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Difference between revisions of "SWAT 3: Close Quarters Battle"

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m (→‎[[Glossary:Windowed|Windowed]]: updated template usage)
m (updated template usage)
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|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 23, 1999}}
 
{{Infobox game/row/date|Windows|November 23, 1999}}
|steam appid  =  
+
|steam appid  = 560370
 
|gogcom page  = swat_3_tactical_game_of_the_year_edition
 
|gogcom page  = swat_3_tactical_game_of_the_year_edition
 
|strategywiki =  
 
|strategywiki =  
Line 15: Line 15:
 
}}
 
}}
 
{{Series|Police Quest}}
 
{{Series|Police Quest}}
 +
 +
'''Key points'''
 +
{{--}} Game is unlikely to launch or run on modern systems "as is", requires significant tweaking to run.
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|swat_3_tactical_game_of_the_year_edition|swat_series|for game series}}
+
{{GOG.com links|1207658946|swat_series|for game series}}
 +
{{mm}} [http://steamcommunity.com/app/560370/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| GOG | swat_3_tactical_game_of_the_year_edition | DRM-free | | | Windows }}
+
{{Availability/row| Retail | | unknown | | | Windows }}
 +
{{Availability/row| GOG.com | swat_3_tactical_game_of_the_year_edition | DRM-free | Tactical Game of the Year Edition | | Windows }}
 +
{{Availability/row| Steam | 560370 | Steam | Tactical Game of the Year Edition | | Windows }}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{ii}} SWAT 3 may crash immediately after launching on Windows 7, 8, 10 because the codecs for the FMV videos are not supported on modern versions of Windows. Skipping the intro video is a good way of testing whether this issue is the cause of a crash on launch issue.
{{Fixbox/fix|-nointro command line argument}}
+
 
 +
{{Fixbox|description=-nointro command line argument|ref={{cn|date=July 2016}}|fix=
 
# Create a shortcut to the program, located at <code>{{p|game}}\Swat.exe</code>.
 
# Create a shortcut to the program, located at <code>{{p|game}}\Swat.exe</code>.
 
# Right click on the shortcut and choose "Properties".
 
# Right click on the shortcut and choose "Properties".
Line 40: Line 47:
 
{{ii}} Performance is very low on modern operating systems.{{cn|date=June 2016}}
 
{{ii}} Performance is very low on modern operating systems.{{cn|date=June 2016}}
  
{{Fixbox|1=
+
{{Fixbox|description=Use dgVoodoo2|ref=<ref>{{Refcheck|user=Hhtv|date=2016-05-16}}</ref>|fix=
{{Fixbox/fix|Use dgVoodoo2|ref=<ref>{{Refcheck|user=Hhtv|date=2016-05-16}}</ref>}}
+
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2].
# Download dgVoodoo2 from [http://dege.freeweb.hu/dgVoodoo2.html]
 
 
# Extract <code>D3DImm.dll</code> and <code>DDraw.dll</code> to the installation folder, where <code>swat.exe</code> is located.
 
# Extract <code>D3DImm.dll</code> and <code>DDraw.dll</code> to the installation folder, where <code>swat.exe</code> is located.
 
}}
 
}}
Line 49: Line 55:
 
{{ii}} The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
 
{{ii}} The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
  
{{Fixbox|1=
+
{{Fixbox|description=Increase AI determination time|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Increase AI determination time}}
+
# Go to <code>{{p|game}}\Swat.cfg</code>.
# Navigate to <code>{{p|game}}\Swat.cfg</code>.
 
 
# Open <code>Swat.cfg</code> in a text editor.
 
# Open <code>Swat.cfg</code> in a text editor.
 
# Find the following lines: <br /> <code>aiofficertime<br />aisuspecttime</code>
 
# Find the following lines: <br /> <code>aiofficertime<br />aisuspecttime</code>
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{{Game data|
 
{{Game data|
 
{{Game data/row|Windows|{{p|game}}\game\careers}}
 
{{Game data/row|Windows|{{p|game}}\game\careers}}
 +
}}
 +
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|gog galaxy            = false
 +
|gog galaxy notes      =
 +
|origin                =
 +
|origin notes          =
 +
|steam cloud          = unknown
 +
|steam cloud notes    =
 +
|uplay                =
 +
|uplay notes          =
 +
|xbox cloud            =
 +
|xbox cloud notes      =
 
}}
 
}}
  
Line 86: Line 105:
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|hor+}}, use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = {{term|hor+}}, use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2].
 
|fov                        = false
 
|fov                        = false
|fov notes                  =  
+
|fov notes                  = 80° at 4:3 aspect ratio
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = See [[#Windowed|Windowed]].
 
