Shattered Steel
Developers | |
---|---|
BioWare | |
Additional Development | Pyrotek Game Studios |
Mac OS (Classic) | Logicware |
Publishers | |
Interplay Entertainment | |
Release dates | |
DOS | October 1996 |
Mac OS (Classic) | December 1997 |
Windows | July 29, 2008[1] |
macOS (OS X) | October 26, 2012[2] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Use DOSBox for DOS version. | |||
GOG.com | Pre-packaged with DOSBox.[3] | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Expansion Pack | Freeware, available here. Included in GOG.com version. |
Essential improvements
Run in DOSBox
To improve DOSBox performance make the following changes to the DOSBox configuration file:
- Change
core=dynamic
tocore=normal
(if not already) - Change
cputype=auto
tocputype=486_slow
- Change
memsize=16
tomemsize=31
- Change
mpu401=intelligent
tompu401=none
DOS/32A
DOS/32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of Shattered Steel greatly.
- To make SS8MEG.BAT compatible with DOS32A, replace the line
set DOS4GVM=MAXMEM#16000000
withSET DOS32A=/EXTMEM:16000000
.
Skip intro videos
Delete/rename video files[citation needed] |
---|
Notes
|
Patches
Patch 1.12 updates the retail version to the latest version. The GOG.com version already has this patch.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\OPTIONS.CFG |
Windows | <path-to-game>\OPTIONS.CFG[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/624060/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\PLAYER.CFG |
Windows | <path-to-game>\PLAYER.CFG[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/624060/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
- Can be forced to run in 320x200 mode with the parameter
-no640
. Movies can also be forced to run in "windowed mode" with the parameter-window
.
Input settings
Audio settings
- Redbook audio initialization can be skipped with
-nocd
paramiter. Note does not disable CD check.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op Via IPX tunneling (the GOG.com version is pre-configured). |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Mech won't stop turning
Change joystick timing setting[citation needed] |
---|
|
SOUNDSET.EXE says it can't find the setup file (GOG.com)
Create a setup.ini[4] |
---|
Create a [PROGRAM] Title = HMI Sound Operating System Setup Utility Copyright = (C) Copyright 1995 - Human Machine Interfaces Inc. - All Rights Reserved ConfigFile = hmiset.cfg DigitalTest = test.wav MIDITest = test.hmi MIDIMelodic = melo-ss.bnk MIDIDrum = drum-ss.bnk Stereo = Yes 16Bit = Yes EnableSCSI = Yes [SYSTEM] Devices = 1 DigitalPFX = DIGITAL MIDIPFX = MIDI # < ID String > = < name >, < ID >, < Port >, < IRQ >, < DMA >, < MIDI Index > [DIGITAL] Device000 = No Digital Device , -1 , 0 , 0, 0, 0, No, No Device001 = Sound Blaster , 0xe000, 0x220, 5, 1, 1, No, No Device002 = Sound Blaster Pro , 0xe001, 0x220, 5, 1, 1, No, No Device003 = Sound Blaster 16/AWE32 , 0xe015, 0x220, 5, 1, 1, Yes, Yes Device004 = Ensoniq SoundScape , 0xe01d, 0x330, -1, 1, 1, Yes, Yes Device005 = Microsoft Sound System , 0xe00b, 0x530, -1, 1, 1, Yes, Yes Device006 = Pro Audio Spectrum 16 , 0xe003, 0x388, 7, 1, 1, Yes, Yes Device007 = Gravis UltraSound , 0xe023, 0x220, 11, 1, 1, Yes, Yes Device008 = Gravis UltraSound Max , 0xe027, 0x220, 11, 1, 1, Yes, Yes Device009 = ESS AudioDrive , 0xe019, 0x220, 7, 1, 1, No, No Device010 = Roland RAP-10 , 0xe021, 0x330, 9, 5, 1, No, No Device011 = Toptek Golden 16 , 0xe00b, 0x220, 7, 1, 1, Yes, Yes Device012 = Thunderboard , 0xe000, 0x220, 7, 1, 1, No, No Device013 = Adlib Gold , 0xe009, 0x388, -1, 1, 1, Yes, Yes Device014 = NewMedia .WAVJammer , 0xe02b, -1, -1, -1, 1, Yes, Yes Device015 = I/O Magic Tempo , 0xe02f, 0x38c, 11, -1, 1, Yes, Yes Device016 = ARIA Chipset , 0xe000, 0x220, 7, 1, 1, No, No Device017 = Sound Galaxy NX Pro 16 , 0xe000, 0x220, 7, 1, 1, Yes, Yes Device018 = Reveal FX/32 , 0xe01d, 0x330, -1, 1, 1, Yes, Yes [DETECTION] DeviceOrder = 6, 7, 4, 5, 3, 2, 1, 7, 9, 10, 14, 15 # < name >, < ID >, < MIDI Type > [MIDI] Device000 = No MIDI Device , -1 , 0 Device001 = MPU-401 , 0xa001, 0 Device002 = Roland Sound Canvas , 0xa001, 0 Device003 = General MIDI , 0xa001, 0 Device004 = Sound Blaster , 0xa002, 1 Device005 = Sound Blaster Pro , 0xa002, 1 Device006 = Sound Blaster 16 , 0xa009, 0 Device007 = Sound Blaster AWE32 , 0xa008, 0 Device008 = Ensoniq SoundScape , 0xa001, 0 Device009 = Microsoft Sound System , 0xa009, 0 Device010 = Pro Audio Spectrum 16 , 0xa009, 0 Device011 = Gravis UltraSound , 0xa00a, 0 Device012 = Gravis UltraSound Max , 0xa00a, 0 Device013 = ESS AudioDrive , 0xa002, 0 Device014 = Roland RAP-10 , 0xa001, 0 # < Default >, < Port >, .... [MIDISETTINGS] Device000 = 1, -1 Device001 = 4, 0x300, 0x310, 0x320, 0x330, 0x340, 0x350 Device002 = 4, 0x300, 0x310, 0x320, 0x330, 0x340, 0x350 Device003 = 4, 0x300, 0x310, 0x320, 0x330, 0x340, 0x350 Device004 = 1, 0x388 Device005 = 1, 0x388 Device006 = 1, 0x388 Device007 = 1, 0x620, 0x640, 0x660, 0x680 Device008 = 4, 0x300, 0x310, 0x320, 0x330, 0x340 Device009 = 1, 0x388 Device010 = 1, 0x388 Device011 = 1, 0x220 Device012 = 1, 0x220 Device013 = 1, 0x388 Device014 = 4, 0x300, 0x310, 0x320, 0x330, 0x340 |
"World1.pol not found" error
This issues commonly occurs if you installed the game on an older version of Windows without restarting in MS-DOS mode then attempt to run the game from DOS there after.[5]
Edit file DIR.FLT[citation needed] |
---|
Change the various paths and drive letters to Shattered Steel's install location ensuring they're 8.3 name compatible.
You could also replace them with |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA, SVGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Human Machine Interface (HMI) audio drivers |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | DOS 5.0 | |
Processor (CPU) | 486 @ 66 MHz | Intel Pentium |
System memory (RAM) | 8 MB | 16 MB |
Hard disk drive (HDD) | 25 MB | |
Video card (GPU) | VGA | SVGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 (Snow Leopard) or later | |
Processor (CPU) | Intel Core Duo 2 GHz+ | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (624060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.