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Difference between revisions of "Need for Speed II"

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(54 intermediate revisions by 31 users not shown)
Line 2: Line 2:
 
|cover        = Need for Speed II cover.jpg
 
|cover        = Need for Speed II cover.jpg
 
|developers  =  
 
|developers  =  
 +
{{Infobox game/row/developer|EA Canada}}
 
{{Infobox game/row/developer|EA Seattle}}
 
{{Infobox game/row/developer|EA Seattle}}
 
|publishers  =  
 
|publishers  =  
Line 8: Line 9:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|April 30, 1997}}
 
{{Infobox game/row/date|Windows|April 30, 1997}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Racing }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Street racing }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary }}
 +
{{Infobox game/row/taxonomy/series            | Need for Speed }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|hltb        = 6469
 +
|lutris      = need-for-speed-ii
 
|strategywiki = Need for Speed II
 
|strategywiki = Need for Speed II
 +
|mobygames    = 2045
 
|wikipedia    = Need for Speed II
 
|wikipedia    = Need for Speed II
 
|winehq      = 1969
 
|winehq      = 1969
 +
|license      = commercial
 
}}
 
}}
{{Series|Need for Speed}}
+
{{Introduction|
 +
introduction = '''''{{PAGENAME}}'''''{{Note|While the PlayStation version was released under the name of '''''Over Drivin' II''''' (Japanese:{{lang|JP|オーバードライビンII}}), the Windows version of the ''Special Edition'' was released under its original name.}} is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game co-developed by [[Company:EA Canada|EA Canada]] and [[Company:EA Seattle|EA Seattle]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the second entry in the ''[[Series:Need for Speed|Need for Speed]]'' series.
  
'''Key points'''
+
|release history = The Windows version was released in North America on April 30, 1997, almost a month after the PlayStation version's release. An enchanced '''''Special Edition''''' re-release, which feature extra content and Glide support, was released in North America on October 29, 1997 and in Japan and Europe on February 2, 1998.
{{ii}} Re-released as '''Need for Speed II: Special Edition''', featuring extra content and Glide support.
 
{{ii}} Installing on 64-bit systems requires a workaround. See [[#Installing on 64-bit versions of Windows|Installing on 64-bit versions of Windows]].
 
  
'''General information'''
+
|current state = It should be noted that installing on 64-bit systems requires a workaround. (See [[#Installing original game on 64-bit versions of Windows|Installing on 64-bit versions of Windows]]).
{{mm}} [http://nfs.wikia.com/wiki/Need_for_Speed_Wiki Need for Speed Wiki]
+
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | | | Windows }}
+
{{Availability/row| Retail | | disc | Simple CD check. | | Windows }}
 
}}
 
}}
 +
{{ii}} A [https://archive.org/details/NFS2SEA demo] is available.
 +
 +
==Essential improvements==
 +
===[https://community.pcgamingwiki.com/files/file/2448-need-for-speed-ii-second-edition-patch-by-verok-verokster-105/ Verok/Verokster's Need For Speed II - Second Edition Patch]===
 +
{{++}} Adds support for external 3rash API renderers (DirectX, Glide and OpenGL), implements proper widescreen support with correct FOV and higher texture detail for cars, etc.
 +
 +
===[https://cookieplmonster.github.io/mods/need-for-speed-2-special-edition/ SilentPatch]===
 +
{{++}} Fixes numerous compatibility issues, fixes issues caused by Verok's Modern Patch
 +
{{ii}} Use with Verok's Modern Patch is strongly recommended, although not mandatory
 +
 +
===NFSIISE===
 +
{{ii}} [https://github.com/zaps166/NFSIISE NFSIISE] is a cross platform wrapper which utilizes SDL 2 and OpenGL 1/2/ES2 to run the game in Windows, Linux and Android. Bringing 3D acceleration and TCP protocol support, along with force feedback for controllers. For the non 3D acceleration version, [https://github.com/zaps166/NFSIISEN NFSIISEN] can be used instead.
 +
{{ii}} Requires '''Need for Speed II: Special Edition'''
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\FEDATA\PC\CONFIG\config.dat}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\FEDATA\PC\CONFIG\config.dat}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
|wsgf link                  =  
+
|wsgf link                  = https://www.wsgf.org/dr/need-speed-2-se/en
|widescreen wsgf award      =  
+
|widescreen wsgf award      = limited
|multimonitor wsgf award    =  
+
|multimonitor wsgf award    = limited
|ultrawidescreen wsgf award =  
+
|ultrawidescreen wsgf award = limited
|4k ultra hd wsgf award    =  
+
|4k ultra hd wsgf award    = limited
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes= 640x480; use [http://www.zeus-software.com/downloads/nglide nGlide] for higher 4:3 resolutions.
+
|widescreen resolution notes= 640x480 only; use [[#Need For Speed II - Second Edition Patch|Verok's NFSII Patch]]. Objects (cars, world) sometimes disappear at the left and right side of the screen.
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = Use [[#Need For Speed II - Second Edition Patch|Verok's NFSII Patch]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Use [[#Need For Speed II - Second Edition Patch|Verok's NFSII Patch]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Use [[#Need For Speed II - Second Edition Patch|Verok's NFSII Patch]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = dgVoodoo 2
+
|windowed notes            = Use [[#Need For Speed II - Second Edition Patch|Verok's NFSII Patch]] or [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2].
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = dgVoodoo 2
+
|antialiasing notes        =  
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = In 3dfx wrapper.
 
