Difference between revisions of "Glossary:TriDef 3D"
(Here is a real-time table of the optimum configurations for the specific games mentioned above.) |
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| Sonic All Stars Racing Transformed|| 2|| Generic|| 60+|| On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!|| || 7850 i5-3570k|| | | Sonic All Stars Racing Transformed|| 2|| Generic|| 60+|| On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated!|| || 7850 i5-3570k|| | ||
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− | | Sonic Generations|| 1|| Generic|| 60+|| || || 7850 i5-3570k|| | + | | Sonic Generations|| 1|| Generic|| 60+|| Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking.|| || 7850 i5-3570k|| |
|- | |- | ||
| Spec ops: the line|| 2|| || || camera feels strange|| || Fx 8150 - GTX 680|| | | Spec ops: the line|| 2|| || || camera feels strange|| || Fx 8150 - GTX 680|| |
Revision as of 14:05, 7 August 2013
TriDef 3d is an application that allows 3d conversion of video games and multimedia files. TriDef recently added Beta functionality which allows it to work with the Oculus Rift Development Kit. This document is going to be primarily used to keep track of the specific games that are compatible with the Beta version of TriDef 3d.
Games | Status (Perfect=0, Very Playable=1, Playable=2, Don't bother=3) | TriDef Settings Used | FPS (Average) | Comments 1 | Comments 2 | System Spec. Used | TBD |
---|---|---|---|---|---|---|---|
Aliens vs Predator | 2 | Output FOV=90,Game FOV=90 | x-axis tracking inverted, adjust x-axis calc' by 1000 in opposite direction. Game FOV forced @90 causes some distortions at the sides when looking around, but it's still certainly playable | I7 3770 - GTX 580 -W7x64 | Example | ||
ARMA II Operation Arrowhead | 2 | hmd world depth:0.00 | VeryHigh: 20; High: 25-30; Medium: 40-45 | screen isnt stretched all the way to your vision and hud is hard to see, MUST USE Opentrack | I7-GTX 650 | Example | |
BeamNG Drive | 2 | Custom | 40 on lowest settings | Example | |||
Binary Domain | 0 | Binary Domain profile | 50-60 | ||||
Bioshock 1 | 0 | Generic | 60+ | Game Settings: Scene Depth: 30 (As Always) World Scale: 40 Head Tracking: On Auto Scale Pitch / Yaw: Off Pitch: -400 Yaw: -400 Force FOV: Both (or alternatively see below) Output: 90 (or until you cannot see black borders) Game: 100 (Feel free to change this one as you see comfortable) Bioshock Settings: Steam Launch Condition -dx9 Turn off shadows. Note: You can also set the proper UDK FOV by: -Open user.ini located
here C:\Users\usernamehere\AppData\Roaming\Bioshock and dont forget to backup -Search for first F6=EquipAbility6 F7=ResetFOV F10=SetFOV 70 F11=SetFOV 120|| || Phenom x6 - GTX 580 - 8GB ram|| Example|| | |||
Blur | 1 | Blur profile Game FOV 90 Output 70 | 60+ | phenom ii x4 965 - GTX780 | |||
Counterstrike GO | 0 | 60+ | i7 3770 - GTX 670 | ||||
Cryostasis | 2 | Cryostasis profile Game & Output FOV=88, | 50+ | some distortions around the edges, getting FOV acceptable makes textures on the sides jumpy | phenom ii x4 965 - GTX780 | ||
Crysis 1 | 1 | Crysis profile, Game £ Output 85 | 50+ | to force DX9 place -dx9 argument after shortcut in properties , ex: "F:Programs\Crysis\Bin32\Crysis.exe" -dx9 | phenom ii x4 965 - GTX780 | ||
DCS Black Shark | 1 | Output FOV=90,Game FOV=90 | Works quite fantastic. | i7 3770 - GTX 580 -W7x64 | |||
Deus Ex 1 | 2 | Generic | 60+ | HUD is out of focus and messy. Aiming with your head works just fine. | Have to run it under Direct3D 9 Mode. | ||
