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Half-Life: Source

From PCGamingWiki, the wiki about fixing PC games
Revision as of 07:30, 13 March 2017 by Garrbot (talk | contribs) (→‎System requirements: updated template usage)
Half-Life: Source
Half-Life: Source cover
Developers
Valve Corporation
Engines
Source
Release dates
Windows June 1, 2004
macOS (OS X) September 12, 2013
Linux September 12, 2013
Half-Life: Source on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life mods and fangames (series)
Half-Life 1998
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Half-Life: Alyx 2020

This page is for the Source port. For the original, see Half-Life. For the unofficial Source engine mod, see Black Mesa.

Key points

Includes various improvements over the original Half-Life, including minor physics improvements, better support for modern platforms, an FOV slider, Oculus Rift support, improved controller support, extended console commands, and includes the High Definition pack.
Well optimised.
The 2013 update introduced several issues not present in the original version, such as graphical glitches and broken scripted sequences.[1][2]

General information

GitHub Issue Tracker for Half-Life: Source and other Source-based games
Unofficial Half-Life Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

Essential improvements

Skip intro videos

Instructions

Higher definition models

Higher definition models are available by ticking the "Load HD content if available" setting in Video Settings.

Game data

Configuration file(s) location

Template:Game data/row
System Location
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Template:Video settings

Field of view (FOV)

Borderless fullscreen windowed

Instructions

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish
Russian
Thai

VR support

Headsets State Notes
SteamVR
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus VR (LibOVR)
Available under Video Settings. See Oculus Rift for more information.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer.
Devices
Tracked motion controllers
Traditional controller
Keyboard/Mouse

Oculus Rift

By default VR mode will run full screen, to switch back to a borderless windowed set the vr_force_windowed convar.

Issues fixed

Purple and black broken textures

A generic fix for this issue can be found on our Source engine page.

Graphical glitches in the Residue Processing chapter

The glitches seem to have been introduced by a batch of updates in late 2013. An official fix is unlikely at this point, but disabling multicore rendering in the advanced video options seems to work.

Other information

API

Technical specs Supported Notes
Direct3D 8, 8.1, 9
OpenGL 2.1 OS X and Linux only.
Shader Model support 1.x, 2, 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video Used for startup videos and in-game movies.

Console commands

Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Instructions
You can also have the console open by default on launch by following this guide:
Instructions

Launch options

View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD)
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) Leopard 10.5.8, Snow Leopard 10.6.3
Processor (CPU) Dual core from Intel at 2.8 GHz
Dual core from AMD at 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) NVIDIA GeForce 8
ATI X1600
Intel HD 3000
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual core from Intel at 2.8 GHz
Dual core from AMD at 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) NVIDIA GeForce 8600/9600GT
ATI/AMD Radeon HD2600/3600
OpenGL 2.1 compatible
Sound (audio device) OpenAL Compatible Sound Card
Other (Graphic Drivers: Nvidia 310, AMD 12.11)

References