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Metro 2033 Redux

From PCGamingWiki, the wiki about fixing PC games
Revision as of 01:13, 26 March 2019 by Garrbot (talk | contribs) (updated template usage)
Metro 2033 Redux
Metro 2033 Redux cover
Developers
4A Games
Publishers
Deep Silver
Engines
4A Engine
Release dates
Windows August 26, 2014
Linux December 11, 2014
macOS (OS X) April 14, 2015[1]
Metro 2033 Redux on Wikipedia
Metro
Metro 2033 2010
Metro: Last Light 2013
Metro 2033 Redux 2014
Metro: Last Light Redux 2014
Metro Exodus 2019
Metro Exodus Enhanced Edition 2021
Metro Awakening 2024

Key points

Mouse sensitivity has multiple issues. Use Metro Mouse Fix.

General information

Unofficial Metro Wiki
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Redux bundle.
Windows
macOS (OS X)
Linux
Amazon.com
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
DRM-free version only available for Windows.
Icon overlay.png
Windows
Mac App Store
Icon overlay.png
macOS (OS X)
Origin
Origin
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All Linux versions require Steam DRM.

Essential improvements

Skip intro videos

Delete contents of legal.ogv[2]
  1. Go to <path-to-game>/2033/
  2. Delete or rename legal.ogv
  3. Right-click and create a new file named legal.ogv.
  4. A short intro video will still display after the loading. Press E or Space to skip it.

Notes

deleting or renaming legal.ogv without creating a dummy replacement file will make the game crash immediately to the desktop without any error messages.

Game data

Configuration file(s) location

System Location
GOG.com %LOCALAPPDATA%\4A Games\Metro 2033\user.cfg
Windows %LOCALAPPDATA%\4A Games\Metro 2033\<user-id>\user.cfg
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/user.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
GOG.com %USERPROFILE%\Documents\4A Games\Metro 2033\
Windows %USERPROFILE%\Documents\4A Games\Metro 2033\<user-id>\
macOS (OS X) ~/Library/Application Support/Metro_Redux_2033/
Linux <path-to-game>/<user-id>/

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud
Steam Cloud sync is currently broken because the game uses wrong <user-id> in Save location[3]

Video settings

General settings.
General settings.
Graphics settings.
Graphics settings.

Template:Video settings

Field of view (FOV)

This game uses vertical FOV. See FOV Calculator for help.
Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_base_fov from the default 50.625 to the desired value.

Notes

Increasing the FOV will reveal unfinished player model.

Windowed

Edit user.cfg[citation needed]
  1. Go to the configuration file location.
  2. Open user.cfg.
  3. Change r_fullscreen on to r_fullscreen off.

Notes

A bottom portion of the image may appear distorted.[4] To fix it lower the r_res_vert value by the distorted pixel height (f.e. when running the game in 1080p change the value from '1080' to '1040').

Resolution Issues

Some users have encountered issues such as not being able to set their native resolution; the game resetting their chosen resolution to a lower one; or the game's maximum available resolution being lower than their monitor's native resolution.[5] Such cases may be caused by the presence of multiple monitors attached to the computer, or attempting to play the game on an attached TV where larger resolutions may not be available. Possible solutions include unplugging any extra monitors[6] or setting the multi-monitor display mode in Windows to "Computer Only".

Input settings

Mouse settings.
Mouse settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.
Controller first preset, three presets available.
Controller first preset, three presets available.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Hungarian
Fan translation.
Italian
Polish
Russian
Spanish
Ukrainian
Brazilian Portuguese
Fan translation, download.

VR support

Issues fixed

Mouse sensitivity issues

The game applies different sensitivities for vertical and horizontal movement. It also has sensitivity settings that are too high for some players who prefer slower movement.
Use raw mouse input fix[7]

Install Metro Mouse Fix.

Run the game at screen refresh rate

In-game Vsync forces the refresh rate to 60 Hz in fullscreen mode.
Force Vsync in driver[citation needed]
  1. Disable the in-game Vsync.
  2. Force Vsync externally.

Game crashing

Crashing when loading a save on certain Nvidia cards[citation needed]
  1. Download this file
  2. Unzip into <path-to-game>\

Note: This bug and bug fix may not be limited to Nvidia cards. If you have an AMD chipset and are experiencing this bug, try the fix anyway.

Micro Stuttering

If the game periodically skips a frame or two throughout gameplay, this may be fixed by un-parking CPU threads.
Un-park CPU threads[8]
  1. Download and install ParkControl Free
  2. In the ParkControl window, select "Bitsum Highest Performance" from the Power Profile drop-down box and click "make active"
  3. After you are done playing the game, revert to the previous Power Profile, click "make active" and exit ParkControl

No sound under Linux

This issue seems to occur when using PulseAudio

Add extra launch options[citation needed]
  1. Right click Metro in your library, choose properties
  2. Open "set launch options..."
  3. Add the following: SDL_AUDIODRIVER=alsa %command%

If this option enables sound but causes sound suttering or performance drops, try the following:

Fix performance issues after adding extra launch options[citation needed]
  1. Create a .asoundrc file in your user's home directory
  2. Put this into your .asoundrc:
pcm.!default { 
      type hw
       card 0
       device 0
}
ctl.!default {
       type hw
       card 0
       device 0  
}

      3. Save the changes

Where the digits for card and device need to replaced with the values for the soundcard you are actually using. You can find these values by running aplay -l.

So for an output like this:

$ aplay -l
**** List of PLAYBACK Hardware Devices ****
card 0: PCH [HDA Intel PCH], device 0: ALC892 Analog [ALC892 Analog]
 Subdevices: 0/1
 Subdevice #0: subdevice #0

You would use card 0 and device 0.

If both options above haven't helped you may want to try this:

Some audio drivers don't play well with Pulseaudio's Glitch-free Feature, e.g. Creative X-Fi cards. To switch from newer schedule to older interrupt-based audio processing:

Disable Pulseaudio Glitch-free[citation needed]
  1. Open /etc/pulse/default.pa, and look for load-module module-udev-detect
  2. Add tsched=0 to the end of the line, like so: load-module module-udev-detect tsched=0
  3. Save the file and reboot your computer.

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL 4 Only for OS X and Linux.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) 2.2 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce 8800 GT
Nvidia GeForce GTS 250
512 MB of VRAM
DirectX 10 compatible
Shader model 4 support
A 64-bit system is a requirement.
macOS (OS X)
Minimum
Operating system (OS) 10.9.5
Processor (CPU) Intel Core i5 3.2 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) AMD Radeon HD 7950
Nvidia GeForce GTX 750M
1 GB of VRAM
A 64-bit system is a requirement.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04/14.04, SteamOS
Processor (CPU) Intel Core i5 2.7 GHz
AMD equivalent
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon 5850
2 GB of VRAM
OpenGL 4 compatible
A 64-bit system is a requirement.
Due to OpenGL 4, Intel video cards no longer supported

References