Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Kingdom Come: Deliverance"

From PCGamingWiki, the wiki about fixing PC games
(added GOG.com forum name)
Line 312: Line 312:
  
 
===Remove texture/LOD pop-in===
 
===Remove texture/LOD pop-in===
{{--}}'''WARNING:''' ''This can break your game causing objects and npcs to not load correctly and there is currently no known way to fix it (including reinstalling the game)''
+
{{--}}'''WARNING:''' ''This can break your game causing objects and npcs to not load correctly and there is currently no known way to fix it (including reinstalling the game)''{{cn}}
 
{{--}}Textures are discarded very quickly in the engine, resulting in the game rendering models before your PC has time to render the texture.
 
{{--}}Textures are discarded very quickly in the engine, resulting in the game rendering models before your PC has time to render the texture.
 
{{Fixbox|description=Tweak the configuration files to force the game to preserve textures for longer instead of discarding them|ref=<ref>{{Refurl|url=https://www.nexusmods.com/kingdomcomedeliverance/mods/27|title=Nexus Mods - Texture streaming improvements - No more texture pop in |date=2018-02-18}}</ref>|fix=
 
{{Fixbox|description=Tweak the configuration files to force the game to preserve textures for longer instead of discarding them|ref=<ref>{{Refurl|url=https://www.nexusmods.com/kingdomcomedeliverance/mods/27|title=Nexus Mods - Texture streaming improvements - No more texture pop in |date=2018-02-18}}</ref>|fix=

Revision as of 10:55, 18 February 2018

Kingdom Come: Deliverance
Kingdom Come: Deliverance cover
Developers
Warhorse Studios
Publishers
Warhorse Studios
Retail Deep Silver
Engines
CryEngine (4th generation)[1]
Release dates
Windows February 13, 2018
Kingdom Come: Deliverance on Wikipedia

Key points

An upcoming patch is expected to improve performance and add UI options to toggle VSync and different modes of anti-aliasing.[2][3]
There are many major bugs during quests, especially in regards to quest triggers, that can cause an unexpected quest failure or for the quest to fail to complete successfully. This can result in an inability to progress and being forced to reload the game from the last save.[4]
Many users are experiencing significantly low FPS, and FPS drops[5]
Support for PCs with lower specifications is poor, as some LODs do not exist or load properly for key parts of models, such as heads or headgear. Fixes regarding reducing pop-in are below, and may help.[6]

General information

Official site
Official forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Set to release on February 27, 2018.
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Treasures of the Past Pre-order bonus.
Windows

Essential improvements

Enable saving without Saviour Schnapps

You can only save if you own a rare and expensive potion (Saviour Schnapps) or by sleeping.
Due to the high rate of crashes being experienced[7] this is considered an essential improvement to prevent lost progress.
Use the Unlimited Saving mod
Manually disable Saviour Schnapps requirement[8]
  1. Go to <path-to-game>\Data
  2. Open GameData.pak with 7-Zip or similar
  3. Go to GameData.pak\Libs\UI\UIActions\ and open MM_SaveGame.xml
  4. Search for "potion" and change the 2 lines <Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="1" /> to <Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="0" />

Skip intro videos

Skip intro videos[9]
  1. Go to <path-to-game>\Data\.
  2. Open ipl_videos.pak with 7-Zip or similar.
  3. Open the Videos folder.
  4. Delete or rename intro.usm.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

Set FOV in console[10]
  1. Open the console (~).
  2. Enter cl_fov XX (replace XX with the FOV you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

Vertical sync (Vsync)

Toggle vertical sync in console
  1. Open the console (~).
  2. Enter r_Vsync X (replace X with 1 or 0 to enable/disable respectively).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

High frame rate

Change the frame rate cap
  1. Open the console (~).
  2. Enter sys_MaxFPS XX (replace XX with the max FPS you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

Depth of field

Disable depth of field[11]
  1. Go to <path-to-game>\Engine\.
  2. Open engine.pak with 7-Zip or similar.
  3. Open the config\cvargroups folder.
  4. Open sys_spec_PostProcessing.cfg.
  5. Change r_DepthOfFIeld=2 to r_DepthOfFIeld=0.

Volumetric fog

Enable volumetric fog[12]
  1. Open the console (~).
  2. Enter e_VolumetricFog 1
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
French
German
Italian
Polish
Russian
Spanish

Issues fixed

Cutscenes are capped at 30 FPS

FPS during cutscenes is locked to 30 FPS.[13] The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode
  1. In-game, ensure the Fullscreen option is selected in the display settings.
  2. Exit the game.
  3. Make a new file called user.cfg in <path-to-game> and open it in a text editor.
  4. Add the following lines, where sys_MaxFPS is your maximum FPS, then save and close the file:
r_Vsync = 0
sys_MaxFPS = 144

Blurry textures

The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[14]
  1. Open the in-game console with ~
  2. Type r_TexturesStreamingMipBias -3
  3. Press Enter, then close the console with ~

Notes

This workaround might cause a 2-4 FPS loss.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.

