Difference between revisions of "Half-Life: Blue Shift"
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{{Fixbox/fix|Install Half-Life-VR Mod|ref=<ref>[https://www.reddit.com/r/Vive/comments/74r3h7/half_life_dlcs_blue_shift_opposing_force_works_in/ Half Life DLC's Blue Shift & Opposing Force works in VR as well, here is how you get it to work with the updated VR Mod]</ref>}} | {{Fixbox/fix|Install Half-Life-VR Mod|ref=<ref>[https://www.reddit.com/r/Vive/comments/74r3h7/half_life_dlcs_blue_shift_opposing_force_works_in/ Half Life DLC's Blue Shift & Opposing Force works in VR as well, here is how you get it to work with the updated VR Mod]</ref>}} | ||
− | # Install [https:// | + | # Install [https://github.com/rorincloud/Half-Life-VR/releases Half-Life VR Mod] into Half-Life's root. |
# Take <code>client.dll</code> from the mod and put it in Half-Life: Blue Shift's <code>\Half-Life\bshift\cl_dlls</code> folder. | # Take <code>client.dll</code> from the mod and put it in Half-Life: Blue Shift's <code>\Half-Life\bshift\cl_dlls</code> folder. | ||
− | # Add <code>-game vr -dev -env | + | # Add <code>-game vr -dev -env -insecure -nomouse -nojoy +sv_lan 1 +sv_maxspeed 125</code> to Half-Life's launch options |
# Set <code>opengl32.dll</code> to <code>Read-Only</code> in root directory of Half-Life. | # Set <code>opengl32.dll</code> to <code>Read-Only</code> in root directory of Half-Life. | ||
# Ingame, make Half-Life windowed | # Ingame, make Half-Life windowed |
Revision as of 11:21, 14 October 2017
Developers | |
---|---|
Gearbox Software | |
Valve Corporation | |
Publishers | |
Sierra Entertainment | |
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | June 12, 2001 |
macOS (OS X) | March 30, 2013 |
Linux | March 30, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- As of July 2013, among many other fixes, the game was updated with SteamPipe integration, and regained its original soundtrack for in-game use.[1]
General information
- Unofficial Half-Life Wiki
- GitHub Issue Tracker for Half-Life: Blue Shift and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc only required for CD music. | |||
Amazon.com | Only available as Half-Life: Anthology, Comes with Steam Key | |||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Borderless fullscreen windowed
Instructions |
---|
High frame rate
- Game is capped at 72 FPS (without Vsync) by default.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | See VR. | ||
Oculus VR (LibOVR) | See VR. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | |||
Novint Falcon | The official game-specific 3D Touch Add On is required. |
VR
Instructions |
---|
Issues fixed
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[2] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Snow Leopard 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
References
- ↑ Blue Shift Hub (Steam) - Half-Life: Blue Shift update released - last accessed on July 30, 2013
- ↑ Steam HL1 5.1 sound - Steam discussions forums.