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Difference between revisions of "Grand Theft Auto III"

From PCGamingWiki, the wiki about fixing PC games
Line 62: Line 62:
 
{{Fixbox|description=Install Silent Patch|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix=
 
{{Fixbox|description=Install Silent Patch|ref=<ref>{{Refcheck|user=AmethystViper|date=May 21, 2018|comment=}}</ref>|fix=
 
# Download the {{file|SilentPatchIII}} and {{file|DDraw Component}} [http://gtaforums.com/topic/669045-silentpatch/ here].
 
# Download the {{file|SilentPatchIII}} and {{file|DDraw Component}} [http://gtaforums.com/topic/669045-silentpatch/ here].
# Extract the contents of {{file|SilentPatchIII.zip}} archive, then place the {{file|models}} folder into <code>{{p|game}}</code>, overwriting any files in the process, and then place {{file|SilentPatchIII.asi}} into the <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder  if it does not already exist in <code>{{p|game}}</code>).
+
# Extract the contents of {{file|SilentPatchIII.zip}} archive, then place the {{file|models}} folder into <code>{{p|game}}</code>, overwriting any files in the process, and then place {{file|SilentPatchIII.asi}} into <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder  if it does not already exist in <code>{{p|game}}</code>).
 
# Extract the contents of {{file|SilentPatchDDraw}} archive, then copy {{file|ddraw.dll}} to <code>{{p|game}}</code>.
 
# Extract the contents of {{file|SilentPatchDDraw}} archive, then copy {{file|ddraw.dll}} to <code>{{p|game}}</code>.
 
}}
 
}}
Line 73: Line 73:
 
# Download Ultimate ASI Loader [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases here], then extract the {{file|dinput8.dll}} into <code>{{p|game}}</code>.
 
# Download Ultimate ASI Loader [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases here], then extract the {{file|dinput8.dll}} into <code>{{p|game}}</code>.
 
# Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|d3d8.dll}} and {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it into the <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder  if it does not already exist in <code>{{p|game}}</code>).
 
# Download SkyGfx [https://github.com/aap/skygfx_vc/releases/ here], then extract the {{file|d3d8.dll}} and {{file|rwd3d9.dll}} into <code>{{p|game}}</code>, then extract the {{file|skygfx.asi}} and place it into the <code>{{p|game}}\scripts</code> (create a {{file|scripts}} folder  if it does not already exist in <code>{{p|game}}</code>).
# Go into the {{file|III}} folder extracted from the archive, then extract the {{file|neo}} folder and {{file|skygfx.ini}} into the <code>{{p|game}}\scripts</code> folder.
+
# Go into the {{file|III}} folder extracted from the archive, then extract the {{file|neo}} folder and {{file|skygfx.ini}} into <code>{{p|game}}\scripts</code> folder.
 
}}
 
}}
  
Line 137: Line 137:
 
|vsync notes                = Called '''Frame Sync'''. Enabling '''Frame Limiter''' caps the game to 30 FPS unless modded.
 
|vsync notes                = Called '''Frame Sync'''. Enabling '''Frame Limiter''' caps the game to 30 FPS unless modded.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Exceeding 30 FPS can introduces technical issues.
+
|60 fps notes              = Exceeding 30 FPS can introduce technical issues.
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
Line 153: Line 153:
 
# Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gta3 here].
 
# Download ThirteenAG's Widescreen Fix [https://thirteenag.github.io/wfp#gta3 here].
 
# Extract the <code>GTA3.WidescreenFix</code> folder from the zip archive and perform either the following:
 
# Extract the <code>GTA3.WidescreenFix</code> folder from the zip archive and perform either the following:
* Copy the {{file|d3d8.dll}} file {{file|scripts}} folder into <code>{{p|game}}</code> (recommended).
+
* Copy the {{file|d3d8.dll}} file and {{file|scripts}} folder into <code>{{p|game}}</code> (recommended).
 
* Copy only the contents of the {{file|scripts}} folder into <code>{{p|game}}</code> or <code>{{p|game}}\mss</code> without copying {{file|d3d8.dll}} if desired.
 
* Copy only the contents of the {{file|scripts}} folder into <code>{{p|game}}</code> or <code>{{p|game}}\mss</code> without copying {{file|d3d8.dll}} if desired.
  
 
'''Notes'''
 
'''Notes'''
 
{{ii}} A v1.0 executable is recommended.
 
{{ii}} A v1.0 executable is recommended.
 +
{{ii}} An optional Widescreen Frontend add-on texture pack for the Widescreen Fix is also available to replace the original 4:3 menus and loading screens with a widescreen version.
 