|vsync notes                = In 3dfx wrapper.
Line 70: Line 100:
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = 64 fps cap
 
|120 fps notes              = 64 fps cap
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
Line 76: Line 106:
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 100: Line 130:
 
|invert controller y-axis  = n/a
 
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 108: Line 156:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 122: Line 170:
 
|eax support              = false
 
|eax support              = false
 
|eax support notes        =  
 
|eax support notes        =  
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = false
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Swedish
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 
}}
 
}}
  
Line 131: Line 236:
 
|local play notes    = Split-screen.
 
|local play notes    = Split-screen.
 
|lan play            = true
 
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = unknown
+
|online play          = false
|online play players  =  
+
|online play players  = 8
 
|online play modes    =  
 
|online play modes    =  
 
|online play notes    =  
 
|online play notes    =  
Line 158: Line 263:
  
 
==Issues fixed==
 
==Issues fixed==
===Game wrapper for modern Windows/Linux/MacOS OSes===
+
===Game wrapper for modern Windows/Linux/MacOS operating systems===
 
{{Fixbox|description=Modern NFSIISE wrapper|ref=<ref>{{Refcheck|user=grantek|date=January 2018}}</ref>|fix=
 
{{Fixbox|description=Modern NFSIISE wrapper|ref=<ref>{{Refcheck|user=grantek|date=January 2018}}</ref>|fix=
 
* Cross-platform wrapper for the Need For Speed II SE game with 3D acceleration and TCP protocol
 
* Cross-platform wrapper for the Need For Speed II SE game with 3D acceleration and TCP protocol
Line 167: Line 272:
 
===Installing original game on 64-bit versions of Windows===
 
===Installing original game on 64-bit versions of Windows===
 
{{Fixbox|description=Fan-made installer|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Fan-made installer|ref={{cn|date=July 2016}}|fix=
* Fan-made installer can be downloaded from [http://www.nfsplanet.de/en/news/6515 nfsplanet.de]. It comes with required compatibility tweaks and nGlide wrapper.
+
* Fan-made installer can be downloaded from [https://www.nfsplanet.de/en/news/6515 nfsplanet.de]. It comes with required compatibility tweaks and nGlide wrapper.
  
 
'''Notes'''
 
'''Notes'''
Line 186: Line 291:
 
SHELL.DLL</pre>
 
SHELL.DLL</pre>
 
to '''NFS2SE''' folder on your hard disk.
 
to '''NFS2SE''' folder on your hard disk.
* Change an extension of '''INSTALL.NFS''' to WIN (INSTALL.WIN).
+
* Change the extension of '''INSTALL.NFS''' to WIN (INSTALL.WIN).
 
}}
 
}}
  
Line 192: Line 297:
 
{{Fixbox|description=Fixing compatibility issues|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Fixing compatibility issues|ref={{cn|date=October 2016}}|fix=
 
To fix most of compatibility issues you're going to need a 3dfx wrapper (recommended nGlide) and a small system compatibility patch.
 
To fix most of compatibility issues you're going to need a 3dfx wrapper (recommended nGlide) and a small system compatibility patch.
* Download [http://www.zeus-software.com/downloads/nglide nGlide] and install it (default settings should work fine).
+
* Download [https://www.zeus-software.com/downloads/nglide nGlide] and install it (default settings should work fine).
* Download [http://www.zeus-software.com/files/nglide/nfs2se_patch.zip compatibility patch], extract it and run '''PatchInstall.bat'''.
+
* Download [https://www.zeus-software.com/files/nglide/nfs2se_patch.zip compatibility patch], extract it and run '''PatchInstall.bat'''.
 
* To run a game use '''NFS2SEA.EXE''' - this exe file uses 3dfx. '''NFS2SEN.EXE''' is for software renderer only.
 
* To run a game use '''NFS2SEA.EXE''' - this exe file uses 3dfx. '''NFS2SEN.EXE''' is for software renderer only.
 