|borderless windowed notes  = See [[#Windowed|Windowed]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = force through graphics driver.
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2].
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = on by default. force off through graphics driver.
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = no fps cap
|color blind                = unknown
+
|hdr                        = unknown
 +
|hdr notes                  =  
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit config file|ref=<ref>[http://www.wsgf.org/dr/swat-3-close-quarters-battle WSGF article]</ref>|fix=
{{Fixbox/fix|Edit config file|ref=<ref>[http://www.wsgf.org/dr/swat-3-close-quarters-battle WSGF article]</ref>}}
 
 
# Start a game and go to options screen.
 
# Start a game and go to options screen.
 
# Set the resolution to 1024x768.
 
# Set the resolution to 1024x768.
 
#* It's recommended to set the other graphical options before editing config file as well.
 
#* It's recommended to set the other graphical options before editing config file as well.
 
# Save the settings and quit the game.
 
# Save the settings and quit the game.
# Navigate to a folder, where you've installed a game.
+
# Go to <code>{{p|game}}</code>.
 
# Open '''Swat.cfg''' with a text editor.
 
# Open '''Swat.cfg''' with a text editor.
 
# Find a line: <code>res=1024 768</code> and replace the values with your own resolution.
 
# Find a line: <code>res=1024 768</code> and replace the values with your own resolution.
Line 124: Line 144:
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Menu is always rendered at 640x480.
+
{{ii}} Menu is always rendered at 800x600 since the bitmap graphics are at that resolution.
 +
{{ii}} Resolutions higher than 1920 x 1080 may fail to load when using this solution. For higher resolutions, DgVoodoo2 may have to be used.
 
}}
 
}}
  
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{{ii}} DxWnd and Windowed Borderless Gaming can be used together to force borderless window mode.
 
{{ii}} DxWnd and Windowed Borderless Gaming can be used together to force borderless window mode.
  
{{Fixbox|1=
+
{{Fixbox|description=-window command line argument|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|-window command line argument}}
 
 
# Create a shortcut to the program, located at <code>{{p|game}}\Swat.exe</code>.
 
# Create a shortcut to the program, located at <code>{{p|game}}\Swat.exe</code>.
 
# Right click on the shortcut and choose "Properties".
 
# Right click on the shortcut and choose "Properties".
Line 142: Line 162:
 
{{ii}} For more information, see our article on [[Glossary:Command line arguments|command line arguments]].
 
{{ii}} For more information, see our article on [[Glossary:Command line arguments|command line arguments]].
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=Use DxWnd and Windowed Borderless Gaming for borderless window mode|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Use DxWnd and Windowed Borderless Gaming for borderless window mode}}
 
 
# Point DxWnd at your SWAT 3 executable. Make sure to set the "DirectX Version to Hook" to "automatic".
 
# Point DxWnd at your SWAT 3 executable. Make sure to set the "DirectX Version to Hook" to "automatic".
 
# Run WBG. You will see the WBG icon in your System Tray. Right click on that icon and select "Settings", "Global  Settings".
 
# Run WBG. You will see the WBG icon in your System Tray. Right click on that icon and select "Settings", "Global  Settings".
Line 155: Line 174:
 
{{ii}} When run through DxWnd, you can now use your WBG borderless window keybind to force SWAT 3 into a borderless window.  
 
{{ii}} When run through DxWnd, you can now use your WBG borderless window keybind to force SWAT 3 into a borderless window.  
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=(Optional) Use dxwnd for 16-bit color mode|ref={{cn|date=October 2016}}|fix=
{{Fixbox/fix|(Optional) Use dxwnd for 16-bit color mode.}}
 
 
DxWnd can be used to simplify transition between 16-bit and 32-bit color mode.
 
DxWnd can be used to simplify transition between 16-bit and 32-bit color mode.
 
# Launch DXWnd. Click on '''Edit''' and '''Add'''.
 
# Launch DXWnd. Click on '''Edit''' and '''Add'''.
Line 174: Line 192:
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 206: Line 224:
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
|surround sound          = unknown
+
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = false
 
|subtitles                = false
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  |subtitles = false
 
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
|fan notes =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    = Local retail version only.
 +
|fan      =
 +
|fan notes =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    = Retail version only.
 
