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Quake II

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Revision as of 09:50, 1 December 2017 by Suicide machine (talk | contribs) (→‎Source ports: New URL method, added missing link)
Template:Infobox game/row/macporter
Quake II
Quake II cover
Developers
id Software
The Reckoning (Expansion) Xatrix Entertainment
Ground Zero (Expansion) Rogue Entertainment
Publishers
Activision
Engines
id Tech 2
Release dates
Windows December 9, 1997
Mac OS (Classic) 1997
Linux May 20, 1999
Quake II guide on StrategyWiki
Quake II on Wikipedia
Quake
Quake 1996
Quake II 1997
Quake III Arena 1999
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010
Quake II RTX 2019
Quake Enhanced 2021
Quake Champions 2022
Quake II Enhanced 2023

Key points

Engine is open source with modern multi-platform ports available; see Source ports
Modding community
The Steam version lacks the soundtrack, but this can be fixed.

General information

Quake Wiki - A detailed wiki for every Quake game made.
Func_Msgboard - The mapper hub, new map releases, technique improvements.
FAQ on Steam forums - A starting point for new Quake II players.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD check removed by official patches. Soundtrack is still embedded in the CD.
Windows
Mac OS
Linux
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Quake II: Quad Damage. Not available for purchase in Germany.[1]
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Does not come with the game soundtrack; see No music playback.
Windows
The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon "Icculus" version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
This game can also be played on OS X and Linux using a source port.
GOG.com's launcher for Quake II is fully customizeable by editing Q2Launcher.ini allowing you to add more mods or even modify the exe files the launcher should use.

DLC and expansion packs

Name Notes
Mission Pack: Ground Zero
Windows
Mission Pack: The Reckoning
Windows
Netpack I: Extremities Not available for the Steam version.
Windows

Essential improvements

Official patch

  • 3.20 - Latest official patch.

Improvements for the original release

Complete list of console commands: [2] FAQ with some technical info: [3]

Texture quality

The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command gl_round_down. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware.

Setting gl_round_down 0 (and doing a vid_restart, or putting it into an autoexec.cfg) improves texture quality noticeably.

Quake II Facelift mod

The ingame method uses a simple linear filter; an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions).

This mod also has a few shortcomings; widescreen support is essentially broken as objects disappear at the left and right edges of the screen, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.

Source ports

Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.

Name Description
Fruitz of Dojo Quake II OS X A Cocoa port of the engineit allows Quake II to be played on modern Macs.
KMQuake II Windows Enhanced clientallows for customization of texturesgame interface etc.
QuakeIIxp Windows, Linux Enhanced port with improved graphics using an updated rendering engine.
LWJake2 Windows, OS X, Linux A LWJGL based source port focusing on compatibility and bug fixes.
Q2DOS DOS A port that features DLL loading through DJGPPOnline play with a packet driverIntel HD audio supportHTTP downloading with libCURLYamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch.
Q2PRO Windows, OS X, Linux Multiplayer focused source portavailable with r1ch.net anticheat module. It is also used for speedrunning.
Quake II Starter Windows Free and standalone installer that uses the Quake II demo and patchalong with Q2PROto create a fully functional and multiplayer enabled version of the game.
R1Q2 Windows, Linux Multiplayer focused source portavailable with r1ch.net anticheat module.
Ultimate Quake II Patch Windows Designed for the Steam version but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack.
Unofficial v3.24 Patch Windows This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
Yamagi Quake II Windows, OS X, Linux Enhanced client focusing mainly on bug-fixes and code improvements.

r1ch.net anticheat module

Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.

Game data

Configuration file(s) location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2320/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2320/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Added on update 1.2
Steam Cloud

Video settings

In-game general settings.
In-game general settings.
In-game graphics settings.
In-game graphics settings.

Template:Video settings

Widescreen resolution

Custom resolution (Yamagi port)[citation needed]
  1. Go to <path-to-game>\baseq2\.
  2. Open autoexec.cfg or create one if it doesn't exist.
  3. Add gl_customwidth "X" where X is the horizontal resolution.
  4. Add gl_customheight "Y" where Y is the vertical resolution.
  5. Add gl_mode "-1" to enable custom resolutions.

Field of view (FOV)

Edit config file[citation needed]
  1. Go to <path-to-game>\baseq2\.
  2. Create and open autoexec.cfg.
  3. Add fov X where X is the desired FOV.

Notes

Values above 90° may hide the gun model; see Issues fixed.
Console command[citation needed]
  1. Open console with ~.
  2. Type fov X where X is the desired field of view.

Frame rate (FPS)

Edit config file[citation needed]
  1. Go to <path-to-game>\baseq2\.
  2. Create and open autoexec.cfg.
  3. Add cl_maxfps X where X is the desired FPS cap.
  4. Add r_maxfps X instead if you're using KMQuake II.
Console command[citation needed]
  1. Open console with ~.
  2. Type gl_maxfps X where X is the desired FPS cap.

Input settings

Template:Input settings

Mouse acceleration

Disable mouse acceleration (source port)[citation needed]
  1. A source port is required (e.g. KMQuake II). See Source ports.
  2. Go to <path-to-game>\baseq2\.
  3. Create and open autoexec.cfg.
  4. Add the line m_noaccel 1.
Disable mouse acceleration (original release)[citation needed]

Use the MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix.

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 See the Steam Community guide.
LAN play
16
Online play
16
All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 27910
Universal Plug and Play (UPnP) support status is unknown.

VR support

Issues fixed

Saves not working in The Reckoning and Ground Zero

If you are getting "function pointers have moved" error in console after trying to load game, install fan-patch 3.24. Issue noted in gog.com release.

No music playback

The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.

If you prefer to use the original engine you can download the soundtrack from the Steam discussions. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.

GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.

Play the expansions with KMQuake II

Use launch parameters[4]
Use the following command line arguments with kmquake2.exe
  • For The Reckoning, use +set game xatrix
  • For Ground Zero, use +set game rogue
Other method[citation needed]
Create a quake2.bat file with the following content. Make sure you have the support files for the expansions ready. Available here.
@echo off
echo Quake II + expansions
echo 1: Quake II
echo 2: Mission Pack 1: The Reckoning
echo 3: Mission Pack 2: Ground Zero
set /p userinp=choose a number (1-3):
goto %userinp%
:1
goto end
:2
set game%=xatrix
goto end
:3
set game%=rogue
goto end
:end
kmquake2.exe +set game %game%

See gun with wide FOV

Install Patch 3.24 or KMQuake II[citation needed]
Apply hex edit[5]
  1. Open quake2.exe with a hex editor such as HxD.
  2. Go to the address 47B00
  3. Change the values 00 00 B4 42 to 00 00 33 43

"No Input arguments" when running the launcher (GOG.com)

This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.

Other information

API

Technical specs Supported Notes
OpenGL 1.1 3DFX and PowerVR MiniGL included.
Software renderer
Broken by default on Win7 x64 (Rainbow color problems in older games). Tested as working with Win95 compatibility mode on Win7 x64.
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Linux
Mac OS (Classic)

Middleware

Middleware Notes
Audio DirectSound, OSS, ALSA1 OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version.

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, NT 4.0
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 25 MB
Mac OS
Minimum
Operating system (OS) 7.5.3
Processor (CPU) PowerPC 603e
System memory (RAM) 48 MB
Hard disk drive (HDD)
Other 4X CD-ROM drive
Linux
Minimum Recommended
Operating system (OS) Linux kernel v2.0.24
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 25 MB

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2320/ in addition to or instead of this directory. The app ID (2320) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References