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Difference between revisions of "Path of Exile"

From PCGamingWiki, the wiki about fixing PC games
(→‎Middleware: Audio and cutscene middleware got chagned years ago (would be nice if devs actually put change in changelog so I could cite when it happened).)
(→‎Issues fixed: Added CN tages to OpenAL fixes as game now uses FMOD Studio for audio.)
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==Issues fixed==
 
==Issues fixed==
 
===BSOD with Creative Labs sound cards===
 
===BSOD with Creative Labs sound cards===
{{Fixbox|description=Use updated OpenAL libraries|ref=<ref>[http://www.pathofexile.com/forum/view-thread/50332 Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile]</ref>|fix=
+
{{Fixbox|description=Use updated OpenAL libraries|ref=<ref>[http://www.pathofexile.com/forum/view-thread/50332 Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile]</ref>{{cn|reason=Game now uses FMOD Studio middleware instead of OpenAL.}}|fix=
 
# Go to {{p|game}}.
 
# Go to {{p|game}}.
 
# Delete or move <code>OpenAL32.dll</code> and <code>wrap_oal.dll</code>.
 
# Delete or move <code>OpenAL32.dll</code> and <code>wrap_oal.dll</code>.
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{{--}} Every time the patcher is run the old .dll are going to be restored
 
{{--}} Every time the patcher is run the old .dll are going to be restored
 
}}
 
}}
{{Fixbox|description=Launch the game with --nosound ''or'' --softwareaudio [[Glossary:Command line arguments|parameters]]|ref=<ref>[http://www.pathofexile.com/forum/view-thread/23875/page/1 Forum - Technical & Account Support - BSOD with only POE - Path of Exile]</ref>}}
+
{{Fixbox|description=Launch the game with --nosound ''or'' --softwareaudio [[Glossary:Command line arguments|parameters]]|ref=<ref>[http://www.pathofexile.com/forum/view-thread/23875/page/1 Forum - Technical & Account Support - BSOD with only POE - Path of Exile]</ref>{{cn|reason=Game now uses FMOD Studio middleware instead of OpenAL.}}}}
  
 
===Performance on low end systems===
 
===Performance on low end systems===

Revision as of 17:12, 29 June 2018

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Path of Exile
Path of Exile cover
Developers
Grinding Gear Games
Release dates
Windows October 23, 2013
Path of Exile on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

Key points

Free-to-Play

General information

Official Path of Exile Forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require a Path of Exile account.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Path of Exile
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/238960/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile). All character/save data is synced online with Grinding Gear.

Video settings

Graphics settings.
Graphics settings.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Brazilian Portuguese
Russian
Spanish
Thai

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
6

Connection types

Issues fixed

BSOD with Creative Labs sound cards

Use updated OpenAL libraries[1][citation needed]
  1. Go to <path-to-game>.
  2. Delete or move OpenAL32.dll and wrap_oal.dll.
  3. From now on start the game with --nopatch parameter.

Notes

Automatic game updates are disabled in this way.
Every time the patcher is run the old .dll are going to be restored
Launch the game with --nosound or --softwareaudio parameters[2][citation needed]

Performance on low end systems

Edit production_Config.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open production_Config.ini.
  3. Make the following changes:
    • antialias_mode=0
    • dx11_antialias_mode=0
    • dx9_antialias_mode=0
    • antialias_mode=0
    • post_processing=false
    • screen_shake=false
    • shadow_type=no_shadows
    • texture_filtering=0
    • texture_quality=5
    • vsync=false (vsync==true causes input lag. Force Vsync through graphics card control panel or cap the frame rate (cap -1 of monitor refresh rate recommended)).

Other information

API

Technical specs Supported Notes
Direct3D 9, 11 Also uses DirectX9 EX for post-Windows XP systems.
Shader Model support 3, 4 [3]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD Studio
Cutscenes Bink Video 2

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) AMD Sempron 3600+
Intel Pentium 4 3.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) ATI Radeon HD 3470
Nvidia GeForce 6600 GT

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/238960/ in addition to or instead of this directory. The app ID (238960) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References