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Legend of Grimrock

From PCGamingWiki, the wiki about fixing PC games
Revision as of 07:24, 10 August 2019 by RJ (talk | contribs) (→‎VR support)
Legend of Grimrock
Legend of Grimrock cover
Developers
Almost Human
Linux Edward Rudd
Release dates
Windows April 11, 2012
macOS (OS X) December 19, 2012
Linux December 19, 2012
Legend of Grimrock on Wikipedia
Legend of Grimrock
Legend of Grimrock 2012
Legend of Grimrock 2 2014

General information

Official website
Official forum
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Essential improvements

Enable console

Enabling the console[citation needed]
  1. Go to the configuration file location.
  2. Add the following lines to grimrock.cfg:
console=true
consoleKey = 192

This sets ~ to open the console.

The scripting reference can be found here.

You used to be able to place a handy Debugging Toolkit into the folder containing grimrock.exe and then access it in the console by typing dofile('debug.lua') (a list of commands was available within the file itself). However the dofile command is no longer available, likely to prevent arbitrary code execution from malicious mods.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Almost Human\Legend of Grimrock\
macOS (OS X) ~/Library/Application Support/Almost Human/Legend of Grimrock/
Linux $XDG_DATA_HOME/Almost Human/Legend of Grimrock/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Almost Human\Legend of Grimrock\
macOS (OS X) ~/Library/Application Support/Almost Human/Legend of Grimrock/
Linux $XDG_DATA_HOME/Almost Human/Legend of Grimrock/

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video settings

General settings.
General settings.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Fan translation, download
Spanish
Fan translation, download.

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Legend of Grimrock.
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues fixed

Game freezes occasionally

Periodical freezing, overheating[1]

Enabling Vsync may fix some issues, such as periodic freezing. This is because the game does not have a frame rate limiter, therefore it will tax the graphics card very heavily. Vsync forces a frame rate cap.

Screen appears black / mostly black

Black screen with torches visible[2]

A known issue regarding certain graphics card drivers. Resetting the graphics driver to default values from the control panel can fix this issue. This issue, at least on AMD cards, seems to be caused by forcing anti-aliasing via the control panel. Disabling it should fix the issue. Morphological Filtering (MLAA) seems functional as an alternative, but it can make small text and objects blurry.

Graphics are blurry

Blurry textures and menu items are almost always caused by the Mipmap Detail Level in the AMD VISION Engine Control Center.
Blurry graphics[3]
  1. Open the AMD VISION Engine Control Center.
  2. Set Mipmap Detail Level to 'Quality'.
  3. Disable Catalyst AI.
  4. Set everything else to Applocation Controlled/off.

Mouse cursor isn't visible

Mouse cursor missing[4]

Disabling mouse pointer trails fixes this issue.

D3DError

D3DError - D3DXCompileShader failed[5]

Error message: D3DError - D3DXCompileShader failed: ERROR_BAD_EXE_FORMAT

A solution involves modifying a new DirectX installer.

Download the latest DXSsetup.exe from Microsoft.

Extract the DXSetup.exe to a folder.

Enter these subfolders:

32 bit folder - Windows\SysWOW64
64 bit folder - Windows\System32

Delete these files:

D3DCompiler_43.dll
D3DX9_43.dll
d3dx11_43.dll

After doing this, rerun the DXSetup.exe from the original downloaded archive above.

Running the game on integrated graphics

Running on integrated graphics[6]

This is possible using a utility called Swiftshader, which offloads shader processing onto the CPU. However, this comes at a heavy performance price.

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista, 7
Processor (CPU) Dual Core 2 GHz Intel or 2.8 GHz AMD
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7600
512 MB of VRAM
Shader model 3 support
Requires a resolution of at least 1280x720 or 1024x768.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
OpenGL 2.1 compatible
Requires a resolution of at least 1280x720 or 1024x768.
Linux
Minimum
Operating system (OS) glibc 2.5
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 512 MB of VRAM
OpenGL 2.1 compatible
Shader model 3 support
Requires a resolution of at least 1280x720 or 1024x768.

References