{{ii}} For multi-monitor support, the [[#Silent Patch|Silent Patch]] is required.<ref>[http://gtaforums.com/topic/669045-silentpatch/page-102#entry1067061247 SilentPatch - Page 101 - GTAForums]</ref>
 
{{ii}} For multi-monitor support, the [[#Silent Patch|Silent Patch]] is required.<ref>[http://gtaforums.com/topic/669045-silentpatch/page-102#entry1067061247 SilentPatch - Page 101 - GTAForums]</ref>
 
{{++}} Field of view can be controlled inside <code>GTA3.WidescreenFix.ini</code>.
 
{{++}} Field of view can be controlled inside <code>GTA3.WidescreenFix.ini</code>.
Line 191: Line 192:
 
|full controller          = hackable
 
|full controller          = hackable
 
|full controller notes    = Skipping intros requires keyboard unless the [[#Skip intro videos|No Intro Mod]] is used.
 
|full controller notes    = Skipping intros requires keyboard unless the [[#Skip intro videos|No Intro Mod]] is used.
|controller remap          = hackable
+
|controller remap          = true
|controller remap notes    = GInput features five presets, including configurations based on the console versions and [[Grand Theft Auto V]].
+
|controller remap notes    = Only for DirectInput controllers. For XInput controllers, GInput features five presets, including configurations based on the console versions and [[Grand Theft Auto IV]].
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
 
|controller sensitivity notes= Install GInput and adjust sensitivity options in {{file|GInputIII.ini}}.
 
|controller sensitivity notes= Install GInput and adjust sensitivity options in {{file|GInputIII.ini}}.
Line 297: Line 298:
 
  |audio    = no
 
  |audio    = no
 
  |subtitles = yes
 
  |subtitles = yes
  |notes    = Retail only. Made by publisher
+
  |notes    = Retail only. Made by publisher.
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 410: Line 411:
 
}}
 
}}
  
===Cannot find 640x480 video mode error===
+
==="Cannot find 640x480 video mode" error===
 
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[http://steamcommunity.com/app/12100/discussions/0/540738051602209765/#c613937942895758304 Can't find 640x480 video mode FIX :: Steam Community Discussions]</ref>}}
 
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[http://steamcommunity.com/app/12100/discussions/0/540738051602209765/#c613937942895758304 Can't find 640x480 video mode FIX :: Steam Community Discussions]</ref>}}
  
===Game requires at least 12MB of available video memory error===
+
==="Game requires at least 12MB of available video memory" error===
 
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[http://steamcommunity.com/app/12100/discussions/0/810921273981954376/#c613938575212080679 Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions]</ref>}}
 
{{Fixbox|description=Download fixed [http://gtaforums.com/topic/669045-iiivcsaasi-silentpatch/ GTA III/GTA VC DDraw Component] and put the <code>ddraw.dll</code> in {{p|game}}|ref=<ref>[http://steamcommunity.com/app/12100/discussions/0/810921273981954376/#c613938575212080679 Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions]</ref>}}
  
 
===Game freezes at loading===
 
===Game freezes at loading===
 
{{Fixbox|description=Delete [[#Game data|gta3.set]]|ref={{cn|date=September 2016}}}}
 
{{Fixbox|description=Delete [[#Game data|gta3.set]]|ref={{cn|date=September 2016}}}}
{{Fixbox|description=Turn on frame limiter|ref={{cn|date=September 2016}}}}
+
{{Fixbox|description=Turn the in-game Frame Limiter setting on|ref={{cn|date=September 2016}}}}
  
===Vehicles are missing colours===
+
===Vehicles are missing colors===
{{Fixbox|description=Install [http://gtaforums.com/topic/816604-steam-car-colour-fix-gta-iii/ Steam Car Colour Fix ]|ref={{cn|date=July 2016}}}}
+
{{Fixbox|description=Install [http://gtaforums.com/topic/816604-steam-car-colour-fix-gta-iii/ Steam Car Colour Fix]|ref={{cn|date=July 2016}}}}
  
 
===Wonky physics while walking on sloped surfaces===
 
===Wonky physics while walking on sloped surfaces===
Line 427: Line 428:
  
 
===Inaccurate aiming===
 
===Inaccurate aiming===
{{--}} Playing wide screen places the real aim slightly above and to the right of the displayed crosshairs.
+
{{--}} Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
  
 
{{Fixbox|description=Install the [[#Widescreen resolution|Widescreen resolution fix]]|ref={{cn|date=May 2017}}}}
 
