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Difference between revisions of "Kingdom Come: Deliverance"

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|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Warhorse Studios}}
 
{{Infobox game/row/publisher|Warhorse Studios}}
{{Infobox game/row/publisher|Deep Silver|Retail}}
+
{{Infobox game/row/publisher|Deep Silver|2018-2021}}
 +
{{Infobox game/row/publisher|Prime Matter|2021-present}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|CryEngine (4th generation)|ref=<ref>{{Refurl|url=https://forum.kingdomcomerpg.com/t/cryengine-5-3-4/32465/5|title=Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4|date=2017-08-18}}</ref>}}
 
{{Infobox game/row/engine|CryEngine (4th generation)|ref=<ref>{{Refurl|url=https://forum.kingdomcomerpg.com/t/cryengine-5-3-4/32465/5|title=Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4|date=2017-08-18}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 13, 2018}}
 
{{Infobox game/row/date|Windows|February 13, 2018}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|kingdom-come-deliverance|76}}
 +
{{Infobox game/row/reception|OpenCritic|1561/kingdom-come-deliverance|72}}
 +
{{Infobox game/row/reception|IGDB|kingdom-come-deliverance|74}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 +
{{Infobox game/row/taxonomy/microtransactions | No microtransactions }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, RPG, Sandbox}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Europe, Historical, Medieval, }}
 +
{{Infobox game/row/taxonomy/series            | Kingdom Come }}
 
|steam appid  = 379430
 
|steam appid  = 379430
|steam appid side  = 286860
+
|steam appid side  = 286860, 883150, 1033890, 977420, 921950, 768530, 1052530, 794220, 801980, 836890, 836910, 836920, 836930, 836900,
|gogcom page  = kingdom_come_deliverance
+
|gogcom id    = 1719198803
 +
|gogcom id side = 1370071626, 1315162530, 1370071626, 1460218995, 1929089326, 1201995925, 1597510471, 1957357825, 1300320746, 1833446911, 2125296234, 2020258726, 1712223025, 1336069439
 +
|official site= https://www.kingdomcomerpg.com
 +
|hltb        = 21697
 +
|lutris      = kingdom-come-deliverance
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = kingdom-come-deliverance
 
|wikipedia    = Kingdom Come: Deliverance
 
|wikipedia    = Kingdom Come: Deliverance
 
|winehq      = 18731
 
|winehq      = 18731
 +
|license      = commercial
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} An upcoming patch is expected to improve performance and add UI options to toggle VSync and different modes of anti-aliasing.<ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/0/1700542332340351165/|title=Steam Community - PATCH Update!!!|date=2018-02-13}}</ref><ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/0/2860219962079850336/|title=Steam Community - Warhorse Studios: "We heard you"|date=2018-02-14}}</ref>
+
|introduction      = '''''Kingdom Come: Deliverance''''' is a {{Glossary:singleplayer}} {{Glossary:first-person}} {{Glossary:action}}-{{Glossary:RPG}} {{Glossary:sandbox}} developed by [[Company:Warhorse Studios|Warhorse Studios]], and published by [[Company:Deep Silver|Deep Silver]]{{Note|note=Deep Silver published the physical release, while Warhorse Studios self-published the digital release.}}.
{{--}} There are many major bugs during quests, especially in regards to quest triggers, that can cause an unexpected quest failure or for the quest to fail to complete successfully. This can result in an inability to progress and being forced to reload the game from the last save.<ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/search/?q=quest+bug&gidforum=1354868867714623647&include_deleted=1|title=Steam Community - Results for "quest bug"|date=2018-02-14}}</ref>
+
 
{{--}} Many users are experiencing significantly low FPS, and FPS drops<ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/0/1700542332340601553/|title=Steam Community - a tip for all those with FPS issues.|date=2018-02-14}}</ref>
+
|release history  = The game was released on February 13, 2018, with an extensive day-one patch that required replacing almost all of the original game files.<ref>{{Refurl|url=https://www.forbes.com/sites/kevinmurnane/2018/02/10/heres-the-story-behind-kingdom-come-deliverances-23-gb-day-one-patch/?sh=2b082c1a7d9e|title=Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch|date=2020-11-24}}</ref>
{{--}} Support for PCs with lower specifications is poor, as some LODs do not exist or load properly for key parts of models, such as heads or headgear. Fixes regarding reducing pop-in are below, and may help.<ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/0/1700542332339188140/?ctp=79|title=Steam Community - Bug report & technical support - MEGATHREAD|date=2018-02-14}}</ref>
+
 
 +
|current state    = Multiple DLC have been released since the game's launch, including the addition of modding support. A "Royal Edition" which includes the base game and all DLC was released in June 2019.<ref>{{Refurl|url=https://www.pcgamer.com/the-next-kingdom-come-deliverance-dlc-will-let-you-play-as-a-woman/|title=The next Kingdom Come: Deliverance DLC will let you play as a woman|date=2020-11-24}}</ref>
 +
 
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.kingdomcomerpg.com Official site]
 
 
{{mm}} [http://forum.kingdomcomerpg.com Official forum]
 
{{mm}} [http://forum.kingdomcomerpg.com Official forum]
 
{{GOG.com links|1719198803|kingdom_come_deliverance}}
 
{{GOG.com links|1719198803|kingdom_come_deliverance}}
{{mm}} [http://steamcommunity.com/app/379430/discussions/ Steam Community Discussions]
+
{{mm}} [https://steamcommunity.com/app/379430/discussions/ Steam Community Discussions]
 +
{{mm}} [https://www.nexusmods.com/kingdomcomedeliverance/mods/ Mods on Nexusmods]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | Steam| | | Windows }}
 
{{Availability/row| Retail | | Steam| | | Windows }}
{{Availability/row| Gamesplanet | 3316-1 | Steam| | | Windows }}
+
{{Availability/row| Epic Games Store | kingdom-come-deliverance | Epic Games Store | Royal Edition also available. | | Windows }}
{{Availability/row| GOG | kingdom_come_deliverance | DRM-free |Set to release on February 27, 2018. | | Windows }}
+
{{Availability/row| Gamesplanet | 3316-1 | Steam | | | Windows }}
{{Availability/row| Humble | kingdom-come-deliverance | Steam| | | Windows }}
+
{{Availability/row| GOG.com | kingdom_come_deliverance | DRM-free | {{Store link|GOG|kingdom_come_deliverance_royal_edition|Royal Edition}} also available. | | Windows }}
{{Availability/row| Steam | 379430 | Steam| | | Windows }}
+
{{Availability/row| GMG | kingdom-come-deliverance | Steam | | | Windows }}
 +
{{Availability/row| Humble | kingdom-come-deliverance | Steam | {{Store link|Humble|kingdom-come-deliverance-royal-edition|Royal Edition}} also available. | | Windows }}
 +
{{Availability/row| Microsoft Store | 9p3t7hvkm6d0 | Microsoft Store | {{Store link|Microsoft Store|9nfr88m2pss6|Royal Edition}} also available. | | Windows}}
 +
{{Availability/row| Steam | 379430 | DRM-Free| DRM-free when launched directly from an executable. {{Store link|steam-sub|368776|Royal Edition}} also available.| | Windows}}
 +
{{Availability/row| Origin | kingdom-come-deliverance/kingdom-come-deliverance | Origin | Royal Edition was also available. | | Windows | unavailable }}
 
}}
 
}}
  
 +
===Version differences===
 +
{{ii}} The '''Royal Edition''' includes all released in-game DLC.
 +
 +
==Monetization==
 
{{DLC|
 
{{DLC|
{{DLC/row| Treasures of the Past | Pre-order bonus. | Windows }}
+
{{DLC/row| Treasures of the Past | Pre-order bonus, available for everyone since April 11, 2018. | Windows }}
}}
+
{{DLC/row| From the Ashes |  | Windows }}
 
+
{{DLC/row| The Amorous Adventures of Bold Sir Hans Capon |  | Windows }}
==Essential improvements==
+
{{DLC/row| Band of Bastards |  | Windows }}
===Enable saving without Saviour Schnapps===
+
{{DLC/row| A Woman's Lot | | Windows }}
{{ii}} You can only save if you own a rare and expensive potion (Saviour Schnapps) or by sleeping.
+
{{DLC/row| HD Sound Pack | Free. | Windows }}
{{--}} Due to the high rate of crashes being experienced<ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/search/?q=crash&gidforum=1354868867714623647&include_deleted=1&p=2|title=Steam Community - Results for "crash"|date=2018-02-14}}</ref> this is considered an essential improvement to prevent lost progress.
+
{{DLC/row| HD Texture Pack | Free. | Windows }}
 
+
{{DLC/row| HD Voice Pack - English | Free. | Windows }}
{{Fixbox|description=Use the [https://www.nexusmods.com/kingdomcomedeliverance/mods/1 Unlimited Saving mod]}}
+
{{DLC/row| HD Voice Pack - French | Free. | Windows }}
 
+
{{DLC/row| HD Voice Pack - German | Free. | Windows }}
{{Fixbox|description=Manually disable Saviour Schnapps requirement|ref=<ref>{{Refurl|url=http://steamcommunity.com/sharedfiles/filedetails/?id=1300472152|title=Steam Community - Guide - How to remove the need for Saviour Schnapps|date=2018-02-18}}</ref>|fix=
 
# Go to <code>{{p|game}}\Data</code>
 
# Open <code>GameData.pak</code> with [http://www.7-zip.org 7-Zip] or similar
 
# Go to <code>GameData.pak\Libs\UI\UIActions\</code> and open <code>MM_SaveGame.xml</code>
 
# Search for "potion" and change the 2 lines <code><Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="1" /></code> to <code><Inputs SaveType="2" OverwriteSaveId="-1" UsePotion="0" /></code>
 
}}
 
 
 
===Skip intro videos===
 
{{Fixbox|description=Skip intro videos|ref=<ref>{{Refurl|url=http://www.en.magicgameworld.com/how-to-disable-the-unskippable-intro-videos-in-kingdom-come-deliverance/|title=Magic Game World - How to Disable The Unskippable Intro Videos In Kingdom Come: Deliverance|date=2018-02-18}}</ref>|fix=
 
# Go to <code>{{p|game}}\Data\</code>.
 
# Open <code>ipl_videos.pak</code> with [http://www.7-zip.org 7-Zip] or similar.
 
# Open the <code>Videos</code> folder.
 
# Delete or rename <code>intro.usm</code>.
 
 
}}
 
}}
  
Line 68: Line 90:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\user.cfg|{{p|userprofile}}\Saved Games\kingdomcome\profiles\attributes.xml|{{p|userprofile}}\Saved Games\kingdomcome\profiles\actionmaps.xml}}
+
{{Game data/config|Windows|{{p|game}}\user.cfg|{{p|userprofile}}\Saved Games\kingdomcome\profiles\default\*.xml|}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|userprofile}}\Saved Games\kingdomcome\}}
+
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\kingdomcome\saves\}}
 +
{{Game data/saves|Microsoft Store|}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      = true
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = false
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   = unknown
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               = false
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Kingdom Come Deliverance - in-game basic video settings.png|In-game basic video settings.<br/>HD textures can be enabled with a [[#DLC and expansion packs|free DLC]].}}
|wsgf link                  =  
+
{{Image|Kingdom Come Deliverance - in-game advanced video settings.png|In-game advanced video settings.}}
|widescreen wsgf award      =  
+
{{Video
|multimonitor wsgf award    =  
+
|wsgf link                  = https://www.wsgf.org/dr/kingdom-come-deliverance/en
|ultrawidescreen wsgf award =  
+
|widescreen wsgf award      = gold
|4k ultra hd wsgf award    =  
+
|multimonitor wsgf award    = silver
 +
|ultrawidescreen wsgf award = silver
 +
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = false
+
|multimonitor              = true
|multimonitor notes        = FOV and UI issues.{{cn|Old link was to closed beta forum. Need a public page to reference.}}
+
|multimonitor notes        = Use [https://www.nexusmods.com/kingdomcomedeliverance/mods/866/ Centered HUD].
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = <ref>{{Refurl|url=https://www.youtube.com/watch?v=5o7fOsQHS90|title=YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34"|date=2018-02-18}}</ref>
+
|ultrawidescreen notes      = See [[#HUD Location Adjustment|HUD Location Adjustment]].<ref>{{Refurl|url=https://www.youtube.com/watch?v=5o7fOsQHS90|title=YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34"|date=2018-02-18}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
Line 111: Line 141:
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = true
+
|anisotropic                = limited
|anisotropic notes          = Amount of filtering applied based on texture level.<ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving?|date=2018-02-15|snippet=Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings).}}</ref>
+
|anisotropic notes          = Amount of filtering applied based on texture level. [[#Default_Anisotropic_Filtering|AF Table]] <ref>{{Refsnip|url=https://forum.kingdomcomerpg.com/t/any-way-to-remove-blurriness-not-motion-blur-setting-when-moving/38031/5|title=Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving?|date=2018-02-15|snippet=Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings).}}</ref>  
|antialiasing              = false
+
|antialiasing              = true
|antialiasing notes        = Enabled by default.
+
|antialiasing notes        = Available settings: [[Glossary:Anti-aliasing (AA)#Subpixel Morphological Anti-Aliasing .28SMAA.29|SMAA]] X1, [[Glossary:Anti-aliasing (AA)#Subpixel Morphological Anti-Aliasing .28SMAA.29|SMAA]] 1TX, [[Glossary:Anti-aliasing (AA)#Subpixel Morphological Anti-Aliasing .28SMAA.29|SMAA]] 2TX.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]] for how to disable.
+
|vsync notes                = Can cause massive issues with cutscenes (both pre-rendered and in-engine rendered), if it's left enabled and the game is not running in borderless mode.<ref>{{Refcheck|user=Suicide machine|date=2021-04-03}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Cutscenes are [[#Cutscenes are capped at 30 FPS|capped at 30 FPS unless fixed]].
+
|60 fps notes              = Some cutscenes are [[#Cutscenes are capped at 30 FPS|capped at 30 FPS unless fixed]].<br />Limiting the framerate with external tools (e.g. MSI Afterburner) will slow down fast travel on the world map as during this loading process the framerate is normally uncapped.<ref>{{Refcheck|user=Waschbär|date=2020-04-05}}</ref>
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Frame rate is uncapped.
+
|120 fps notes              =  
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = unknown
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
 +
===Default Anisotropic Filtering===
 +
{| class="wikitable"
 +
|-
 +
! In-game texture option !! Anisotropic Filtering
 +
|-
 +
| Low || x2
 +
|-
 +
| Medium || x8
 +
|-
 +
| High || ?
 +
|-
 +
| Very High || x16
 +
|-
 +
| Ultra || x16
 +
|}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Line 131: Line 182:
 
# Open the console ({{key|~}}).
 
# Open the console ({{key|~}}).
 
# Enter <code>cl_fov XX</code> (replace <code>XX</code> with the FOV you want).
 
# Enter <code>cl_fov XX</code> (replace <code>XX</code> with the FOV you want).
# Press {{key|Enter}}.
 
 
'''Notes'''
 
{{ii}} This can alternatively be set in your <code>user.cfg</code> file.
 
}}
 
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|description=Toggle vertical sync in console|fix=
 
# Open the console ({{key|~}}).
 
# Enter <code>r_Vsync X</code> (replace <code>X</code> with 1 or 0 to enable/disable respectively).
 
 
# Press {{key|Enter}}.
 
# Press {{key|Enter}}.
  
Line 155: Line 196:
 
'''Notes'''
 
'''Notes'''
 
{{ii}} This can alternatively be set in your <code>user.cfg</code> file.
 
{{ii}} This can alternatively be set in your <code>user.cfg</code> file.
 +
}}
 +
 +
===Global Illumination===
 +
{{Fixbox|description=Fix low quality global illumination|ref=<ref>{{Refurl|url=https://old.reddit.com/r/kingdomcome/comments/9qq36h/pixelated_shade/|title=pixelated shade|date=2018-10-23}}</ref>|fix=
 +
# Edit <code>{{p|game}}\user.cfg</code> or create if it doesn't exist.
 +
# Add
 +
    e_svoTI_ResScaleBase=0
 +
    e_svoTI_LowSpecMode=3
 +
    e_svoTI_ConeMaxLength=16
 +
    e_svoTI_DiffuseConeWidth=32
 +
# Add to launch options: <code>+exec user.cfg</code>
 
}}
 
}}
  
Line 160: Line 212:
 
{{Fixbox|description=Disable depth of field|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1304055832|title=Steam Community - Guide - Turning off depth of field|date=2018-02-18}}</ref>|fix=
 
{{Fixbox|description=Disable depth of field|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1304055832|title=Steam Community - Guide - Turning off depth of field|date=2018-02-18}}</ref>|fix=
 
# Go to <code>{{p|game}}\Engine\</code>.
 
# Go to <code>{{p|game}}\Engine\</code>.
# Open <code>engine.pak</code> with [http://www.7-zip.org 7-Zip] or similar.
+
# Open <code>engine.pak</code> with [https://www.7-zip.org 7-Zip] or similar. If you get a "read-only" error when trying to edit the file, use [https://www.ghisler.com/index.htm Total Commander].
 
# Open the <code>config\cvargroups</code> folder.
 
# Open the <code>config\cvargroups</code> folder.
 
# Open <code>sys_spec_PostProcessing.cfg</code>.
 
# Open <code>sys_spec_PostProcessing.cfg</code>.
Line 166: Line 218:
 
}}
 
}}
  
===Volumetric fog===
+
===HUD Location Adjustment===
{{Fixbox|description=Enable volumetric fog|ref=<ref>{{Refurl|url=https://www.nexusmods.com/kingdomcomedeliverance/mods/19|title=Nexus Mods - Volumetric Fog Enabler|date=2018-02-17}}</ref>|fix=
+
{{Fixbox|description=Center or adjust the HUD regardless of resolution|fix=
# Open the console ({{key|~}}).
+
# Navigate to the game install directory.
# Enter <code>e_VolumetricFog 1</code>
+
# Open <code>HUD.xml</code>, located within <code>Data\GameData.pak\Libs\UI\UIElements</code>. Use 7zip or similar to directly open pak files.
# Press {{key|Enter}}.
+
# Locate the "Constraints" tag, near the top, within the GFx tag.
 +
# Replace the existing constraints section with the following, adjusted as needed. This is based on a monitor resolution of 3440x1440, and desired HUD resolution of 2560x1440 (centered 16:9):
 +
      <Constraints>
 +
        <Align mode="fixed"/>
 +
        <Position top="0" left="440" width="2560" height="1440" />
 +
      </Constraints>
 +
# To center the hud: set "left=#" where # is your screen resolution subtracted by the desired HUD resolution then halved (e.g. (3440 - 2560)/2)
 +
# Save the XML and drop it back into the pak file.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} This can alternatively be set in your <code>user.cfg</code> file.
+
{{ii}} These changes will also need to be applied to any patch files containing <code>HUD.xml</code>,which can be found within <code>Data\patch</code> pak files.
 +
{{ii}} This results in minor visual issues during dialogue (black bars are displayed, and grain-overlay does not fill screen).  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|Kingdom Come Deliverance - input settings.png|In-game input settings.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
|acceleration option notes =  
+
|acceleration option notes = No acceleration.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
Line 188: Line 249:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = true
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = Can only remap controllers via the Steam Controller settings. There is no obvious option with the GOG release.
 
|controller sensitivity    = true
 
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = true
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = Xbox, dualshock
+
|xbox prompts              = true
|button prompts notes     = For Dualshock 4 button prompts use [https://www.nexusmods.com/kingdomcomedeliverance/mods/8 DS4 Controller Buttons] mod.
+
|xbox prompts notes        =
|controller hotplug        = unknown
+
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = true
 +
|dualshock 4 notes        =  
 +
|dualshock prompts        = true
 +
|dualshock prompts notes  =
 +
|light bar support        = true
 +
|light bar support notes  = Pulsing blue.
 +
|dualshock 4 modes        = Wired, V1
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = DualShock, Xbox
 +
|other button prompts notes=
 +
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Change "UI controls detection" to the primary input method to prevent changing button prompts.
|steam input api          = unknown
+
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
|light bar support        = unknown
+
|steam hook input          = true
|light bar support notes   =  
+
|steam hook input notes    =
 +
|steam input presets      = true
 +
|steam input presets notes =
 +
|steam controller prompts  = false
 +
|steam controller prompts notes =
 +
|steam cursor detection    = true
 +
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
Kingdom Come Deliverance - general key bindings.png|General controls.
 +
Kingdom Come Deliverance - movement key bindings.png|Movement controls.
 +
Kingdom Come Deliverance - combat key bindings.png|Combat controls.
 +
Kingdom Come Deliverance - inventory key bindings.png|Inventory controls.
 +
Kingdom Come Deliverance - other key bindings.png|Other controls.
 +
</gallery>
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Kingdom Come Deliverance - in-game volume settings.png|In-game volume settings.}}
 +
{{Image|Kingdom Come Deliverance - in-game game settings.png|In-game game settings.}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = In-game music, sound, voice and cut-scene
 
