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Difference between revisions of "Life is Feudal: MMO"

From PCGamingWiki, the wiki about fixing PC games
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==Input settings==
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{{Input settings
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|key remap                = true
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|key remap notes          =
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|acceleration option      = true
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|acceleration option notes =
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|mouse sensitivity        = true
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|mouse sensitivity notes  =
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|mouse menu                = unknown
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|mouse menu notes          =
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|invert mouse y-axis      = true
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|invert mouse y-axis notes =
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|controller support        = false
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|controller support notes  =
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|full controller          = false
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|full controller notes    =
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|controller remap          = false
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|controller remap notes    =
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|controller sensitivity    = false
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|controller sensitivity notes=
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|invert controller y-axis  = false
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|invert controller y-axis notes=
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|touchscreen              = true
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|touchscreen notes        =
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|button prompts            = true
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|button prompts notes      =
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|controller hotplug        = false
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|controller hotplug notes  =
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|haptic feedback          = unknown
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|haptic feedback notes    =
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|light bar support        = unknown
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|light bar support notes  =
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}}
 
== Features ==
 
== Features ==
 
* '''Terraforming & Construction'''
 
* '''Terraforming & Construction'''

Revision as of 08:38, 28 July 2017

Life is Feudal: MMO is a large-scale group-focused RPG, that places players in a highly realistic, zero-magic, medieval world where danger lurks around every corner. It's up to players to work together to find resources, craft tools and team up to build a fully functioning feudal society in an unforgiving archaic world. Players may find a place in society as a vassal, a knight, a farmer or even royalty, as their guild builds and expands their medieval societies.

While players may start their adventure alone, as they gather and craft supplies needed to make it to the next day, they will quickly meet up with others to form groups, then guilds, and finally, work their way up to complete medieval societies and nation-states.

Life is Feudal: MMO aims to be a realistic social experience, where the best way to thrive in the world is to work together and build a fully functioning society, where everyone has a place, from the most basic hunters and gatherers to farmers, soldiers and civic leaders.

Video settings

Template:Video settings


Input settings

Template:Input settings

Features

  • Terraforming & Construction

Deform terrain - Dig tunnels, raise or level hills, and build structures like stone towers, castles and more. Battle formation system: Players can be grouped up into battle formations to fight better together and gain damage bonuses.

  • Crafting

Create tools, weapons and more from resources found within the world.

  • Realistic Player Damage

Combat damage depends on weapons used, armour worn, your character's current physical condition, etc.

  • Full Weather Effects

There are five climate zones with distinct weather and length of seasons. Weather and climate have a real and meaningful impact, For example, trees grow better in colder temperatures and farming is best in warmer climate zones.

  • Survival Gameplay

Players must take into account things like hunger, blood loss, frostbite, and wild animals.

  • Complex Food and Cooking System

Multiple ingredients when mixed with cooking skills create recipes to help keep players strong. Higher quality food equals better skill bonuses. It pays to keep a cooking master in the group since their meals can provide bonuses to everyone!

  • Separate Health and Stamina Bars

One HP bar measures physical health, and the other measures consciousness. Lose all soft HP and you pass out, but lose all hard HP and you die. The "Hard Stamina Bar" determines how long you can run long distances, while the "Soft Stamina Bar" measures sprinting and short duration endurance.

  • A huge persistent world

Explore a massive, no-loading screen world that spans 49 servers and would take several hours to cross on foot.

  • Private property/land claims

Players and groups can lay claim to territory, which will protect the land and buildings on it from random looters.

While players may start their adventure in Life is Feudal: MMO alone, as they gather and craft supplies needed to make it to the next day, they will quickly meet up with others to form groups, then guilds, and finally work their way up to complete medieval societies and nation-states. Life is Feudal: MMO is a realistic social experience, where the best way to thrive in the world is to work together and build a fully functioning society, where everyone has a place, from the most basic hunters and gatherers, to farmers, soldiers, and civic leaders.