}}
 
}}
  
 
{{Fixbox|description=Fixing sound issues|ref=<ref name="Sui">{{refcheck|user=Suicide machine|date=August 11, 2016}}</ref>|fix=
 
{{Fixbox|description=Fixing sound issues|ref=<ref name="Sui">{{refcheck|user=Suicide machine|date=August 11, 2016}}</ref>|fix=
# Download and install [https://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal Creative ALchemy Universal]
+
* Download and install [https://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal Creative ALchemy Universal]
# Run the program and create a new profile for the game.
+
* Run the program and create a new profile for the game.
  
 
If ALchemy is unable to run properly on your pc, then try the alternative method fix by copying the dsound.dll from a Windows XP installation.
 
If ALchemy is unable to run properly on your pc, then try the alternative method fix by copying the dsound.dll from a Windows XP installation.
#Take dsound.dll from a Windows XP installation or download the dll version 5.3.3790.3959 of dsound from [http://www.dlldownloader.com/dsound-dll/ dllDownloader]
+
* Take dsound.dll from a Windows XP installation or download the dll version 5.3.3790.3959 of dsound from [https://www.dll-download-system.com/dlls/dsound.dll.html dllDownloader]
# Copy it and put it in the installation folder just where nfs2sea.exe is.
+
* Copy it and put it in the installation folder just where nfs2sea.exe is.
# Run nfs2sea.exe and enjoy.
+
* Run nfs2sea.exe and enjoy.
 
}}
 
}}
  
 
===Running in software rendered mode on modern systems===
 
===Running in software rendered mode on modern systems===
Despite being able to run in 3dfx mode, the software mode of NFSIISE (NFS2SEN.EXE) is unique for being the only way to play with dashboard view camera and it is the version that preserves the original style of the game.
+
Despite being able to run in 3dfx mode, the software mode of NFSIISE ('''NFS2SEN.EXE''') is unique for being the only way to play with dashboard view camera and it is the version that preserves the original style of the game.
 
+
{{Fixbox|description=Fixing compatibility issues|ref={{cn|date=September 2021}}|fix=
To fix most of compatibility issues, these fixes need to be installed using Compatibility Administrator:
+
To fix most of the compatibility issues, these fixes need to be installed using the Compatibility Administrator from the Microsoft Application Compatibility:
 
* ForceDirectDrawEmulation
 
* ForceDirectDrawEmulation
 
* CorrectFilePaths
 
* CorrectFilePaths
Line 216: Line 321:
 
* GlobalMemoryStatusLie
 
* GlobalMemoryStatusLie
 
* SingleProcAffinity
 
* SingleProcAffinity
 
+
}}
It can be used for both NFSIISE software mode (NFS2SEN.EXE) and NFSII (NFSW.EXE).
+
It can be used for both NFSIISE software mode ('''NFS2SEN.EXE''') and NFSII ('''NFSW.EXE'''). To solve problems with audio that may appear, follow the "Fixing sound issues" guide.
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 5
|direct3d notes        =  
+
|direct3d notes        = Special Edition requires DirectX 5.0
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
|glide versions        =  
+
|glide versions        = 2.4, 3.10
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 242: Line 347:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =  
 
}}
 
}}
  

Latest revision as of 11:33, 9 February 2024

Need for Speed II
Need for Speed II cover
Developers
EA Canada
EA Seattle
Publishers
Electronic Arts
Release dates
Windows April 30, 1997
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Racing
Vehicles Automobile, Street racing
Art styles Realistic
Themes Contemporary
Series Need for Speed
Need for Speed II on HowLongToBeat
Need for Speed II guide on StrategyWiki
Need for Speed II on MobyGames
Need for Speed II on Wikipedia
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

Need for Speed II[Note 1] is a singleplayer and multiplayer racing game co-developed by EA Canada and EA Seattle and published by Electronic Arts. It is the second entry in the Need for Speed series.

The Windows version was released in North America on April 30, 1997, almost a month after the PlayStation version's release. An enchanced Special Edition re-release, which feature extra content and Glide support, was released in North America on October 29, 1997 and in Japan and Europe on February 2, 1998.

It should be noted that installing on 64-bit systems requires a workaround. (See Installing on 64-bit versions of Windows).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Simple CD check.
Windows
A demo is available.

Essential improvements

Verok/Verokster's Need For Speed II - Second Edition Patch

Adds support for external 3rash API renderers (DirectX, Glide and OpenGL), implements proper widescreen support with correct FOV and higher texture detail for cars, etc.