Remove texture/LOD pop-in

WARNING: This can break your game causing objects and npcs to not load correctly and there is currently no known way to fix it (including reinstalling the game)[citation needed]
Textures are discarded very quickly in the engine, resulting in the game rendering models before your PC has time to render the texture.
Tweak the configuration files to force the game to preserve textures for longer instead of discarding them[15]
  1. Go to <path-to-game>
  2. Back up the system.cfg file
  3. Open system.cfg with a text editor
  4. Find the line containing the string -- WARHORSE
  5. Locate the configuration below that corresponds to your disk storage media (HDD or SSD). Then, paste it below the line containing -- WARHORSE

HDD

-- Set based on your Vram, example provided for 4GB
r_TexturesStreamPoolSize = 4096
sys_budget_videomem = 4096

r_TexturesStreaming = 1

-- Set based on your HDD speed
r_TexturesStreamingMaxRequestedMB = 180

r_texturesstreamingDeferred = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingMipBias = -3
r_TexturesStreamingResidencyThrottle = 0.8

-- Set the time limit you want inactive textures to stay in memory, value in seconds
r_TexturesStreamingResidencyTime = 120

-- Set the amount of system RAM available to the game, example 7GB
sys_budget_sysmem = 7000

e_AutoPrecacheTexturesAndShaders = 1
e_PreloadMaterials = 1
e_PrecacheLevel = 1
e_StreamPredictionAhead = 1
sys_PakStreamCache = 1
sys_preload = 1
sys_streaming_in_blocks = 1
sys_streaming_requests_grouping_time_period = 1

SSD

-- Set based on your Vram, example provided for 4GB
r_TexturesStreamPoolSize = 4096
sys_budget_videomem = 4096

r_TexturesStreaming = 1

-- Set based on your SSD speed in MB
r_TexturesStreamingMaxRequestedMB = 560

r_texturesstreamingDeferred = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingMipBias = -3
r_TexturesStreamingResidencyThrottle = 0.8

-- Set the time limit you want inactive textures to stay in memory, value in seconds
r_TexturesStreamingResidencyTime = 120

-- Set the amount of system RAM available to the game, example 7GB
sys_budget_sysmem = 7000

e_AutoPrecacheTexturesAndShaders = 1
e_PreloadMaterials = 1
e_PrecacheLevel = 1
e_StreamPredictionAhead = 1
sys_PakStreamCache = 1
sys_preload = 1

Notes

Please read the comments inside the configuration tweaks above, and make changes if necessary for your system.
system.cfg will be replaced every update, meaning you will have to re-apply this. As such, it is a good idea to make a backup of both the file with the changes you made, and the original file.
Optimally, these tweaks would go into the user.cfg file, but it appears not all of them are applied when placed in that file rather than system.cfg

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Recommended texture setting based on VRAM

The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[16]

In-game Option VRAM
Low 1 GB
Medium 1.5 GB
High 2 GB
Very High 3 GB
Ultra 6 GB

Console commands

Command Purpose Default/Values
cl_fov Modify field of view (FOV). 75
e_TimeOfDay View the current time of day. N/A
g_showHUD Toggles the HUD. 1
e_ViewDistRatio Changes the distance at which objects start to render. 500
e_ViewDistRatioVegetation Change the distance at which trees start to render. 500
e_MergedMeshesInstanceDist Changes the distance at which grass is animated. 20
p_gravity_z Changes the intensity of gravity. -13
r_Vsync Toggles VSync. 1
r_motionblur Toggles motion blur. 1 (camera only, default)
2 (camera and object)
r_AntiAliasingMode Toggles anti-aliasing. 1
r_ssdo Toggles screen space ambient occlusion. 1
r_TexMinAnisotropy Sets minimum anisotropic filtering level Depends on graphical setting.
Usually 4, 8 or 16
r_TexMaxAnisotropy Sets maximum anisotropic filtering level Depends on graphical setting.
Usually 4, 8 or 16
wh_pl_showfirecursor Toggles reticule when aiming a bow. 0
Save (YourChoiceOfFileNameHere) Saves the game. NOTE: This can cause your game to crash and no save will be created. N/A
Load (YourChoiceOfFileNameHere) Loads the game. N/A
sys_MaxFPS Changes the FPS cap of the game 60
wh_ui_showCompass Toggles the compass 1
wh_ui_showHealthBar Toggles the health bar 1
wh_dlg_chatbubbles Toggles dialogue bubbles 1
t_scale Scales the game time.[17][18] 1 (normal speed, default)
0.5 (half-speed)
0 (paused)
e_VolumetricFog Toggles volumetric fog 0
r_Sharpening Sharpens the image 0.0
(Float value)
(Sharpening is used during cutscenes but disabled in normal play)
e_ShadowsMaxTexRes Changes shadow resolution 1024?

System requirements

Requires a 64-bit operating system.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD Phenom II X4 940
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/379430/ in addition to or instead of this directory. The app ID (379430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
  2. Steam Community - PATCH Update!!! - last accessed on 2018-02-13
  3. Steam Community - Warhorse Studios: "We heard you" - last accessed on 2018-02-14
  4. Steam Community - Results for "quest bug" - last accessed on 2018-02-14
  5. Steam Community - a tip for all those with FPS issues. - last accessed on 2018-02-14
  6. Steam Community - Bug report & technical support - MEGATHREAD - last accessed on 2018-02-14
  7. Steam Community - Results for "crash" - last accessed on 2018-02-14
  8. Steam Community - Guide - How to remove the need for Saviour Schnapps - last accessed on 2018-02-18
  9. Magic Game World - How to Disable The Unskippable Intro Videos In Kingdom Come: Deliverance - last accessed on 2018-02-18
  10. Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
  11. Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
  12. Nexus Mods - Volumetric Fog Enabler - last accessed on 2018-02-17
  13. Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
  14. YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
  15. Nexus Mods - Texture streaming improvements - No more texture pop in - last accessed on 2018-02-18
  16. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
    "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg

    * Texture set to Low is for 1 GB VRAM
    * Texture set to Medium is for 1.5 GB VRAM
    * Texture set to High is for 2 GB VRAM
    * Texture set to Very High is for 3 GB VRAM
    * Texture set to Ultra is for 6 GB VRAM

    Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively.
    "
  17. CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
  18. CryEngine Community - Slow motion ? - last accessed on 2018-02-16