Universe

The main storyline of Life is Feudal: MMO goes through the two events: the plot of the mysterious divine intervention which has led to an instant disappear of the greatest empire known to the World - the Vulpic Empire and a constant memory black out of its citizens, followed after that incident. Still, due to some extraordinary reasons, beliefs and religion of people managed to make it through all stages of cataclysm.

According to the official lore, the world of mortals, Sparksvaard, rests upon the branches of the World Tree. The overall Creator of it happens to be unknown.

One day Svefnii, the Sleeping God, the one who blamed for starting the cataclysm, will awaken and plunge the universe into the new chaos, which will leave nothing behind and is going to be the end of the known world.

The World Tree is a tree of immense size. The worlds of Elgverden – all the worlds of the inhabitable universe – are borne upon its branches. It is believed that the branches of this tree can be seen in each of the worlds, but at the very least, they can be seen in the world of people, Sparksvaard.

One of the branches has been found at Abell - the successor of the Vulpic Empire. Most of the survivors made it here, hoping to start a new society within the Realm. Therefore, the main objective of the game is to establish a kingdom which will not be an inferior to the former one.

Races in game

Gottlungs

The Gottlungs were the central people and the holders of power in the Vulpian Empire. This explains their disregard for the other nations. It is rumored among them that the Khoors eat captured children, while the northerners take their own daughters' hands in marriage. Some even believe that the other peoples descended from wild beasts, while the Gottlungs were created as they are at the foundation of the world. Mostly, though, they deride only the Khoors, while they treat the Slavards with a kind of respect.


Khoons

The wild, cruel nomads who live on the steppes with their long-haired little horses. The are rather short in stature, covered in hair, and walk with a seesaw gait.


Slavards

The Slavards are made up of multiple related tribes who inhabit the northern and northeastern parts of the known world. This is a harsh and hardy people, accustomed to hard labor, eager to write glorious sagas, and always ready for a good fight, a good feast, and a voyage by sail or by sleigh.

The Slavards are coarse, simple people, not picky when it comes to clothing or food and certainly not effusive when it comes to emotions. Young Slavard men are tall, muscular, and wide of shoulders, while in old age they become quite bearlike. Their women are also strong of build, but with striking figures and beautiful, charming faces. Slavards are fair of hair, skin, and eyes and easily burned by the sun. Many of them have red hair, which is considered the light of Svefnii's forge. Redheads are given special treatment, as they are considered to be people predestined to perform important (though not always good) deeds. Redheads hold positions of authority and are feared and respected. When they speak, people listen, and so a good number of them become priests or prophets.

The Slavards once considered dark hair and dark eyes to be unseemly. Dark features were the marks of slaves and foreigners. But times have changed, and over the past centuries, the Slavards have lived as neighbors and subjects of the Empire – and so a good number of Slavards now have dark hair themselves. Brunettes no longer have to expect suspicious glances as they walk the streets of Slavard settlements. However, fair or red tones remain central to the Slavard concept of beauty.

Girls and young women from the north do not cover their heads, but they always braid their hair. Married women are expected to cover their hair, or at least tie it up with a ribbon. There is no standard hair custom for Slavard men, though, so many different styles exist: Some grow their hair halfway down their backs and braid it, while others shave their heads or give themselves a bowl cut. A man's beard, though, is an essential part of his appearance. Shaving one's beard off is not forbidden, but every Slavard, even those born in the time of the Empire, knows that a beardless man is hardly a man. Especially if he is not a Slavard.

Marks and mutilations received in battle are marks of pride and are often displayed in full view. Slavard men boast of their scars and missing fingers and hands. They never wear patches or bandannas over missing eyes. Scars are pleasing to Svefnii, after all, for injuries are a sacrifice he delights in. Scars, especially old, faded scars, are often highlighted with special tattoos. When a Slavard is missing an ear, he often shaves half his head so that his hair will not obscure the scar.