  |fan      =  
 
  |fan      =  
 
  |fan notes =  
 
  |fan notes =  
Line 270: Line 306:
 
|udp  =  
 
|udp  =  
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==Issues fixed==
 +
===Game crashes immediately after launching===
 +
{{ii}} For Windows 7, 8, and 10, the game will crash if display scaling on high DPI settings is enabled.
 +
{{ii}} For Windows 7, 8, and 10, the FMV movies will cause the game to crash due to the codec no longer being supported. This usually gives a "DDERR_Generic" error message but sometimes the game just shuts down without warning.
 +
 +
{{Fixbox|description=Disable display scaling on high DPI settings|ref=<ref>[https://www.gog.com/forum/swat_series/swat_3_is_not_working_with_win_7_pro_sp1 SWAT 3 is not working with Windows 7 PRO SP 1 :: SWAT Series Community Discussions]</ref>|fix=
 +
# Go to the game's compatibility options.
 +
# Check "disable displaying scaling on high DPI settings".
 +
}}
 +
 +
{{Fixbox|description=Manually download the FMV codecs|ref=<ref>[https://www.gog.com/forum/swat_series/swat_3_is_not_working_with_win_7_pro_sp1 SWAT 3 is not working with Windows 7 PRO SP 1 :: SWAT Series Community Discussions]</ref>|fix=
 +
# Manually download the required codecs from http://www.swat3lastresort.info/index.php/swat-3-video-directx-fix.
 
}}
 
}}
  
 
==Issues unresolved==
 
==Issues unresolved==
===Low performance on Windows 8===
+
===Low performance on Windows 8/10===
{{ii}} Low performance on Windows 8 systems is commonly reported. Launching the game in [[Glossary:Windowed|windowed]] mode may solve the problem, at the cost of the game running in 800x600 window.
+
{{ii}} Low performance on Windows 8/10 systems is commonly reported. This partially caused by the fact that 16-bit color mode is emulated in 32-bits. Launching the game in [[Glossary:Windowed|windowed]] mode may solve the problem, at the cost of the game running in 800x600 window. A better way to deal with this is to use [http://dege.freeweb.hu/ DgVooodoo2]
 
{{ii}} See the [[#Windowed|Windowed]] section in this article for information specific to this game.
 
{{ii}} See the [[#Windowed|Windowed]] section in this article for information specific to this game.
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|64-bit executable      = false
 +
|64-bit executable notes=
 +
}}
  
 
==System requirements==
 
==System requirements==
Line 282: Line 359:
  
 
|minOS    = 95, 98, 2000, ME
 
|minOS    = 95, 98, 2000, ME
|minCPU  = Pentium II 266 MHz
+
|minCPU  = Intel Pentium II 266 MHz
 
|minRAM  = 64 MB
 
|minRAM  = 64 MB
 
|minHD    = 600 MB
 
|minHD    = 600 MB

Revision as of 07:31, 15 March 2018

SWAT 3: Close Quarters Battle
SWAT 3: Close Quarters Battle cover
Developers
Sierra Northwest
Publishers
Sierra Entertainment
Release dates
Windows November 23, 1999
SWAT 3: Close Quarters Battle on Wikipedia
Police Quest
Police Quest: In Pursuit of the Death Angel 1987
Police Quest II: The Vengeance 1988
Police Quest III: The Kindred 1991
Police Quest: Open Season 1993
Police Quest: SWAT 1995
Police Quest: SWAT 2 1998
SWAT 3: Close Quarters Battle 1999
SWAT 4 2005

Key points

Game is unlikely to launch or run on modern systems "as is", requires significant tweaking to run.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
GOG.com
DRM-free
Tactical Game of the Year Edition
Windows
Steam
Icon overlay.png
Tactical Game of the Year Edition
Windows

Essential improvements

Skip intro videos

SWAT 3 may crash immediately after launching on Windows 7, 8, 10 because the codecs for the FMV videos are not supported on modern versions of Windows. Skipping the intro video is a good way of testing whether this issue is the cause of a crash on launch issue.
-nointro command line argument[citation needed]
  1. Create a shortcut to the program, located at <path-to-game>\Swat.exe.
  2. Right click on the shortcut and choose "Properties".
  3. Add -nointro to the end of the Target.
  4. Click OK.

Notes

For more information, see our article on command line arguments.

Performance improvement

Performance is very low on modern operating systems.[citation needed]
Use dgVoodoo2[1]
  1. Download dgVoodoo 2.
  2. Extract D3DImm.dll and DDraw.dll to the installation folder, where swat.exe is located.

Enhance AI

The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
Increase AI determination time[citation needed]
  1. Go to <path-to-game>\Swat.cfg.
  2. Open Swat.cfg in a text editor.
  3. Find the following lines:
    aiofficertime
    aisuspecttime
  4. Replace the numbers they contain (i.e. aiofficertime=20) with 200 (i.e. aiofficertime=200).
  5. Save Swat.cfg.

Notes

aiofficertime and aisuspecttime are independent of each other - you could set aiofficertime to 200 and aisuspecttime to 20 to decrease difficulty by way of making suspect AI dumber, or vice-versa.
You can try increasing the AI determination time further to, say, 2000, but the improvements may be minimal.
This fix will need to be repeated anytime settings are modified from the in-game options screen.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/560370/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/560370/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Widescreen resolution

Edit config file[2]
  1. Start a game and go to options screen.
  2. Set the resolution to 1024x768.
    • It's recommended to set the other graphical options before editing config file as well.
  3. Save the settings and quit the game.
  4. Go to <path-to-game>.
  5. Open Swat.cfg with a text editor.
  6. Find a line: res=1024 768 and replace the values with your own resolution.
  7. After that find a line: display_mode=1024 768 2 1 and change the resolution values as well leaving 2 1 at the end (e.g. for 1920x1080, display_mode=1920 1080 2 1.
  8. Save the changes and run a game.

Notes

Menu is always rendered at 800x600 since the bitmap graphics are at that resolution.
Resolutions higher than 1920 x 1080 may fail to load when using this solution. For higher resolutions, DgVoodoo2 may have to be used.

Windowed

Windowed mode requires 16-bit color mode.
Available only in 800x600.
DxWnd and Windowed Borderless Gaming can be used together to force borderless window mode.
-window command line argument[citation needed]
  1. Create a shortcut to the program, located at <path-to-game>\Swat.exe.
  2. Right click on the shortcut and choose "Properties".
  3. Add -window to the end of the Target.
  4. Click OK.

Notes

For more information, see our article on command line arguments.
Use DxWnd and Windowed Borderless Gaming for borderless window mode[citation needed]
  1. Point DxWnd at your SWAT 3 executable. Make sure to set the "DirectX Version to Hook" to "automatic".
  2. Run WBG. You will see the WBG icon in your System Tray. Right click on that icon and select "Settings", "Global Settings".
  3. Under "Add Window", choose a keybind that you will use to "add" SWAT 3 to WBG (we'll be doing this later). Then, enter the resolution you want to play the game at. Finally, under "Force Key", pick another key you will use to actually set the game to run in a borderless window. Go ahead and close the settings window.
  4. Execute swat.exe through DxWnd.
  5. The game should start up in a tiny window in the top-left corner of the screen. When you get to the main menu, hit whatever Add Window keybind you set up.
  6. Alt-tab out of the game, and right-click on the WBG tray icon. Select "Settings", "Game Settings".
  7. Select SWAT from the dropdown menu. Enter your resolution one more time and make sure that "Manage Mouse" and "Lock to game window" are selected. Apply, and close the window. Close SWAT as well, just to make sure the WBG settings take.

Notes

When run through DxWnd, you can now use your WBG borderless window keybind to force SWAT 3 into a borderless window.
(Optional) Use dxwnd for 16-bit color mode[citation needed]

DxWnd can be used to simplify transition between 16-bit and 32-bit color mode.

  1. Launch DXWnd. Click on Edit and Add.
  2. In a name field type in: SWAT 3.
  3. In a path field click on a button ... and navigate to a folder where you've installed SWAT. Choose Swat.exe and press Open button.
  4. Go to a Color tab.
  5. And check a field Force 16BPP desktop.
  6. Click OK and minimize DXWnd window.
  7. Launch a game using a shortcut with -window command line argument.
  8. Once you end up playing, close a game and DXWnd. Upon closing, DXWnd is going to ask whatever you want to restore previous Desktop settings - answer yes, to switch back to 32bit color mode.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
TGOTY : only in english.
French
Polish
Local retail version only.
Russian
Retail version only.

Network

Multiplayer types

Type Native Notes
LAN play
Versus, Co-op
Online play
Versus, Co-op

Issues fixed

Game crashes immediately after launching

For Windows 7, 8, and 10, the game will crash if display scaling on high DPI settings is enabled.
For Windows 7, 8, and 10, the FMV movies will cause the game to crash due to the codec no longer being supported. This usually gives a "DDERR_Generic" error message but sometimes the game just shuts down without warning.
Disable display scaling on high DPI settings[3]
  1. Go to the game's compatibility options.
  2. Check "disable displaying scaling on high DPI settings".
Manually download the FMV codecs[4]
  1. Manually download the required codecs from http://www.swat3lastresort.info/index.php/swat-3-video-directx-fix.

Issues unresolved

Low performance on Windows 8/10

Low performance on Windows 8/10 systems is commonly reported. This partially caused by the fact that 16-bit color mode is emulated in 32-bits. Launching the game in windowed mode may solve the problem, at the cost of the game running in 800x600 window. A better way to deal with this is to use DgVooodoo2
See the Windowed section in this article for information specific to this game.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 95, 98, 2000, ME
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) 800x600 SVGA high color (16 bit)
8 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/560370/ in addition to or instead of this directory. The app ID (560370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References