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Land of the Dead: Road to Fiddler's Green

From PCGamingWiki, the wiki about fixing PC games
Revision as of 09:31, 23 October 2018 by Garrett (talk | contribs) (→‎Network: linked to GameSpy alternatives section from online play notes)
Land of the Dead: Road to Fiddler's Green
Land of the Dead: Road to Fiddler's Green cover
Developers
Brainbox Games
Publishers
Groove Games
Engines
Unreal Engine 2
Release dates
Windows October 18, 2005
Land of the Dead: Road to Fiddler's Green on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

GameSpy online server browser has been shut down. See GameSpy alternatives.

General information

MobyGames entry
Rising Dead LOTD Community

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows

Essential improvements

Patches

See Patches.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\[Note 1]

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 1]

Video settings

In-game video settings
In-game video settings

Template:Video settings

Widescreen resolution

Set custom resolutionref=[1]
  1. While in game open the console with ~.
  2. Type in and enter setres XXXXxYYYY (for example setres 1920x1080).

Field of view (FOV)

Set default FOV[1]
  1. While in game open the console with ~.
  2. Type in and enter fov x where x is the desired FOV.

Windowed

Start in windowed[1]
  1. Go to the configuration file(s) location.
  2. Edit LOTD.ini.
  3. Change StartupFullscreen=true to StartupFullscreen=false.

Borderless fullscreen windowed

Use SRWE[citation needed]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Anisotropic filtering (AF)

Increase AF samples[1]
  1. Go to the configuration file(s) location.
  2. Edit LOTD.ini.
  3. Change LevelOfAnisotropy=1 to LevelOfAnisotropy=16.

Vertical sync (Vsync)

Enable Vsync[1]
  1. Go to the configuration file(s) location.
  2. Edit LOTD.ini.
  3. Change UseVSync=False to UseVSync=True.

Input settings

In-game control settings
In-game control settings

Template:Input settings

Enabling gamepad controls

Edit LOTD.ini[1]
  1. Go to the configuration file(s) location.
  2. Edit LOTD.ini.
  3. Change UseJoystick=false to UseJoystick=true in both [WinDrv.WindowsClient] and [SDLDrv.SDLClient] sections.

Mapping gamepad controls

Edit User.ini[1]
  1. Go to the configuration file(s) location.
  2. Edit User.ini.
  3. Look for the joy*= entries under the [Engine.Input] section.

XBox 360 controller

This is a recommended configuration for the XBox 360 controller :
Joy1=Jump
Joy2=Toggle bDuck
Joy3=Action
Joy4=ForceReload
Joy5=AltFire
Joy6=Fire
Joy7=ToggleObjectivesDisplay
Joy8=ClientPause
Joy9=Walking
Joy10=
Joy11=
Joy12=
Joy13=SwitchWeapon 9
Joy14=NextWeapon
Joy15=SwitchWeapon 8
Joy16=PrevWeapon
JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1
JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1
JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1
JoyV=
JoySlider1=
JoySlider2=
JoyV= and JoySlider1= must remain empty and DeadZone values are to be left untouched to prevent view controls from drifiting.[2]
Use Toggle followed by a command to bind a toggleable command as shown at Joy2. Aliases cannot be used.
Joysticks sensitivities can be individually set by modifying their SpeedBase values.

XBox 360 controller input reference table

Input entry Controller button
Joy1 A
Joy2 B
Joy3 X
Joy4 Y
Joy5 LB
Joy6 RB
Joy7 Back
Joy8 Start
Joy9 Left stick (pressed)
Joy10 Right stick (pressed)
Joy11 Unknown
Joy12 Unknown
Joy13 D-Pad up
Joy14 D-Pad right
Joy15 D-Pad down
Joy16 D-Pad left
JoyX Left stick's X-axis
JoyY Left stick's Y-axis
JoyZ Unknown
JoyR Right stick's X-axis
JoyU Right stick's Y-axis
JoyV Unknown
Must be left blank.
JoySlider1 Unknown
Must be left blank.
JoySlider2 Unknown

Audio settings

In-game audio settings
In-game audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus
See GameSpy alternatives.

Connection types

Ports

Protocol Port(s) and/or port range(s)[3]
TCP 7777-7781, 4343, 28902-28909
UDP 7777-7781, 4343, 28902-28909
Universal Plug and Play (UPnP) support status is unknown.

GameSpy alternatives

Community server list[4]
  • lotd.is-great.org: a website that serves as an alternative server browser. IPs are manually declared by server owners.
  • D-Tools: a server query tool using the website's database. Also allows to save extra IPs not declared on the site.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video
Multiplayer GameSpy Service is now defunct. See GameSpy alternatives.

System requirements

Windows[3]
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce or ATI Radeon class card
64 MB of VRAM
DirectX 9 compatible
Sound (audio device) 16-bit DirectX 9.0 compatible sound card

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References