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Glossary:Peer-to-peer

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Revision as of 18:34, 11 March 2018 by CommanderMark (talk | contribs) (→‎Description: The article was previously describing a self-hosting model. There's no "host" in peer-to-peer networks.)

Key points

No dedicated server required
More connection issues

Description

Peer-to-peer networks in games don't have a central server for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.