{p|game}}\data\movie\</code>. | ||
+ | # Rename <code>ending.bik</code> to <code>end.bik</code>. | ||
+ | }} | ||
− | {{ | + | ===Game hangs at startup=== |
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Install [https://files.servx.ru/shfix/sh2/ sh2fix]|ref={{cn|date=March 2017}}}} | ||
− | + | '''Notes''' | |
− | + | {{ii}} On some systems it still doesn't fix the "hangs at startup" issue (WIP). | |
− | |||
}} | }} | ||
Revision as of 06:02, 24 May 2017
Template:Infobox game/row/winporter
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | December 2, 2002 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- Can only run stably on a single core: for European Director's Cut version (superior version), use Silent Hill 2 Widescreen Fix. For North American version (inferior version), use Modern Compatibility Fix.
- The PC version adds improved flashlight lighting, the ability to save at any time during the game, swap weapons without opening the menu, and a movie gallery.
- Atmospheric fog and the shadowing are much simpler and less refined than the PlayStation 2 version.[1]
- Audio is compressed and lacks detail in comparison to the PlayStation 2 version.[2]
- FMVs suffer significantly in quality compared to the other versions.[3]
- Frame rate is capped at 30 FPS. See Frame rate (FPS) to raise frame rate cap.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released on 3 CDs. |
- There are two versions, the North American version and European Director's Cut version. If the title screen lacks "Director's Cut" on it, it's the North American version. Both versions include the extra scenario Born from a Wish along with an extra UFO ending.
Essential improvements
Silent Hill 2 Widescreen Fix
- A D3D8 wrapper for the European Director's Cut version which adds some fixes and new features.
Silent Hill 2 Fog Fix
- A fix that improves fog quality and allows for custom fog settings.
- For Widescreen Fix compatibility, see Install Fog Fix alongside Widescreen Fix.
Silent Hill 2 FMV Enhancement Pack
- A widescreen FMV enhancement pack with improved quality and upscaled resolution over the original PC version's FMVs.[1]
Silent Hill 2 Modern Compatibility Fix
- A fix that allows higher resolutions (excluding 4K) and easier anti-aliasing application (at the cost of some glitches). Only use this for the North American version.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
-
settings.ini
stores video and audio settings,options.ini
stores gameplay and volume settings, andlanguage.ini
stores language settings.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
- It is highly recommended to set the Brightness Level in-game to 3 to get the most contrast.
Windowed
Instructions |
---|
Anti-aliasing (AA)
Instructions |
---|
Frame rate (FPS)
- Changing the frame rate may cause sound bugs when shooting and reloading some weapons.
Instructions |
---|
Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT and D-pad when assigning controls.
Instructions |
---|
Audio settings
- May require DirectSound3D restoration software to restore hardware-accelerated 3D sound functionality on Windows Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian |
Issues fixed
- The Silent Hill 2 Widescreen Fix is recommended to avoid several issues in the game.
"Maria" ending has buggy shadows and no fog
- The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.[4]
Instructions |
---|
Flashlight illuminates objects and monsters behind James
- There is a minor flashlight glitch where the flashlight will illuminate objects and monsters behind James.
Instructions |
---|
Slow screen transition speeds at higher resolutions
Instructions |
---|
Graphic settings are reverted after force closing
Instructions |
---|
Windows 10 fullscreen with borders
Instructions |
---|
(Using Widescreen Fix) White textures, missing fog, black lines on models, and chunks of environments missing when a camera is fixed close to a wall
- This patch fixes several issues using WineD3D for Windows.
Instructions |
---|
White textures, missing fog, slow transitions, crashes and loop sound
- This patch fixes several issues using WineD3D for Windows and a new patched
sh2pc.exe
file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, please use this fix instead.
Instructions |
---|
Solid white textures
Instructions |
---|
Weird lines across the screen
Instructions |
---|
"Insert a disc" message in the ending
Instructions |
---|
Game hangs at startup
Instructions |
---|
Other information
Make James run without slowing down
Instructions |
---|
Instructions |
---|
Install Fog Fix alongside Widescreen Fix
Instructions |
---|
Add icon to executable file
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | AMD Athlon - 700 MHz Intel Pentium - 700 MHz |
AMD Athlon - 1 GHz Intel Pentium - 1 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 1.8 GB | 2.3 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |