Glossary:Peer-to-peer
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Revision as of 11:59, 31 January 2015 by RaTcHeT302 (talk | contribs)
Network
Multiplayer types
Connection types
Key points
- No dedicated server required
- More connection issues
Description
Peer-to-peer networks in games don't have a central server for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from him. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use peer-to-peer usually have a matchmaking system to decide which group of computers connects to what host.