{{Fixbox|description=Install the [[#Widescreen resolution|Widescreen resolution fix]]|ref={{cn|date=May 2017}}}}
Line 447: Line 448:
  
 
===Alchemy doesn't restore EAX===
 
===Alchemy doesn't restore EAX===
{{Fixbox|description=Install [http://www.gtagarage.com/mods/show.php?id&#61;27928 Alchemy Fix]|ref={{CN|date=September 2016}}}}
+
{{Fixbox|description=Install [http://www.gtagarage.com/mods/show.php?id&#61;27928 Alchemy Fix]|ref=<ref>{{Refcheck|user=AmethystViper|date=May 22, 2018|comment=}}</ref>}}
  
 
==Other information==
 
==Other information==
Line 500: Line 501:
 
====Featured mods====
 
====Featured mods====
 
* [http://gtaforums.com/topic/662873-wipreliii-gta-iii-dark-edition/ GTA III Dark Edition] - Collection of various litter graphics improvements
 
* [http://gtaforums.com/topic/662873-wipreliii-gta-iii-dark-edition/ GTA III Dark Edition] - Collection of various litter graphics improvements
* [http://gtaforums.com/topic/399016-iii-xbox-version/ GTA III Xbox Version HD] - Ports many of the high quality Xbox models, textures, and effects to PC release.
+
* [http://gtaforums.com/topic/399016-iii-xbox-version/ GTA III Xbox Version HD] - Ports many of the high quality Xbox models, textures, and effects to PC version.
* [http://gtaforums.com/topic/813272-liberty-city-the-leftovers-fix/ Liberty City - The Leftovers Fix] - Restores elements from the original PS2 release like 'Under Surveillance' dialog and missing song from Double Cleff FM.
+
* [http://gtaforums.com/topic/813272-liberty-city-the-leftovers-fix/ Liberty City - The Leftovers Fix] - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Cleff FM radio station.
  
 
==System requirements==
 
==System requirements==

Revision as of 21:08, 22 May 2018

Template:Infobox game/row/osxporter
Grand Theft Auto III
Grand Theft Auto III cover
Developers
Rockstar North
Publishers
Rockstar Games
Japan Capcom
Engines
RenderWare
Release dates
Windows May 20, 2002
macOS (OS X) November 12, 2010
Grand Theft Auto III guide on StrategyWiki
Grand Theft Auto III on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Grand Theft Auto 1997
Grand Theft Auto 2 1999
Grand Theft Auto III 2002
Grand Theft Auto: Vice City 2003
Grand Theft Auto: San Andreas 2005
Grand Theft Auto IV 2008
Grand Theft Auto: Episodes from Liberty City 2010
Grand Theft Auto: iFruit 2013
Grand Theft Auto: San Andreas 10 Year Anniversary 2014
Grand Theft Auto V 2015
Grand Theft Auto: Chinatown Wars 2021
Grand Theft Auto: The Trilogy – The Definitive Edition (series)

Key points

Silent Patch is essential to avoid a number of serious glitches which may prevent 100% game completion.
Features to import your music for your own custom radio station.
Exceeding 30 FPS introduces gameplay and physics issues.

General information

Rockstar Games's Official site
Rockstar Games's Official Grand Theft Auto site
Steam Community Discussions
GTAForums - Grand Theft Auto III Discussion.
Grand Theft Wiki
GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series

Availability

SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Essential improvements

Patches

Patch 1.1 fixes several bugs. Most digital distribution versions already include this patch.

Skip intro videos

Use No Intro Mod[3]
Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto III as well.
For the German version, you may need to duplicate GTAtitles.mpg and rename the copied video as GTAtitlesGER.mpg.
  1. Download the mod here.
  2. Extract the movie folder from the archive, then copy this folder to <path-to-game>, replacing the video files.
  3. Now launch the game. The blank intro videos should skip the videos and launch straight into the game.

Silent Patch

Fixes numerous bugs and oversights introduced in the PC version.
Install Silent Patch[4]
  1. Download the SilentPatchIII and DDraw Component here.
  2. Extract the contents of SilentPatchIII.zip archive, then place the models folder into <path-to-game>, overwriting any files in the process, and then place SilentPatchIII.asi into <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game>).
  3. Extract the contents of SilentPatchDDraw archive, then copy ddraw.dll to <path-to-game>.