|separate volume notes    = In-game music, sound, voice and cut-scene
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Speaker names not displayed. Voice and text language can be set separately.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 227: Line 323:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 233: Line 331:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Simplified Chinese
 
  |language  = Simplified Chinese
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Czech
 
  |language  = Czech
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 +
|ref      = <ref name="cz_ja">https://store.steampowered.com/news/app/379430/view/3636129159693194107</ref>
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = French
 
  |language  = French
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = German
 
  |language  = German
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Italian
 
  |language  = Italian
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|ref      = <ref name="cz_ja"/>
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Polish
 
  |language  = Polish
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|ref      = <ref>{{Refurl|url=https://store.steampowered.com/news/app/379430/view/6608500565534550850|title=Steam: Kingdom Come Deliverance news - ''Legendas em português do Brasil para o Kingdom Come: Deliverance'' (15/12/2022) |date=2023-01-28}}</ref>
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Spanish
 
  |language  = Spanish
  |interface = yes
+
  |interface = true
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = true
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
}}
 +
{{L10n/switch
 +
|language  = Ukrainian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|ref      = <ref>{{Refurl|url=https://store.steampowered.com/news/app/379430/view/4134832513808066248|title=Steam: Kingdom Come Deliverance news |date=2020-12-25}}</ref>
 +
}}
 
}}
 
}}
 +
{{ii}} Files of languages you are not using, can be deleted under <code>{{p|game}}\Localization</code> and its subfolders - 12GB of disk space can be saved keeping only one main language voiceovers.
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  = false
 +
|native 3d notes            =
 +
|nvidia 3d vision            = hackable
 +
|nvidia 3d vision notes      = See [https://helixmod.blogspot.com/2018/03/kingdom-come-deliverance-3d-vision.html Helix Mod: Kingdom Come: Deliverance - 3D-Vision Ready Fix V2.50].
 +
|tridef 3d                  = unknown
 +
|tridef 3d notes            =
 +
|iz3d                        = unknown
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx modes                = G3D,Z3D,DirectVR
 +
|vorpx notes                = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list].
 +
|vr only                    =
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          = true
 +
|tobii eye tracking notes    = Supports: Clean UI, Extended View - Only Head Tracking, Interaction at Gaze, Target at Gaze.
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
 
==Issues fixed==
 
==Issues fixed==
 
===Cutscenes are capped at 30 FPS===
 
===Cutscenes are capped at 30 FPS===
{{--}} FPS during cutscenes is locked to 30 FPS.<ref>{{Refurl|url=http://steamcommunity.com/app/379430/discussions/0/1700542968201849328/|title=Steam Community - Low FPS Cutscenes?|date=2018-02-14}}</ref> The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
+
{{--}} FPS during some cutscenes are locked to 30. The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
{{Fixbox|description=Add a configuration file to unlock the FPS when in fullscreen mode|fix=
+
{{Fixbox|description=Add a configuration file to unlock the FPS when in fullscreen mode|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/379430/discussions/0/1700542968201849328/#c1700542968202291065|title=Steam Community - Low FPS Cutscenes?|date=2018-02-14}}</ref>|fix=
 
# In-game, ensure the Fullscreen option is selected in the display settings.
 
# In-game, ensure the Fullscreen option is selected in the display settings.
 
# Exit the game.
 
# Exit the game.
Line 297: Line 479:
 
<pre>r_Vsync = 0
 
<pre>r_Vsync = 0
 
sys_MaxFPS = 144</pre>
 
sys_MaxFPS = 144</pre>
 +
5. Add the command {{code|+exec user.cfg}} to your desktop shortcut in the Target section.
 
}}
 
}}
  
Line 304: Line 487:
 
# Open the in-game console with {{key|~}}
 
# Open the in-game console with {{key|~}}
 
# Type <code>r_TexturesStreamingMipBias -3</code>
 
# Type <code>r_TexturesStreamingMipBias -3</code>
# Press {{Key|Enter}}, then close the console with {{key|~}}
+
# Press {{Key|Enter}}, then close the console with {{key|~}}.
  
 
'''Notes'''
 
'''Notes'''
Line 311: Line 494:
 
}}
 
}}
  
===Remove texture/LOD pop-in===
+
{{--}} The mipmaps of some roads textures are tied to the FOV.
{{--}}'''WARNING:''' ''This can break your game causing objects and npcs to not load correctly and there is currently no known way to fix it (including reinstalling the game)''{{cn}}
+
{{Fixbox|description=Change the FOV to force crisp road textures|ref={{CN|date=May 2021}}|fix=
{{--}}Textures are discarded very quickly in the engine, resulting in the game rendering models before your PC has time to render the texture.
 
{{Fixbox|description=Tweak the configuration files to force the game to preserve textures for longer instead of discarding them|ref=<ref>{{Refurl|url=https://www.nexusmods.com/kingdomcomedeliverance/mods/27|title=Nexus Mods - Texture streaming improvements - No more texture pop in |date=2018-02-18}}</ref>|fix=
 
# Go to {{p|game}}
 
# Back up the <code>system.cfg</code> file
 
# Open <code>system.cfg</code> with a text editor
 
# Find the line containing the string <code>-- WARHORSE</code>
 
# Locate the configuration below that corresponds to your disk storage media (HDD or SSD). Then, paste it below the line containing <code>-- WARHORSE</code>
 
'''HDD'''
 
<pre>
 
-- Set based on your Vram, example provided for 4GB
 
r_TexturesStreamPoolSize = 4096
 
sys_budget_videomem = 4096
 
  
r_TexturesStreaming = 1
+
# Open the in-game console with {{key|~}}
 +
# Type <code>cl_fov 90</code>
 +
# Press {{Key|Enter}}, then close the console with {{key|~}}.
  
-- Set based on your HDD speed
+
'''Notes'''
r_TexturesStreamingMaxRequestedMB = 180
+
{{ii}} This workaround can cause some roads textures to shimmer.
 +
{{ii}} Changing the FOV to another value than 90 might cause even worse results.
 +
{{ii}} The FOV change might no be desirable for some.
 +
{{ii}} You can also apply this fix by adding the above line to your <code>user.cfg</code> file, mentioned above.
  
r_texturesstreamingDeferred = 1
+
}}
r_TexturesStreamingResidencyEnabled = 1
 
r_TexturesStreamingMipBias = -3
 
r_TexturesStreamingResidencyThrottle = 0.8
 
  
-- Set the time limit you want inactive textures to stay in memory, value in seconds
+
===Constant freezes during gameplay===
r_TexturesStreamingResidencyTime = 120
+
{{Fixbox|description=Download [https://mion.yosei.fi/BES/ Battle Encoder Shirase] |ref=<ref>{{Refurl|url=https://forum.kingdomcomerpg.com/t/okay-fps-but-constant-freezes/38859/26|title=Okay FPS but constant freezes - forum.kingdomcomerpg.com|date=2018-02-01}}</ref><ref>{{Refurl|url=https://mion.yosei.fi/BES/|title=mion.yosei.fi|date=May 2023}}</ref>|fix=
 
+
# Run the program as admin
-- Set the amount of system RAM available to the game, example 7GB
+
# Target the process “Kingdom Come” after launching the game, and set CPU to 1%.
sys_budget_sysmem = 7000
+
}}
 
+
{{Fixbox|description=Change Nvidia Control Panel Settings|ref=<ref>{{Refurl|url=https://forum.kingdomcomerpg.com/t/okay-fps-but-constant-freezes/38859/18|title=forum.kingdomcomerpg.com|date=May 2023}}</ref>|fix=
e_AutoPrecacheTexturesAndShaders = 1
+
# Select “SLI and PhysX Configurations” (may just say PhysX for some of you)
e_PreloadMaterials = 1
+
# Select your GPU under the “PhysX Settings”
e_PrecacheLevel = 1
 
e_StreamPredictionAhead = 1
 
sys_PakStreamCache = 1
 
sys_preload = 1
 
sys_streaming_in_blocks = 1
 
sys_streaming_requests_grouping_time_period = 1
 
</pre>
 
'''SSD'''
 
<pre>
 
-- Set based on your Vram, example provided for 4GB
 
r_TexturesStreamPoolSize = 4096
 
sys_budget_videomem = 4096
 
 
 
r_TexturesStreaming = 1
 
 
 
-- Set based on your SSD speed in MB
 
r_TexturesStreamingMaxRequestedMB = 560
 
 
 
r_texturesstreamingDeferred = 1
 
r_TexturesStreamingResidencyEnabled = 1
 
r_TexturesStreamingMipBias = -3
 
r_TexturesStreamingResidencyThrottle = 0.8
 
 
 
-- Set the time limit you want inactive textures to stay in memory, value in seconds
 
r_TexturesStreamingResidencyTime = 120
 
 
 
-- Set the amount of system RAM available to the game, example 7GB
 
sys_budget_sysmem = 7000
 
 
 
e_AutoPrecacheTexturesAndShaders = 1
 
e_PreloadMaterials = 1
 
e_PrecacheLevel = 1
 
e_StreamPredictionAhead = 1
 
sys_PakStreamCache = 1
 
sys_preload = 1
 
</pre>
 
 
 
'''Notes'''
 
{{ii}} Please read the comments inside the configuration tweaks above, and make changes if necessary for your system.
 
{{ii}} <code>system.cfg</code> will be replaced every update, meaning you will have to re-apply this. As such, it is a good idea to make a backup of both the file with the changes you made, and the original file.
 
{{ii}} Optimally, these tweaks would go into the <code>user.cfg</code> file, but it appears not all of them are applied when placed in that file rather than <code>system.cfg</code>
 
 
}}
 
}}
 +
===Memory allocation failed on 4GB RAM<ref>https://www.pcgamingwiki.com/wiki/Crysis_3#Memory_allocation_error_on_2GB_RAM</ref>===
 +
{{ii}} The error always appears in the 1st return to Skalitz - save the game before digging (otherwise you will repeat the whole rainy section). The error usually disappears after the game restart.
 +
{{Fixbox|description=Upgrade your RAM|fix=}}
 +
{{Fixbox|description=Restart the game|fix=}}
 +
{{Fixbox|description=Lower the level of details|fix=}}
 +
===Performance issues{{note|Tested on 11400 and RTX 3060 12GB in FHD}}===
 +
{{Fixbox|description=Use the optimizing [https://www.nexusmods.com/kingdomcomedeliverance/mods/1342 tool] or one of the linked in its description (depending on your specs)|ref=<ref>https://www-wykop-pl.translate.goog/wpis/69856779/mam-kilka-pytan-odnosnie-kingdomcomedeliverance-bo/?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=pl&_x_tr_pto=wapp#comment-248109033</ref>|fix=}}
 +
{{Fixbox|description=Set 60Hz refresh rate|ref=|fix=}}
 +
{{Fixbox|description=Turn off G-Sync|ref=|fix=}}
 +
{{Fixbox|description=Use [https://github.com/doitsujin/dxvk DXVK]|ref=|fix=}}
  
 
==Other information==
 
==Other information==
Line 402: Line 544:
 
|mantle support        =  
 
|mantle support        =  
 
|mantle support notes  =  
 
|mantle support notes  =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = yes
+
|windows 32-bit exe    = false
|64-bit executable notes=  
+
|windows 64-bit exe    = true
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = true
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= true
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = FMOD
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=  
 
}}
 
}}
  
Line 432: Line 601:
 
===Console commands===
 
===Console commands===
 
{{ii}} The console is enabled by default, press {{key|~}} to open it.
 
{{ii}} The console is enabled by default, press {{key|~}} to open it.
 +
{{ii}} See [https://docs.cryengine.com/display/CRYAUTOGEN/Home cryengine.com] for a list of possible commands. Not all may work or be changeable however.
  
