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Difference between revisions of "Glossary:Ultra-widescreen"

From PCGamingWiki, the wiki about fixing PC games
m (Merged two key points, replaced references with better.)
m (Moved notes around, upgraded note about "can often still be played in a pillarboxed 16:9 or 4:3 resolution" to a key point and added links)
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'''Key points'''
 
'''Key points'''
 
{{ii}} Ultra-widescreen is a term that refers to [[Glossary:Widescreen resolution|widescreen resolutions]] with an aspect ratio roughly wider than 2:1, and is often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27) aspect ratio,<ref>[[Wikipedia:21:9 aspect ratio]]</ref> but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9).
 
{{ii}} Ultra-widescreen is a term that refers to [[Glossary:Widescreen resolution|widescreen resolutions]] with an aspect ratio roughly wider than 2:1, and is often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27) aspect ratio,<ref>[[Wikipedia:21:9 aspect ratio]]</ref> but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9).
 +
{{ii}} If a game does not properly support ultra-widescreen resolutions, on most ultra-widescreen monitors the game can often still be played in a pillarboxed 16:9 or 4:3 resolution. This may involve using [[Glossary:Graphics card#GPU scaling|GPU scaling]] in the GPU driver settings to prevent stretching to fit the screen, and in some cases using a [[Glossary:Custom resolution|custom resolution]].
 
{{ii}} The most commonly used ultra-widescreen resolution is 2560x1080.<ref>{{Refsnip|url=https://store.steampowered.com/hwsurvey|title=Steam Hardware & Software Survey: July 2018|date=2018-08-11|snippet=2560 x 1080, 0.84%}}</ref>
 
{{ii}} The most commonly used ultra-widescreen resolution is 2560x1080.<ref>{{Refsnip|url=https://store.steampowered.com/hwsurvey|title=Steam Hardware & Software Survey: July 2018|date=2018-08-11|snippet=2560 x 1080, 0.84%}}</ref>
  
 
'''More information'''
 
'''More information'''
 
{{mm}} [[Wikipedia:Aspect ratio (image)|Aspect ratio (Wikipedia)]]
 
{{mm}} [[Wikipedia:Aspect ratio (image)|Aspect ratio (Wikipedia)]]
{{mm}} [[Wikipedia:Philips Cinema 21:9 TV|Philips Cinema 21:9 TV (Wikipedia)]]
+
{{mm}} [[Wikipedia:21:9 aspect ratio|21:9 aspect ratio (Wikipedia)]]
 
{{mm}} [http://www.wsgf.org/forums/viewforum.php?f=95 21:9 & Ultra-Wide Gaming (WSGF)]
 
{{mm}} [http://www.wsgf.org/forums/viewforum.php?f=95 21:9 & Ultra-Wide Gaming (WSGF)]
 
{{mm}} [http://www.wsgf.org/mml?field_manufacturer_value=All&field_monitor_size_value_many_to_one=All&field_panel_type_value=All&field_monitor_aspect_ratio_value=1737&field_dp_version_value_many_to_one=All&field_dvi_connector_value_many_to_one=All&field_hdmi_version_value_many_to_one=All&field_monitor_model_value_op=contains&field_monitor_model_value= List of ultra-widescreen monitors (WSGF)]
 
{{mm}} [http://www.wsgf.org/mml?field_manufacturer_value=All&field_monitor_size_value_many_to_one=All&field_panel_type_value=All&field_monitor_aspect_ratio_value=1737&field_dp_version_value_many_to_one=All&field_dvi_connector_value_many_to_one=All&field_hdmi_version_value_many_to_one=All&field_monitor_model_value_op=contains&field_monitor_model_value= List of ultra-widescreen monitors (WSGF)]
 
==Properties==
 
==Properties==
 +
{{ii}} Multimonitor support often makes a game compatible with ultrawide monitors.
 +
 
===Advantages===
 
===Advantages===
 
{{++}} Allows to see more of the game world at once.
 
{{++}} Allows to see more of the game world at once.
{{++}} Multimonitor support often makes a game compatible with ultrawide monitors.
 
 
{{++}} Removes letterboxing from the top and bottom of the screen while watching cutscenes in certain games.
 
{{++}} Removes letterboxing from the top and bottom of the screen while watching cutscenes in certain games.
{{++}} For games that give a zoomed in ({{term|Vert-}}) image, if FOV is adjustable it can be adjusted to compensate and give a proper {{term|Hor+}} true ultrawide image. The [http://www.wsgf.org/fovcalc.php Wide Screen Gaming Forum FOV Calculator] can be used to calculate the proper FOV increase to achieve a proper 1:1 {{term|Hor+}} image (in general, when going from a 16:9 to 21:9 image, a horizontal FOV increase of 17 will convert a Vert- image to a proper Hor+ image).
 
{{++}} If a game does not properly support ultra-widescreen resolutions, on most ultra-widescreen monitors the game can often still be played in a pillarboxed 16:9 or 4:3 resolution. This may involve using GPU scaling in the GPU driver settings to prevent stretching to fit the screen, and in some cases using a custom resolution.
 
