General information
- Hectic HQ - Fan site for the game
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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GOG.com |
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Windows version pre-configured with nGlide. Mac version instead uses DOSBox. |
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Steam |
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- The GOG.com Windows release does not include the original desktop icon. A replacement can be found here.
Version differences
In addition to being released in various languages and for various graphics chipsets and APIs, certain versions of the game were censored, changing the green alien blood to blue and removing head shots.[2][3] Unfortunately, no official list documenting which versions were censored was ever released, although the GOG release is uncensored.
Essential improvements
Improve performance in DOSBox
Edit DOSBox configuration file
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Edit the following values:
output=surface to output=opengl
memsize=16 to memsize=31
cycles=auto to cycles=auto limit 100000
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Restore DOS functionality (GOG.com version)
GOG stripped out DOS support form their version to save space. To restore it legally (no warez is used) do the following:
Acquire the original files[4]
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- Download the following files:
MDK.EXE - MDK DOS executable.
DOS4GW.EXE - DOS protected-mode extender (provide full amount of system RAM, above first megabyte to software). Can be replaced with DOS32A.
HMIDET.386 and HMIDRV.386 - drivers from HMI sound API that detect your souncard and give access to "digital" (aka PCM) sound capability of the sound card.
- Copy all files to game's root directory. Rename existing
MDK.EXE to MDK95.EXE to avoid being overwritten.
- Use the parameter
-iamapirate to bypass the CD check (also works on windows version).
- If CD check is still enabled copy the following to a text file and save it as MDK.CRK:
- MDK.CRK
MDK CD Check Disabler
M.D.K - DOS net update ver.
MDK.EXE
00030FC1: 74 EB
M.D.K - W95 net update ver.
MDK95.EXE
000010F1: E8 B8
M.D.K - 3Dfx net update ver.
MDK3DFX.EXE
00001CBD: E8 B8
M.D.K - Direct3D net update ver.
MDKD3D.EXE
00001D45: E8 B8
M.D.K - PowerVR 3D net update ver.
MDKPVR.EXE
00001E27: E8 B8
M.D.K - Rendition Redline 3D net update ver.
MDKRED.EXE
00001D41: E8 B8
M.D.K - W95 / Force Feedback net update ver.
MDK95FF.EXE
000016C1: E8 B8
M.D.K - Direct3D / Force Feedback net update ver.
MDKD3DFF.EXE
00001D79: E8 B8
M.D.K - W95 A3D sound patch off net.
MDKA3D95.EXE
00030B4D: E8 B8
M.D.K - Direct3D A3D sound patch off net.
MDKA3D3D.EXE
00003629: E8 B8
Open the saved file with the Universal Game Cracker to force disable CD check.
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Game data
Configuration file(s) location
Save game data location
Video settings
Graphics settings (GOG.com version)
Template:Video settings
- Higher resolutions can be used (stretched/pillarboxed 4:3 only).
Use nGlide[citation needed]
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- Install nGlide for versions other than GOG.com (the GOG.com version already includes it).
- Run nGlide from the Start screen/Start menu.
- Set the resolution and aspect ratio preference (4:3 for pillarboxed, fit to screen for stretching from 4:3).
- Run the game in 3dfx mode (
MDK3DFX.EXE ).
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Use Idarion's widescreen fix[5]
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- Download Idarion's widescreen fix for Beyond Good and Evil.
- Download nGlide 0.97 (other versions cause graphical glitches).
- Put the files inside of the nGlide 0.97 into the installation folder.
- Click on "nGlide_config".
- Set Aspect ratio to "Fit to screen" (the BGE fix expects image that is horizontally stretched).
- Paste the files from the BGE widescreen fix into the installation folder.
- Edit
d3d9.ini and make sure bPillarBox16to9=false or else it won't work.
- Run
MDK3DFX.EXE .
Notes
- Doesn't stretch the game.
- Still not true widescreen.
- 16:9 resolutions works the best - no bars on top and bottom and only small bars on the sides.
- 16:10 resolutions - small bars on top and bottom, but still better than without the fix.
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Input settings
Template:Input settings
WASD + Mouse
Edit MDK.CFG[6]
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- Open MDK.CFG (or create it if it doesn't exsist).
- Replace the contents of the file with:
- MDK.CFG
; MDK Configuration file automatically generated by MDK
cddata = .\
hddata = .\
hduse = 2
MouseWAxesMap = A0G
MouseWButtMapB = 2
MouseWButtMapC = 32
KeyUp = 17
KeyDown = 31
KeyJump = 57
KeySniper = 44
KeyLookUp = 19
KeyLookDown = 46
KeyZoomIn = 19
KeyZoomOut = 46
KeyItemNext = 18
KeyItemPrev = 16
KeyItemUse = 33
KeySideL = 30
KeySideR = 32
Brightness = 1
ForcePCorrect = TRUE
D3DOptions = -2147352475
Notes
- Easier and more modern control scheme.
- The controls for the flying sections gets switched around.
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Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Polish |
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Local retail version only. |
German |
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Italian |
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Spanish |
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Issues fixed
Missing textures, Steam Overlay won't work
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
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A wrapper to emulate older graphics cards, such as dgvoodoo, may be necessary to avoid missing or corrupt textures. Use the MDKD3D exe to launch the game. Special versions for the Rendition Redline was also available. |
OpenGL |
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PowerVR only (MiniGL). Use the MDKPVR exe to launch the game. |
Glide |
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Requires wrapper, such as nGlide, to work on modern systems. Use the MDK3DFX exe to launch the game. |
Software renderer |
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Lauch with the MDK95 exe. The MDK exe is only for DOS mode.
Renamed to MDK_soft in digital release. |
DOS video modes |
SVGA |
Use the MDK exe to run in DOS mode, others are Windows only.
Removed in digital release. |
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | |
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Mac OS (Classic) | | | |
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System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) |
DOS |
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Minimum |
Recommended |
Operating system (OS) |
6.2 | |
Processor (CPU) |
Intel Pentium 60
| Intel Pentium 90 |
System memory (RAM) |
16 MB | |
Hard disk drive (HDD) |
17 MB | |
Video card (GPU) |
SVGA | |
- Can be forced to run on a 486 using the
-486okbyme
parameter. Recommend also using the -iam486
parameter (reduces detail).
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98 (XP, Vista for digital) | |
Processor (CPU) |
Intel Pentium 60 (1 GHz for digital)
| Intel Pentium 90 (1.4 GHz for digital) |
System memory (RAM) |
16 MB (256 MB for digital) |
512 MB |
Hard disk drive (HDD) |
| |
Video card (GPU) |
DirectX 3 (7 for digital) compatible
| DirectX 9 compatible |
- Can be forced to run on a 486 using the
-486okbyme
parameter. Recommend also using the -iam486
parameter (reduces detail).
Mac OS |
|
Minimum |
Operating system (OS) |
System 7.5 |
Processor (CPU) |
PowerPC 100 MHz |
System memory (RAM) |
16 MB |
Hard disk drive (HDD) |
3 MB |
Video card (GPU) |
Color display at 640 X 480 resolution |
macOS (OS X) |
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Minimum |
Operating system (OS) |
10.6.8 (uses DOSBox/Wine) |
Processor (CPU) |
Intel Core Duo 2 GHz+ |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
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Video card (GPU) |
64 MB of VRAM |
Notes
References