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Difference between revisions of "Glossary:Peer-to-peer"

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(→‎Description: The article was previously describing a self-hosting model. There's no "host" in peer-to-peer networks.)
(p2p isnt inherently worse. it can be better but not by default)
 
Line 2: Line 2:
 
'''Key points'''
 
'''Key points'''
 
{{++}}No [[Glossary:Dedicated|dedicated server]] required
 
{{++}}No [[Glossary:Dedicated|dedicated server]] required
{{--}}More connection issues
+
{{--}}Potential connection issues based on peers
  
 
==Description==
 
==Description==
 
'''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.
 
'''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.

Latest revision as of 14:43, 15 May 2021

Key points

No dedicated server required
Potential connection issues based on peers

Description

Peer-to-peer networks in games don't have a central server for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.