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OpenRA

From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:17, 14 January 2017 by Matthias (talk | contribs) (→‎Audio settings: l10n is still wip)
OpenRA
OpenRA cover
Developers
OpenRA developers
Release dates
Windows 2010
macOS (OS X) 2010
Linux 2010
OpenRA guide on StrategyWiki
OpenRA on Wikipedia

Key points

Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
Cross platform multiplayer on Windows, OS X and Linux
Actively maintained by the community and designed with modding in mind.
Doesn't run on legacy hardware[1]

General information

Official Website

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Windows
macOS (OS X)
Linux
The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.[2]

Game data

Configuration file, custom map and game asset location

This game does not follow the XDG Base Directory Specification on Linux.[3]

Video settings

Display settings
Display settings

Template:Video settings

Input settings

Input settings
Input settings

Template:Input settings

Audio settings

Audio settings
Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Localized discs require manual installation;[2] UI translation support still incomplete[4]

Network

Advanced settings
Advanced settings
Network settings
Network settings

Multiplayer types

Type Native Notes
LAN play
Only via Direct IP
Online play
Allows public games via the OpenRA master server

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 1234
This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Ports used internally and externally is configurable in-game when hosting a game and in settings.yaml.

Issues fixed

For the list of common issues visit the FAQ section of the wiki

Other information

API

Technical specs Supported Notes
OpenGL 2.1
Shader Model support 2.0
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) Vista, 7, 8
Processor (CPU)
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce FX 5200
ATI Radeon 9500
Intel GMA X3100
Shader model 2.0 support
Other NET Framework 4.5
The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) Nvidia GeForce FX 5200
ATI Radeon 9500
Intel GMA X3100
Shader model 2.0 support
Other Mono 3.2
Linux
Minimum
Operating system (OS) Ubuntu 14.04, openSUSE 13.1
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) Nvidia GeForce FX 5200
ATI Radeon 9500
Intel GMA X3100
Shader model 2.0 support
Other Mono 3.2
The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.

References

  1. FAQ · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
  2. 2.0 2.1 Game Content · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
  3. Split mod vs user content directories · Issue #10374 · OpenRA/OpenRA - last accessed on 2016-10-19
  4. GitHub: Translation support