Doom 1 & 2 BFG edition | 0 | Generic | 60+ | Works well, head tracking limited to side to side due to no freelook support in the game -Peejle | 7870 8GB i5 OC | ||
Dreamfall | 2 | 60+ | Y-axis doesn't work..random crashes(here).. | Fx 8150 - GTX 680 | |||
Elder Scrolls: Morrowind | 2 | TES Skyrim profile, Game & Output FOV at 98 | Install MGE XE to convert DX8->DX9 and enable support, objects start getting despawned outside normal FOV area, unsure how to fix | i5 - GTX 680 | |||
Fallout: New Vegas | 2 | Example | Example | Example | Example | ||
Halo 1 & 2 | 1 | Example | Example | Example | Example | ||
Kerbal Space Program | 2 | Generic | 60 | no headtracking but sitting in the capsule with Jebediah is fun | i7 860 - AMD 6870 | ||
Mafia 2 | 1 | Example | Generic | For FOV adjust, DL 1st Person view hack and Rick's Tools from http://www.strategyinformer.com/pc/mods/mafia2/ and edit PC/sds/tables/tables.sds->playercamera XML. I changed FOV values to 110. Can also edit the other camera XML files too. | I7 3770 - GTX 580 -W7x64 | ||
MechWarrior: Living Legends | 2 | Crysis, Force FOV = Both, Game and Output FOV around 100 | 40 | playable in battle armor, HUD in mech doesn't converge, some lighting glitches | i7 860 - AMD 6870 | ||
Metro 2033 | 1 | Metro Last Light profile Game & Output FOV 85 | 50+ | Alter FOV outside of tridef:1. Go to the user.cfg file located at X:\Users\<user name>\AppData\Local\4A Games\Metro 2033
2. Edit it with a text editor such as Notepad 3. Find the value called: sick_fov 45. 4. Change this value to sick_fov 90.|| || phenom ii x4 965 - GTX780|| | |||
Nitronic Rush | 1 | Only roll headtracking | |||||
Rayman legends | 2 | 60+ | playable in standard FOV but bigger FOV (which you kinda want for this game) means geometry/textures missing in areas of peripheral vision) | Fx 8150 - GTX 680 | |||
Receiver | 3 | Generic | scale is all off, tried correcting it and got kinda close but the gun only shows in one eye | ||||
Sonic All Stars Racing Transformed | 2 | Generic | 60+ | On my setup receiving a near-constant flickering and white flashing on the screen. Disabling AA, shadows, trying different resolutions and AMD drivers does not seem to fix this. Any troubleshooting suggestions appreciated! | 7850 i5-3570k | ||
Sonic Generations | 1 | Generic | 60+ | Force FOV Both. Output: 105. Game: 100. World Scale: 0.50. No Headtracking. | 7850 i5-3570k | ||
Spec ops: the line | 2 | camera feels strange | Fx 8150 - GTX 680 | ||||
Street Fighter IV Arcade Edition | 1 | Depth=15, Headtracking=off, Game_FOV=60, Output_FOV=60 | 60 | In the device settings of tridef "Game Res" was selected, and in game options 1920*1080 was selected. Has to disable blur too. And in very close up characters wont look good. | Depth can be bigger than 15 but close up cinematics will not look "focusable" (try it, you'll understand) | i7 - nvidia ti 660 - 8GB Ram | |
System Shock 2 | 3 | Generic | 60 | Nightmarish sliding floor and wall textures, some HUD elements hard to use. Only playable if you've played it before -Peejle | 7870 8GB i5 OC | ||
The walking dead | 1 to 2 | Generic | 60 | Example | Example | Example | Example |
Trine 2 | 1 | Generic | 60 | Action buttons look funny, motiontracking isn't a good idea but the 3d looks really cool, bigger FOV means geometry/textures/objects missing in areas of peripheral vision, turn down 3d for cutscenes to look allright | 7850 i5-3570k | ||
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Low-End (Core i3- or AMD FX-/PhX2-, GTX640- or R7750- | Example |
Example | Example | Example | Example | Example | Example | Mid-Range (Core i5+- or AMD FX/PhIIX4+-, GTX650-GTX760 or R7790-R7970) | Example |