SkyGfx

Requires Ultimate ASI Loader and currently only works with a v1.0 executable.
Restores visual aesthetics of the RenderWare engine from the console versions and may fix potential crash issues when used in conjunction with Silent Patch and ThirteenAG's Widescreen Fix.
Install SkyGfx[5]
  1. Download Ultimate ASI Loader here, then extract the dinput8.dll into <path-to-game>.
  2. Download SkyGfx here, then extract the d3d8.dll and rwd3d9.dll into <path-to-game>, then extract the skygfx.asi and place it into the <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game>).
  3. Go into the III folder extracted from the archive, then extract the neo folder and skygfx.ini into <path-to-game>\scripts folder.

GInput

Adds full XInput and DualShock 3 controller support and restores haptic feedback from console versions.
Install GInput[6]
  1. Download GInput here.
  2. Extract the contents of the archive, then place the models folder into <path-to-game>, overwriting any files in the process, and then place the GInput.asi and GInput.ini files into the <path-to-game>\scripts (create a scripts folder if it does not already exist in <path-to-game>).
  3. Now launch the game with your desired controller plugged in. You should now be able to play the game with your controller.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\GTA3 User Files\gta3.set
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2]
Configuration file is encrypted.

Save game data location

System Location
Windows %USERPROFILE%\Documents\GTA3 User Files\GTA3sf*.b
macOS (OS X) ~/Documents/GTA3 User Files/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Widescreen resolution

In-game widescreen option allows to retain proper aspect ratio, though only for 16:9 resolutions. Otherwise picture is stretched.
However, the in-game widescreen option cuts part of the image (Vert-), and also causes misaligned aiming.
Use ThirteenAG's Widescreen Fix[7]
  1. Download ThirteenAG's Widescreen Fix here.
  2. Extract the GTA3.WidescreenFix folder from the zip archive and perform either the following:

Notes

A v1.0 executable is recommended.
An optional Widescreen Frontend add-on texture pack for the Widescreen Fix is also available to replace the original 4:3 menus and loading screens with a widescreen version.
For multi-monitor support, the Silent Patch is required.[8]
Field of view can be controlled inside GTA3.WidescreenFix.ini.
MSAA can be enabled inside GTA3.WidescreenFix.ini for the non-Steam version.

Windowed

Use ThirteenAG's Widescreen Fix[9]
  1. Follow the instructions of installing ThirteenAG's Widescreen Fix above.
  2. Create a wndmode.ini in <path-to-game>.
Use D3DWindower[citation needed]

Input settings

In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Czech
French
German
Italian
Polish
Retail only. Made by publisher.
Russian
Retail only. Patch for digital release here.
Slovak
Spanish

Network

Dedicated multiplayer maps can be restored with a mod

Multiplayer types

Connection types

VR support

3D modes State GG3D Notes
iZ3D

Issues fixed

Game refuses to start

Fix Data Execution Prevention setting[citation needed]

Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only).

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>\
Install Silent Patch with DDraw Component, Thirteen AG's Widescreen Fix, and SkyGfx with Ultimate ASI Loader[10]

"Cannot find 640x480 video mode" error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[11]

"Game requires at least 12MB of available video memory" error

Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[12]

Game freezes at loading

Delete gta3.set[citation needed]
Turn the in-game Frame Limiter setting on[citation needed]

Vehicles are missing colors

Install Steam Car Colour Fix[citation needed]

Wonky physics while walking on sloped surfaces

Turn on the frame limiter[13]

Inaccurate aiming

Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Install the Widescreen resolution fix[citation needed]

Missing text in menus

Install Silent Patch[citation needed]

Bad lighting, reflections, shadowing

Install Silent Patch[citation needed]

Purple Nines gang has vanished

Install Silent Patch[14]

Mouse sensitivity resets after restart

Install Silent Patch[15]

The game will ask for CD even when all files are copied to the disk

Install Silent Patch[16]

Alchemy doesn't restore EAX

Install Alchemy Fix[17]

Other information

API

Technical specs Supported Notes
Direct3D 8
Shader Model support 1.4
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Miles Sound System 6.1c

OpenRW

OpenRW is an open source game engine that attempts to re-implement the engine used in classic GTA 3, Vice City and San Andreas in order to ensure a better compatibility with modern system and playable in the future. It currently supports only GTA 3 and it is currently not finished yet, however you can still play the game with it. Bear in mind that you need to compile it from its source code, instructions and requirements are available

Modding

Frequently used plugins

  • CLEO - Popular script extender used by lots of sophisticated mods.
  • IMG Manager V2.0 - Beta version of the most bug-free .img files manager

Featured mods

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) AMD Athlon 500 MHz
Intel Pentium III 450 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) Direct3D compatible
16 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core 2 Duo
System memory (RAM) 1 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300 GT
Intel GMA X3100

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References