{| class="wikitable sortable" style="text-align: left;"
+
{{Standard table|Command|Purpose|content=
|-
+
{{Standard table/row| <code>cl_fov</code>| Modify ''field of view'' (FOV). Default <code>75</code>. }}
! Command !! Purpose !! Default/Values
+
{{Standard table/row| <code>e_TimeOfDay</code> | View the current time of day. }}
|-
+
{{Standard table/row| <code>g_showHUD</code>| Toggles the HUD. Default <code>1</code>. }}
| <code>cl_fov</code>|| Modify ''field of view'' (FOV). || <code>75</code>
+
{{Standard table/row| <code>e_ViewDistRatio</code>| Changes the distance at which objects start to render. Default <code>500</code>. }}
|-
+
{{Standard table/row| <code>e_ViewDistRatioVegetation</code>| Change the distance at which trees start to render. Default <code>500</code>. }}
| <code>e_TimeOfDay</code>|| View the current time of day. || N/A
+
{{Standard table/row| <code>e_MergedMeshesInstanceDist</code>| Changes the distance at which grass is animated. Default <code>20</code>. }}
|-
+
{{Standard table/row| <code>e_VolumetricFog</code>| Enables volumetric fog permanently with varying intensity.<ref>{{Refurl|url=[https://imgur.com/a/gf852]|title=KCD Volumetric Fog - Album on Imgur|date=2020-08-30}}</ref> Default <code>0</code>. }}
| <code>g_showHUD</code>|| Toggles the HUD. || <code>1</code>
+
{{Standard table/row| <code>p_gravity_z</code>| Changes the intensity of gravity. Default <code>-13</code>. }}
|-
+
{{Standard table/row| <code>r_Vsync</code>| Toggles VSync. Default <code>1</code>. }}
| <code>e_ViewDistRatio</code>|| Changes the distance at which objects start to render. || <code>500</code>
+
{{Standard table/row| <code>r_motionblur</code> |Toggles motion blur. <br/><code>1</code> is camera only (default)<br><code>2</code> is camera and objects }}
|-
+
{{Standard table/row| <code>r_AntiAliasingMode</code>| Toggles anti-aliasing. <br><code>1</code> SMAA<br><code>2</code> SMAA with temporal filtering <br><code>3</code> SMAA with temporal filtering and projection matrix jittering }}
| <code>e_ViewDistRatioVegetation</code>|| Change the distance at which trees start to render. || <code>500</code>
+
{{Standard table/row| <code>r_ssdo</code> | Toggles screen space ambient occlusion. Default <code>1</code>. }}
|-
+
{{Standard table/row| <code>r_TexMinAnisotropy</code>| Sets minimum anisotropic filtering level. Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>. }}
| <code>e_MergedMeshesInstanceDist</code>|| Changes the distance at which grass is animated. || <code>20</code>
+
{{Standard table/row| <code>wh_pl_showfirecursor</code> | Toggles reticule when aiming a bow. Default <code>0</code>. }}
|-
+
{{Standard table/row| <code>Save (YourChoiceOfFileNameHere)</code> | Saves the game. ''NOTE'': This can cause your game to crash and no save will be created. }}
| <code>p_gravity_z</code>|| Changes the intensity of gravity. || <code>-13</code>
+
{{Standard table/row| <code>sys_MaxFPS</code>| Changes the FPS cap of the game. Default <code>60</code>. }}
|-
+
{{Standard table/row| <code>wh_ui_showCompass</code> | Toggles the compass. Default <code>1</code>. }}
| <code>r_Vsync</code>|| Toggles VSync. || <code>1</code>
+
{{Standard table/row| <code>wh_ui_showHealthBar</code> | Toggles the health bar. Default <code>1</code>. }}
|-
+
{{Standard table/row| <code>wh_dlg_chatbubbles</code> | Toggles dialogue bubbles. Default <code>1</code>. }}
| <code>r_motionblur</code> || Toggles motion blur. || <code>1</code> (camera only, default)<br><code>2</code> (camera and object)
+
{{Standard table/row| <code>t_scale</code> | Scales the game time.<ref>{{Refurl|url=http://docs.cryengine.com/display/CRYAUTOGEN/TSCALE|title=CryEngine Technical Documentation - Console Variables|date=2018-02-16}}</ref><ref>{{Refurl|url=https://www.cryengine.com/community_archive/viewtopic.php?f=323&t=87469|title=CryEngine Community - Slow motion ?|date=2018-02-16}}</ref> Default <code>1</code> (normal speed). Setting <code> 0.5</code> results in half-speed, <code>0</code> is paused etc. }}
|-
+
{{Standard table/row| <code>e_VolumetricFog</code> | Toggles volumetric fog. Default <code>0</code>. }}
| <code>r_AntiAliasingMode</code> || Toggles anti-aliasing. || <code>1</code>SMAA<br><code>2</code> SMAA with temporal filtering <br><code>3</code>SMAA with temporal filtering and projection matrix jittering
+
{{Standard table/row| <code>r_Sharpening</code> | Sharpens the image. Default <code>0.0</code> (Float value). }}
|-
+
{{Standard table/row| <code>e_ShadowsMaxTexRes</code> | Changes shadow resolution. Default <code>1024</code>. }}
| <code>r_ssdo</code> || Toggles screen space ambient occlusion. || <code>1</code>
+
}}
|-
 
| <code>r_TexMinAnisotropy</code> || Sets minimum anisotropic filtering level || Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>
 
|-
 
| <code>r_TexMaxAnisotropy</code> || Sets maximum anisotropic filtering level || Depends on graphical setting.<br>Usually <code>4</code>, <code>8</code> or <code>16</code>
 
|-
 
| <code>wh_pl_showfirecursor</code> || Toggles reticule when aiming a bow. || <code>0</code>
 
|-
 
| <code>Save (YourChoiceOfFileNameHere)</code> || Saves the game. ''NOTE'': This can cause your game to crash and no save will be created.|| N/A
 
|-
 
| <code>Load (YourChoiceOfFileNameHere)</code> || Loads the game. || N/A
 
|-
 
| <code>sys_MaxFPS</code>|| Changes the FPS cap of the game || <code>60</code>
 
|-
 
| <code>wh_ui_showCompass</code> || Toggles the compass || <code>1</code>
 
|-
 
| <code>wh_ui_showHealthBar</code> || Toggles the health bar || <code>1</code>
 
|-
 
| <code>wh_dlg_chatbubbles</code> || Toggles dialogue bubbles || <code>1</code>
 
|-
 
| <code>t_scale</code> || Scales the game time.<ref>{{Refurl|url=http://docs.cryengine.com/display/CRYAUTOGEN/TSCALE|title=CryEngine Technical Documentation - Console Variables|date=2018-02-16}}</ref><ref>{{Refurl|url=https://www.cryengine.com/community_archive/viewtopic.php?f=323&t=87469|title=CryEngine Community - Slow motion ?|date=2018-02-16}}</ref> || <code>1</code> (normal speed, default)<br><code> 0.5</code> (half-speed)<br><code>0</code> (paused)
 
|-
 
| <code>e_VolumetricFog</code> || Toggles volumetric fog || <code>0</code>
 
|-
 
| <code>r_Sharpening</code> || Sharpens the image || <code>0.0 </code><br>(Float value)<br> (Sharpening is used during cutscenes but disabled in normal play)
 
|-
 
| <code>e_ShadowsMaxTexRes</code> || Changes shadow resolution || <code>1024?</code>
 
|}
 
  
 
==System requirements==
 
==System requirements==
{{ii}} Requires a 64-bit operating system.
 
