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Ricochet

From PCGamingWiki, the wiki about fixing PC games
Revision as of 11:14, 22 September 2018 by Garrbot (talk | contribs) (updated template usage)
Ricochet
Ricochet cover
Developers
Valve Corporation
Engines
GoldSrc
Release dates
Windows November 1, 2000
macOS (OS X) March 30, 2013
Linux March 30, 2013
Ricochet on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Key points

There are few working servers left.
The player base is extremely small.

General information

GitHub Issue Tracker for Ricochet and other GoldSrc-based games
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Unlocked on Steam with Half-Life retail key.
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

Essential improvements

Skip intro videos

-nointro[citation needed]
  1. Find Ricochet in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -nointro
  6. Press OK
  7. Launch the game

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Half-Life\ricochet[Note 1]
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Borderless fullscreen windowed

-window -noborder[citation needed]
  1. Find Ricochet in your Steam Library
  2. Right-click the game name
  3. Select Properties
  4. Select Set Launch Options...
  5. Input -window -noborder
  6. Press OK
  7. Launch the game

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.
In-game voice settings.
In-game voice settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

In-game multiplayer settings.
In-game multiplayer settings.
For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Use connect [IP address here] in the console.

Ports

Protocol Port(s) and/or port range(s)
UDP 6003, 7002, 27010, 27015, 27025
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 7 Lost with Linux update.[1]
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio Miles Sound System
Multiplayer WON (retail)
Steamworks (Steam)

Console commands

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
The console is enabled by default in GoldSrc games, press ~ to open it.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 6 GB
Video card (GPU) 16 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.6.3
Processor (CPU) 500 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8
ATI Radeon X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual-core from Intel or AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 8600/9600GT
ATI/AMD Radeon HD2600/3600
(Graphic Drivers: Nvidia 310, AMD 12.11)
OpenGL 2.1 compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References