SilentPatch

Fixes numerous compatibility issues, fixes issues caused by Verok's Modern Patch
Use with Verok's Modern Patch is strongly recommended, although not mandatory

NFSIISE

NFSIISE is a cross platform wrapper which utilizes SDL 2 and OpenGL 1/2/ES2 to run the game in Windows, Linux and Android. Bringing 3D acceleration and TCP protocol support, along with force feedback for controllers. For the non 3D acceleration version, NFSIISEN can be used instead.
Requires Need for Speed II: Special Edition

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\FEDATA\PC\CONFIG\config.dat[Note 2]

Save game data location

System Location
Windows <path-to-game>\FEDATA\PC\CONFIG\config.dat[Note 2]

Video

Graphics feature State WSGF Notes
Widescreen resolution
640x480 only; use Verok's NFSII Patch. Objects (cars, world) sometimes disappear at the left and right side of the screen.
Multi-monitor
Use Verok's NFSII Patch.
Ultra-widescreen
Use Verok's NFSII Patch.
4K Ultra HD
Use Verok's NFSII Patch.
Field of view (FOV)
Windowed
Use Verok's NFSII Patch or dgVoodoo 2.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
In 3dfx wrapper.
60 FPS
120+ FPS
64 fps cap
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Swedish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Split-screen.
LAN play
8
Online play
8

Issues fixed

Game wrapper for modern Windows/Linux/MacOS operating systems

Modern NFSIISE wrapper[1]
  • Cross-platform wrapper for the Need For Speed II SE game with 3D acceleration and TCP protocol
  • Binary releases for Windows/Linux/MacOS, support for non-x86 CPUs, and build target for Android
  • Links: README, Releases.

Installing original game on 64-bit versions of Windows

Fan-made installer[citation needed]
  • Fan-made installer can be downloaded from nfsplanet.de. It comes with required compatibility tweaks and nGlide wrapper.

Notes

Start Glide.exe shuts down explorer.exe for the time of running the game.
Manual installation of Need For Speed 2 SE[2]
  • Create a new folder named NFS2SE, somewhere on your hard disk.
  • From game's CD copy folders FEDATA and GAMEDATA to NFS2SE on your hard disk
  • From a root folder on CD copy files:
DSETUP.DLL
EACSND.DLL
INSTALL.NFS
NFS2SEA.EXE
NFS2SEA.ICO
NFS2SEN.EXE
NFS2SEN.ICO
SHELL.DLL

to NFS2SE folder on your hard disk.

  • Change the extension of INSTALL.NFS to WIN (INSTALL.WIN).

Fixing Glide compatibility on modern Windows systems

Fixing compatibility issues[citation needed]

To fix most of compatibility issues you're going to need a 3dfx wrapper (recommended nGlide) and a small system compatibility patch.

  • Download nGlide and install it (default settings should work fine).
  • Download compatibility patch, extract it and run PatchInstall.bat.
  • To run a game use NFS2SEA.EXE - this exe file uses 3dfx. NFS2SEN.EXE is for software renderer only.
Fixing sound issues[2]

If ALchemy is unable to run properly on your pc, then try the alternative method fix by copying the dsound.dll from a Windows XP installation.

  • Take dsound.dll from a Windows XP installation or download the dll version 5.3.3790.3959 of dsound from dllDownloader
  • Copy it and put it in the installation folder just where nfs2sea.exe is.
  • Run nfs2sea.exe and enjoy.

Running in software rendered mode on modern systems

Despite being able to run in 3dfx mode, the software mode of NFSIISE (NFS2SEN.EXE) is unique for being the only way to play with dashboard view camera and it is the version that preserves the original style of the game.

Fixing compatibility issues[citation needed]

To fix most of the compatibility issues, these fixes need to be installed using the Compatibility Administrator from the Microsoft Application Compatibility:

  • ForceDirectDrawEmulation
  • CorrectFilePaths
  • EmulateGetDiskFreeSpace
  • GlobalMemoryStatusLie
  • SingleProcAffinity

It can be used for both NFSIISE software mode (NFS2SEN.EXE) and NFSII (NFSW.EXE). To solve problems with audio that may appear, follow the "Fixing sound issues" guide.

Other information

API

Technical specs Supported Notes
Direct3D 5 Special Edition requires DirectX 5.0
Glide 2.4, 3.10
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz (133 MHz required for Multiplayer)
System memory (RAM) 16 MB
Hard disk drive (HDD) 10 MB
Video card (GPU) Hi Color (65,535) support
1 MB of VRAM
DirectX 5.0 compatible
Sound (audio device)
Other 4x CD-ROM drive
Keyboard
Multiplayer: 14400bps or Faster Modem (2 Player), Null Modem Cable (2 Player) and/or IPX-Compliant Network Card (2-8 Players). One CD Per Computer, unless using Remote Installation.


Notes

  1. While the PlayStation version was released under the name of Over Drivin' II (Japanese:オーバードライビンII), the Windows version of the Special Edition was released under its original name.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:grantek on January 2018
  2. 2.0 2.1 Verified by User:Suicide machine on August 11, 2016