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
Line 495: Line 637:
 
|minCPU2  = AMD Phenom II X4 940
 
|minCPU2  = AMD Phenom II X4 940
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 40 GB
+
|minHD    = 70 GB
 
|minGPU  = Nvidia GeForce GTX 660
 
|minGPU  = Nvidia GeForce GTX 660
 
|minGPU2  = AMD Radeon HD 7870
 
|minGPU2  = AMD Radeon HD 7870
 
|minDX    = 11
 
|minDX    = 11
 +
|minVRAM  = 2 GB
  
 
|recOS    = 8, 8.1
 
|recOS    = 8, 8.1
Line 504: Line 647:
 
|recCPU2  = AMD FX-8350 4.0 GHz
 
|recCPU2  = AMD FX-8350 4.0 GHz
 
|recRAM  = 16 GB
 
|recRAM  = 16 GB
|recHD    =  
+
|recHD    = 90 GB
 
|recGPU  = Nvidia GeForce GTX 1060
 
|recGPU  = Nvidia GeForce GTX 1060
 
|recGPU2  = AMD Radeon RX 580
 
|recGPU2  = AMD Radeon RX 580
 +
|notes    = {{ii}} A 64-bit operating system is required. {{ii}} The game greatly benefits from being installed on an SSD.<ref>{{Refurl|url=https://www.reddit.com/r/kingdomcome/comments/9zlbud/put_this_game_on_an_ssd/|title=Put this game on an SSD : kingdomcome - Reddit|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/379430/discussions/0/1700542332333118876/?ctp=2|title=HDD or SSD Performance? :: Steam Community Discussions|date=May 2023}}</ref> Otherwise RAM usage [https://www.nexusmods.com/kingdomcomedeliverance/mods/27 can be traded] for caching on slower disks.
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 13:44, 18 April 2024

Kingdom Come: Deliverance
Kingdom Come: Deliverance cover
Developers
Warhorse Studios
Publishers
Warhorse Studios
2018-2021 Deep Silver
2021-present Prime Matter
Engines
CryEngine (4th generation)[1]
Release dates
Windows February 13, 2018
Reception
Metacritic 76
OpenCritic 72
IGDB 74
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, RPG, Sandbox
Art styles Realistic
Themes Europe, Historical, Medieval
Series Kingdom Come
Kingdom Come: Deliverance on HowLongToBeat
Kingdom Come: Deliverance on IGDB
Kingdom Come: Deliverance on MobyGames
Kingdom Come: Deliverance on Wikipedia
Kingdom Come
Kingdom Come: Deliverance 2018
Kingdom Come: Deliverance II 2024

Kingdom Come: Deliverance is a singleplayer first-person action-RPG sandbox developed by Warhorse Studios, and published by Deep Silver[Note 1].

The game was released on February 13, 2018, with an extensive day-one patch that required replacing almost all of the original game files.[2]

Multiple DLC have been released since the game's launch, including the addition of modding support. A "Royal Edition" which includes the base game and all DLC was released in June 2019.[3]

General information

Official forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Mods on Nexusmods

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Epic Games Store
Epic Games Launcher
Royal Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Royal Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Royal Edition also available.
Windows
Microsoft Store
Microsoft Store
Royal Edition also available.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from an executable. Royal Edition also available.
Windows
Origin (unavailable)
Origin
Royal Edition was also available.
Windows

Version differences

The Royal Edition includes all released in-game DLC.

Monetization

DLC and expansion packs

Name Notes
Treasures of the Past Pre-order bonus, available for everyone since April 11, 2018.
Windows
From the Ashes
Windows
The Amorous Adventures of Bold Sir Hans Capon
Windows
Band of Bastards
Windows
A Woman's Lot
Windows
HD Sound Pack Free.
Windows
HD Texture Pack Free.
Windows
HD Voice Pack - English Free.
Windows
HD Voice Pack - French Free.
Windows
HD Voice Pack - German Free.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\user.cfg[Note 2]
%USERPROFILE%\Saved Games\kingdomcome\profiles\default\*.xml
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 3]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\kingdomcome\saves\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/379430/pfx/[Note 3]

Save game cloud syncing

Video

In-game basic video settings. HD textures can be enabled with a free DLC.
In-game basic video settings.
HD textures can be enabled with a free DLC.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use Centered HUD.
Ultra-widescreen
See HUD Location Adjustment.[4]
4K Ultra HD
Field of view (FOV)
Up to 75°; for higher values see Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Amount of filtering applied based on texture level. AF Table [5]
Anti-aliasing (AA)
Available settings: SMAA X1, SMAA 1TX, SMAA 2TX.
Vertical sync (Vsync)
Can cause massive issues with cutscenes (both pre-rendered and in-engine rendered), if it's left enabled and the game is not running in borderless mode.[6]
60 FPS and 120+ FPS
Some cutscenes are capped at 30 FPS unless fixed.
Limiting the framerate with external tools (e.g. MSI Afterburner) will slow down fast travel on the world map as during this loading process the framerate is normally uncapped.[7]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Default Anisotropic Filtering

In-game texture option Anisotropic Filtering
Low x2
Medium x8
High ?
Very High x16
Ultra x16

Field of view (FOV)

Set FOV in console[8]
  1. Open the console (~).
  2. Enter cl_fov XX (replace XX with the FOV you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

High frame rate

Change the frame rate cap
  1. Open the console (~).
  2. Enter sys_MaxFPS XX (replace XX with the max FPS you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

Global Illumination

Fix low quality global illumination[9]
  1. Edit <path-to-game>\user.cfg or create if it doesn't exist.
  2. Add
   e_svoTI_ResScaleBase=0
   e_svoTI_LowSpecMode=3
   e_svoTI_ConeMaxLength=16
   e_svoTI_DiffuseConeWidth=32
  1. Add to launch options: +exec user.cfg

Depth of field

Disable depth of field[10]
  1. Go to <path-to-game>\Engine\.
  2. Open engine.pak with 7-Zip or similar. If you get a "read-only" error when trying to edit the file, use Total Commander.
  3. Open the config\cvargroups folder.
  4. Open sys_spec_PostProcessing.cfg.
  5. Change r_DepthOfFIeld=2 to r_DepthOfFIeld=0.

HUD Location Adjustment

Center or adjust the HUD regardless of resolution
  1. Navigate to the game install directory.
  2. Open HUD.xml, located within Data\GameData.pak\Libs\UI\UIElements. Use 7zip or similar to directly open pak files.
  3. Locate the "Constraints" tag, near the top, within the GFx tag.
  4. Replace the existing constraints section with the following, adjusted as needed. This is based on a monitor resolution of 3440x1440, and desired HUD resolution of 2560x1440 (centered 16:9):
     <Constraints>
       <Align mode="fixed"/>
       <Position top="0" left="440" width="2560" height="1440" />
     </Constraints>
  1. To center the hud: set "left=#" where # is your screen resolution subtracted by the desired HUD resolution then halved (e.g. (3440 - 2560)/2)
  2. Save the XML and drop it back into the pak file.

Notes

These changes will also need to be applied to any patch files containing HUD.xml,which can be found within Data\patch pak files.
This results in minor visual issues during dialogue (black bars are displayed, and grain-overlay does not fill screen).

Input

In-game input settings.
In-game input settings.

Audio

In-game volume settings.
In-game volume settings.
In-game game settings.
In-game game settings.

Audio feature State Notes
Separate volume controls
In-game music, sound, voice and cut-scene
Surround sound
Subtitles
Speaker names not displayed. Voice and text language can be set separately.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
[11]
French
German
Italian
Japanese
[11]
Korean
Polish
Brazilian Portuguese
[12]
Portuguese
Russian
Spanish
Turkish
Ukrainian
[13]
Files of languages you are not using, can be deleted under <path-to-game>\Localization and its subfolders - 12GB of disk space can be saved keeping only one main language voiceovers.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Kingdom Come: Deliverance - 3D-Vision Ready Fix V2.50.
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.
Devices
Tobii Eye Tracking
Supports: Clean UI, Extended View - Only Head Tracking, Interaction at Gaze, Target at Gaze.

Issues fixed

Cutscenes are capped at 30 FPS

FPS during some cutscenes are locked to 30. The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode[14]
  1. In-game, ensure the Fullscreen option is selected in the display settings.
  2. Exit the game.
  3. Make a new file called user.cfg in <path-to-game> and open it in a text editor.
  4. Add the following lines, where sys_MaxFPS is your maximum FPS, then save and close the file:
r_Vsync = 0
sys_MaxFPS = 144

5. Add the command +exec user.cfg to your desktop shortcut in the Target section.

Blurry textures

The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[15]
  1. Open the in-game console with ~
  2. Type r_TexturesStreamingMipBias -3
  3. Press Enter, then close the console with ~.

Notes

This workaround might cause a 2-4 FPS loss.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.
The mipmaps of some roads textures are tied to the FOV.
Change the FOV to force crisp road textures[citation needed]
  1. Open the in-game console with ~
  2. Type cl_fov 90
  3. Press Enter, then close the console with ~.

Notes

This workaround can cause some roads textures to shimmer.
Changing the FOV to another value than 90 might cause even worse results.
The FOV change might no be desirable for some.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.

Constant freezes during gameplay

Download Battle Encoder Shirase[16][17]
  1. Run the program as admin
  2. Target the process “Kingdom Come” after launching the game, and set CPU to 1%.
Change Nvidia Control Panel Settings[18]
  1. Select “SLI and PhysX Configurations” (may just say PhysX for some of you)
  2. Select your GPU under the “PhysX Settings”

Memory allocation failed on 4GB RAM[19]

The error always appears in the 1st return to Skalitz - save the game before digging (otherwise you will repeat the whole rainy section). The error usually disappears after the game restart.
Upgrade your RAM
Restart the game
Lower the level of details

Performance issues[Note 4]

Use the optimizing tool or one of the linked in its description (depending on your specs)[20]
Set 60Hz refresh rate
Turn off G-Sync
Use DXVK

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

Recommended texture setting based on VRAM

The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[21]

In-game Option VRAM
Low 1 GB
Medium 1.5 GB
High 2 GB
Very High 3 GB
Ultra 6 GB

Console commands

The console is enabled by default, press ~ to open it.
See cryengine.com for a list of possible commands. Not all may work or be changeable however.
Command Purpose
cl_fov Modify field of view (FOV). Default 75.
e_TimeOfDay View the current time of day.
g_showHUD Toggles the HUD. Default 1.
e_ViewDistRatio Changes the distance at which objects start to render. Default 500.
e_ViewDistRatioVegetation Change the distance at which trees start to render. Default 500.
e_MergedMeshesInstanceDist Changes the distance at which grass is animated. Default 20.
e_VolumetricFog Enables volumetric fog permanently with varying intensity.[22] Default 0.
p_gravity_z Changes the intensity of gravity. Default -13.
r_Vsync Toggles VSync. Default 1.
r_motionblur Toggles motion blur.
1 is camera only (default)
2 is camera and objects
r_AntiAliasingMode Toggles anti-aliasing.
1 SMAA
2 SMAA with temporal filtering
3 SMAA with temporal filtering and projection matrix jittering
r_ssdo Toggles screen space ambient occlusion. Default 1.
r_TexMinAnisotropy Sets minimum anisotropic filtering level. Depends on graphical setting.
Usually 4, 8 or 16.
wh_pl_showfirecursor Toggles reticule when aiming a bow. Default 0.
Save (YourChoiceOfFileNameHere) Saves the game. NOTE: This can cause your game to crash and no save will be created.
sys_MaxFPS Changes the FPS cap of the game. Default 60.
wh_ui_showCompass Toggles the compass. Default 1.
wh_ui_showHealthBar Toggles the health bar. Default 1.
wh_dlg_chatbubbles Toggles dialogue bubbles. Default 1.
t_scale Scales the game time.[23][24] Default 1 (normal speed). Setting 0.5 results in half-speed, 0 is paused etc.
e_VolumetricFog Toggles volumetric fog. Default 0.
r_Sharpening Sharpens the image. Default 0.0 (Float value).
e_ShadowsMaxTexRes Changes shadow resolution. Default 1024.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD Phenom II X4 940
System memory (RAM) 8 GB
Hard disk drive (HDD) 70 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
The game greatly benefits from being installed on an SSD.[25][26] Otherwise RAM usage can be traded for caching on slower disks.


Notes

  1. Deep Silver published the physical release, while Warhorse Studios self-published the digital release.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:
  4. Tested on 11400 and RTX 3060 12GB in FHD

References

  1. Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
  2. Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch - last accessed on 2020-11-24
  3. The next Kingdom Come: Deliverance DLC will let you play as a woman - last accessed on 2020-11-24
  4. YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34" - last accessed on 2018-02-18
  5. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018-02-15
    "Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings)."
  6. Verified by User:Suicide machine on 2021-04-03
  7. Verified by User:Waschbär on 2020-04-05
  8. Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
  9. pixelated shade - last accessed on 2018-10-23
  10. Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
  11. 11.0 11.1 https://store.steampowered.com/news/app/379430/view/3636129159693194107
  12. Steam: Kingdom Come Deliverance news - Legendas em português do Brasil para o Kingdom Come: Deliverance (15/12/2022) - last accessed on 2023-01-28
  13. Steam: Kingdom Come Deliverance news - last accessed on 2020-12-25
  14. Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
  15. YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
  16. Okay FPS but constant freezes - forum.kingdomcomerpg.com - last accessed on 2018-02-01
  17. mion.yosei.fi - last accessed on May 2023
  18. forum.kingdomcomerpg.com - last accessed on May 2023
  19. https://www.pcgamingwiki.com/wiki/Crysis_3#Memory_allocation_error_on_2GB_RAM
  20. https://www-wykop-pl.translate.goog/wpis/69856779/mam-kilka-pytan-odnosnie-kingdomcomedeliverance-bo/?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=pl&_x_tr_pto=wapp#comment-248109033
  21. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
    "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg

    * Texture set to Low is for 1 GB VRAM
    * Texture set to Medium is for 1.5 GB VRAM
    * Texture set to High is for 2 GB VRAM
    * Texture set to Very High is for 3 GB VRAM
    * Texture set to Ultra is for 6 GB VRAM

    Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively.
    "
  22. [[1] KCD Volumetric Fog - Album on Imgur] - last accessed on 2020-08-30
  23. CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
  24. CryEngine Community - Slow motion ? - last accessed on 2018-02-16
  25. Put this game on an SSD : kingdomcome - Reddit - last accessed on May 2023
  26. HDD or SSD Performance? :: Steam Community Discussions - last accessed on May 2023