  
 
===Disadvantages===
 
===Disadvantages===
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{{++}} This information has now been implemented into the [[PCGamingWiki:Sample article#Video settings|PCGamingWiki video settings table]].
 
{{++}} This information has now been implemented into the [[PCGamingWiki:Sample article#Video settings|PCGamingWiki video settings table]].
 
{{--}} The vast majority of games have yet to be rated by the WSGF for their ultra-widescreen support.
 
{{--}} The vast majority of games have yet to be rated by the WSGF for their ultra-widescreen support.
 +
 +
====[http://www.wsgf.org/fovcalc.php Field of View Calculator]====
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{{ii}} For games that give a zoomed in ({{term|Vert-}}) image, if FOV is adjustable it can be adjusted to compensate and give a proper {{term|Hor+}} true ultrawide image. The FOV calculator can be used to calculate the proper FOV increase to achieve a proper 1:1 {{term|Hor+}} image (in general, when going from a 16:9 to 21:9 image, a horizontal FOV increase of 17 will convert a Vert- image to a proper Hor+ image).
  
 
===PCGamingWiki icons===
 
===PCGamingWiki icons===

Revision as of 22:05, 11 August 2018

Size comparison between an ultra-widescreen (21:9) monitor and a standard widescreen (16:9) monitor.
Size comparison between an ultra-widescreen (21:9) monitor and a standard widescreen (16:9) monitor.

For a list of games, see List of games that support ultra-widescreen.


Key points

Ultra-widescreen is a term that refers to widescreen resolutions with an aspect ratio roughly wider than 2:1, and is often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27) aspect ratio,[1] but refers also to nearby aspect ratios such as 2.4:1 (ex. 1920x800) and 2.13:1 (ex. 1920x900); in contrast to the more widely supported 1.78:1 (16:9).
If a game does not properly support ultra-widescreen resolutions, on most ultra-widescreen monitors the game can often still be played in a pillarboxed 16:9 or 4:3 resolution. This may involve using GPU scaling in the GPU driver settings to prevent stretching to fit the screen, and in some cases using a custom resolution.
The most commonly used ultra-widescreen resolution is 2560x1080.[2]

More information

Aspect ratio (Wikipedia)
21:9 aspect ratio (Wikipedia)
21:9 & Ultra-Wide Gaming (WSGF)
List of ultra-widescreen monitors (WSGF)

Properties

Multimonitor support often makes a game compatible with ultrawide monitors.

Advantages

Allows to see more of the game world at once.
Removes letterboxing from the top and bottom of the screen while watching cutscenes in certain games.

Disadvantages

Crysis 3 displays in the 21:9 aspect ratio, but its UI is centred and obstructs the player's view.[3]
Crysis 3 displays in the 21:9 aspect ratio, but its UI is centred and obstructs the player's view.[3]
Many games, especially older or lower budget titles, either do not support ultrawide resolutions, use Vert- to zoom in on a standard 4:3 or 16:9 image to fill the screen, or simply stretch a 4:3 or 16:9 image to fit the screen instead of giving a true ultrawide image.
Available community solutions to implement Hor+ ultrawide support often involve file modifications and memory hacking.
Unlike Vert- games, if the game simply stretches a non-ultrawide image, FOV can be adjusted to create a wider image and approximate Hor+ but the proportions will still be somewhat off.
For Vert- games in which FOV cannot be adjusted, at ultra-widescreen resolutions the FOV may be so zoomed in that it seriously impacts gameplay.

Game support and fixes

Widescreen Gaming Forum (WSGF)

The WSGF have recently introduced a new set of medals relating to a game's support for the ultra-widescreen 21:9 aspect ratio.
Similarly, the site also contains information on how to force individual games to support the ratio.
This information has now been implemented into the PCGamingWiki video settings table.
The vast majority of games have yet to be rated by the WSGF for their ultra-widescreen support.

Field of View Calculator

For games that give a zoomed in (Vert-) image, if FOV is adjustable it can be adjusted to compensate and give a proper Hor+ true ultrawide image. The FOV calculator can be used to calculate the proper FOV increase to achieve a proper 1:1 Hor+ image (in general, when going from a 16:9 to 21:9 image, a horizontal FOV increase of 17 will convert a Vert- image to a proper Hor+ image).

PCGamingWiki icons

PCGamingWiki uses icons in the video settings table to illustrate the level of ultra-widescreen support awarded to a game by the WSGF.
Gold Silver Limited Unsupported Incomplete/Unknown

Icon

WSGF UW Gold.svg WSGF UW Silver.svg WSGF UW Bronze.svg False icon.svg WSGF Incomplete.svg

Description

Equivalent to an A-grade from the WSGF. The game has received a perfect score from the WSGF for its UW support, and is 'Ultra-Widescreen Certified'. Equivalent to a B-grade from the WSGF. The game is without major flaws in its UW support, but has at least one blemish that prevents a perfect score. Equivalent to a C-grade from the WSGF. The game has some level of UW support but has significant practical issues. Equivalent to an unsupported grade from the WSGF. The game may be unplayable in UW, or the image may be stretched to fit the window. Equivalent to an incomplete or unknown grade from the WSGF. Analysis of the game's UW support has not yet been completed.

References