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Difference between revisions of "Kingdom Come: Deliverance"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: AF true, but based on in-game (possibly external file as well?) texture level.)
m (Fixed my ref edits to comply with the editing guide.)
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Amount of filtering applied based on texture level.<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Any way to remove blurriness (Not Motion Blur setting) when moving?|date=15/2/2018|snippet=Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings).}}</ref>
+
|anisotropic notes          = Amount of filtering applied based on texture level.<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Any way to remove blurriness (Not Motion Blur setting) when moving?|date=2018/2/15|snippet=Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings).}}</ref>
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        = Enabled by default. Option to change to different modes of anti-aliasing coming in next patch.
 
|antialiasing notes        = Enabled by default. Option to change to different modes of anti-aliasing coming in next patch.
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}}
 
}}
  
===VRAM Usage<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Any way to remove blurriness (Not Motion Blur setting) when moving?|date=15/2/2018|snippet=It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
+
===VRAM Usage<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Any way to remove blurriness (Not Motion Blur setting) when moving?|date=2018/2/15|snippet=It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg
  
 
Texture set to Low is for 1 GB VRAM
 
Texture set to Low is for 1 GB VRAM

Revision as of 13:27, 15 February 2018

Kingdom Come: Deliverance
Kingdom Come: Deliverance cover
Developers
Warhorse Studios
Publishers
Warhorse Studios
Retail Deep Silver
Engines
CryEngine (4th generation)[1]
Release dates
Windows February 13, 2018[2]
Kingdom Come: Deliverance on Wikipedia

Key points

An upcoming patch is expected to improve performance and add UI options to toggle VSync and different modes of anti-aliasing.[3][4]
An internet connection is not required to play.[5]
Cutscenes are locked to 30FPS. A fix for this is below.[6]
Many users are experiencing significantly low FPS, and FPS drops[7]
Support for PCs with lower specifications is poor, as some LODs do not exist or load properly for key parts of models, such as heads or headgear.[8]
There are many major bugs during quests, especially in regards to quest triggers, that can cause an unexpected quest failure or for the quest to fail to complete successfully. This can result in an inability to progress and being forced to reload the game from the last save.[9]

General information

Official site
Official forum
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
It is set to release clean on Feb 27
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Treasures of the Past Pre-order bonus.
Windows

Essential improvements

Enable saving without Saviour Schnapps

You can only save if you own a rare and expensive potion (Saviour Schnapps) or by sleeping.
Due to the high rate of crashes being experienced[10] this is considered an essential improvement to prevent lost progress.
Use the Unlimited Saving mod
Manually disable Saviour Schnapps requirement[11]
  1. Go to <path-to-game>\Data
  2. Open GameData.pak with 7-Zip or similar
  3. Go to GameData.pak\Libs\UI\UIActions\ and open MM_SaveGame.xml
  4. Search for "potion" and change the 2 lines <Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="1" /> to <Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="0" />

Unlock FPS during cutscenes

FPS during cutscenes is locked to 30FPS. The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode
  1. In-game, ensure the Fullscreen option is selected in the display settings
  2. Exit the game
  3. Make a new file called user.cfg in <path-to-game>
  4. Open the file in a text editor, and add the following lines, where sysMaxFPS is your maximum FPS:

r_Vsync = 0

sys_MaxFPS = 144

Increase FPS

Many users are experiencing significant FPS drops on setups above recommended specifications.
Allocate a higher heapsize to the game using launch options/arguments
  1. Right-click the game in Steam, and select **Properties**
  2. Select the Set launch options... button
    • If you have 16 GB of RAM, add the string -heapsize 2097152 (2 MiB)
    • If you have 8 GB of RAM, add the string -heapsize 1048576 (1 MiB)

Improve mipmap streaming

The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[12]
  1. Open the in-game console with ~
  2. Type r_TexturesStreamingMipBias -3
  3. Press Enter, then close the console with ~

Notes

This workaround might cause a 2-4 FPS loss.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

Template:Video settings

Field of view (FOV)

Set FOV in console[13]
  1. Open the console (~).
  2. Enter cl_fov XX (replace XX with the FOV you want).
  3. Press Enter.

Vertical sync (Vsync)

Toggle vertical sync in console
  1. Open the console (~).
  2. Enter r_Vsync X (replace X with 1 or 0 to enable/disable respectively).
  3. Press Enter.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
French
German
Italian
Polish
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

VRAM Usage[14]

In-game Option VRAM Usage
Low 1 GB
Medium 1.5 GB
High 2 GB
Very High 3 GB
Ultra 6 GB

System requirements

Requires a 64-bit operating system.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD Phenom II X4 940
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/379430/ in addition to or instead of this directory. The app ID (379430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. kingdomcomerpg.com - Cryengine 5.3.4 - Czech - Kingdom Come: Deliverance Forum - last accessed on 2017-08-18
  2. Kingdom Come: Deliverance live on Steam - Steam Community :: Group Announcements :: Kingdom Come: Deliverance
  3. PATCH Update!!! :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-13
  4. Warhorse Studios: "We heard you" Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
  5. Do I need internet connection to play? Warhorse Studios - last accessed on 2018-02-14
  6. Low FPS Cutscenes? :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
  7. a tip for all those with FPS issues. :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
  8. Bug report & technical support - MEGATHREAD :: Kingdom Come: Deliverance General Discussions - last accessed on 2018-02-14
  9. Steam Community :: Kingdom Come: Deliverance - last accessed on 2018-02-14
  10. http://steamcommunity.com/app/379430/discussions/search/?q=crash&gidforum=1354868867714623647&include_deleted=1&p=2
  11. How to remove the need for Saviour Schnapps - Steam Community Discussions
  12. Kingdom Come - Texture streaming fix PC
  13. Steam Community :: Guide :: How To Increase The Field Of View (FOV) Beyond 75
  14. Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
    "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg Texture set to Low is for 1 GB VRAM Texture set to Medium is for 1.5 GB VRAM Texture set to High is for 2 GB VRAM Texture set to Very High is for 3 GB VRAM Texture set to Ultra is for 6 GB VRAM Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively."