SWAT 3: Close Quarters Battle
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Revision as of 07:44, 10 April 2018 by Garrbot (talk | contribs) (→Input settings: updated template usage)
Developers | |
---|---|
Sierra Northwest | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | November 23, 1999 |
Key points
- Game is unlikely to launch or run on modern systems "as is", requires significant tweaking to run.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Tactical Game of the Year Edition | |||
Steam | Tactical Game of the Year Edition |
Essential improvements
Skip intro videos
- SWAT 3 may crash immediately after launching on Windows 7, 8, 10 because the codecs for the FMV videos are not supported on modern versions of Windows. Skipping the intro video is a good way of testing whether this issue is the cause of a crash on launch issue.
-nointro command line argument[citation needed] |
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Notes
|
Performance improvement
- Performance is very low on modern operating systems.[citation needed]
Use dgVoodoo2[1] |
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|
Enhance AI
- The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
Increase AI determination time[citation needed] |
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Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Swat.cfg[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/560370/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\game\careers[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/560370/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Edit config file[2] |
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Notes
|
Windowed
- Windowed mode requires 16-bit color mode.
- Available only in 800x600.
- DxWnd and Windowed Borderless Gaming can be used together to force borderless window mode.
-window command line argument[citation needed] |
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Notes
|
Use DxWnd and Windowed Borderless Gaming for borderless window mode[citation needed] |
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Notes
|
(Optional) Use dxwnd for 16-bit color mode[citation needed] |
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DxWnd can be used to simplify transition between 16-bit and 32-bit color mode.
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | TGOTY : only in english. | |||
French | ||||
Polish | Local retail version only. | |||
Russian | Retail version only. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Versus, Co-op |
||
Online play | Versus, Co-op |
Issues fixed
Game crashes immediately after launching
- For Windows 7, 8, and 10, the game will crash if display scaling on high DPI settings is enabled.
- For Windows 7, 8, and 10, the FMV movies will cause the game to crash due to the codec no longer being supported. This usually gives a "DDERR_Generic" error message but sometimes the game just shuts down without warning.
Disable display scaling on high DPI settings[3] |
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|
Manually download the FMV codecs[4] |
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|
Issues unresolved
Low performance on Windows 8/10
- Low performance on Windows 8/10 systems is commonly reported. This partially caused by the fact that 16-bit color mode is emulated in 32-bits. Launching the game in windowed mode may solve the problem, at the cost of the game running in 800x600 window. A better way to deal with this is to use DgVooodoo2
- See the Windowed section in this article for information specific to this game.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, ME | |
Processor (CPU) | Intel Pentium II 266 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 800x600 SVGA high color (16 bit) 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/560370/
in addition to or instead of this directory. The app ID (560370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.